{"id":183943,"date":"2017-03-19T16:28:40","date_gmt":"2017-03-19T20:28:40","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/magic-leap-the-virtual-reality-backlash-and-the-arc-of-technology-venturebeat\/"},"modified":"2017-03-19T16:28:40","modified_gmt":"2017-03-19T20:28:40","slug":"magic-leap-the-virtual-reality-backlash-and-the-arc-of-technology-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/magic-leap-the-virtual-reality-backlash-and-the-arc-of-technology-venturebeat\/","title":{"rendered":"Magic Leap, the virtual reality backlash and the arc of technology &#8211; VentureBeat"},"content":{"rendered":"<p><p>    Magic Leap has drawn more than $1.4 billion in investment.    Theres also some troubling reports regarding demos and    delays that are getting a lot of press. I know a game    designer who works there, and I still believe they could pull    it off. But when a Google search for magic leap fail turns up    about 670,000 results, one has to admit that the prospect of    failure exists.  <\/p>\n<p>    Its not just Magic Leap who faces failure. Thetotal shipments in 2016 for VR gear has    disappointed a number of people in and outside the    sector.Why all the press? Think about NASCAR    automobile racing. The most popular answer to the Quora    question Why do people watch NASCAR? is:  <\/p>\n<p>      Crashes, mostly. I know that everyone from [NASCAR      cofounder] Bill France to the people in the Daytona infield      will deny this with every breath in their body, but they all      know deep down that it is true. Watch any random commercial      for a NASCAR race, and count how many spectacular wrecks they      show. Dave Hogg, freelance sportswriter in Detroit.    <\/p>\n<p>    According to IDV, the total for mobile-base HMDs (Google    Daydream and Gear VR), the tethered head-mounted displays (such    as HTC Vive, Oculus Rift, and PlayStation VR), and the    miscellaneous standalone HMDs, was 10 million. This doesnt    include Google Cardboard. Google has stated that its partners    had shipped more than 10million units since its launch in    2014. Google also notes more than 160 million Cardboard app    downloads to date.  <\/p>\n<p>    Still, I know people that I respect who view the Magic Leap    situation and assorted other news items (price cuts, etc.) as an indication that    virtual reality and mixed reality will fail.  <\/p>\n<p>    They are wrong. Heres why.  <\/p>\n<p>    In the history of interactive platforms (hardware that runs    games and other interactive experiences), weveseen flops    as equally dramatic (and more expensive, adjusted for    inflation) as the possiblefailure of Magic Leap.  <\/p>\n<p>    CD-ROM represented a thousandfold increase in storage capacity    over the floppies and game cartridges of the 1980s. I got    involved in this technology, and at Activision in 1989 we    shipped The Manhole, which is considered to be the    first CD-ROM game.  <\/p>\n<p>    It took considerably longer for the tech to go mainstream.  <\/p>\n<p>    Microsoft was keen to have this technology on PCs and held the    first of several CD-ROM conferences in 1986. The surprise at    the event was the announcement of Compact Disc Interactive (CD-i) by Philips    and Sony. Microsoft, who was pushing CD-ROM for computers, was    not pleased about this and actively pushed an alternative    system, Digital Video Interactive (DVI), which was never    released as a console commercially.  <\/p>\n<p>    What followed that was years of delays and a lackluster launch.    The first Philips CD-i player released in 1991 and at $700. The    CD-i was a commercial failure, selling only 1 million    systemsacross all manufacturers in seven years, and    losing Philips $1 billion. By 1996, the CD-i was discontinued.  <\/p>\n<p>    But CD-i wasnt alone. Others attempted to make an optical disc    console, such as:  <\/p>\n<p>    The first true success was the Sony PlayStation. It launched in    Japan in 1994 and in North America in Q4 1995. The PlayStation    was an immediate success in Japan, selling over 2 million    consoleswithin its first six months on the market. In the    U.S., consumers bought 800,000 in four months. The launch price    of $300and    excellent games such asBattle    Arena Toshinden, Warhawk,    Air    Combat, Philosoma,    Ridge    Racer and Rayman    drove this enormous success.  <\/p>\n<p>    Coincidentally, Sonys PlayStation VR (an add-on to the    PlayStation 4) has sold almost 1 million headsets in the four    months since launch, exceeding the companys expectations.  <\/p>\n<p>    It isnt just optical disc consoles that have experienced this    less than instant arc of technology. In mobile, we had Nokias    N-Gauge and other attempts to build a gaming phone. Optical    disc consoles survived the failure of CD-i, and VR\/AR will    survive the possible failure of Magic Leap.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Here is the original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/venturebeat.com\/2017\/03\/19\/magic-leap-the-virtual-reality-backlash-and-the-arc-of-technology\/\" title=\"Magic Leap, the virtual reality backlash and the arc of technology - VentureBeat\">Magic Leap, the virtual reality backlash and the arc of technology - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Magic Leap has drawn more than $1.4 billion in investment.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/magic-leap-the-virtual-reality-backlash-and-the-arc-of-technology-venturebeat\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-183943","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183943"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=183943"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183943\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=183943"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=183943"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=183943"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}