{"id":183863,"date":"2017-03-19T16:18:03","date_gmt":"2017-03-19T20:18:03","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/experiential-technology-event-shows-how-far-vr-has-to-go-uploadvr\/"},"modified":"2017-03-19T16:18:03","modified_gmt":"2017-03-19T20:18:03","slug":"experiential-technology-event-shows-how-far-vr-has-to-go-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/technology\/experiential-technology-event-shows-how-far-vr-has-to-go-uploadvr\/","title":{"rendered":"Experiential Technology Event Shows How Far VR Has To Go &#8211; UploadVR"},"content":{"rendered":"<p><p>    I attended the Experiential Technology Conference (XTech) in San    Francisco this week to hear talks about creating virtual    experiences that truly immerse you in another world. It showed    me that virtual reality has only scratched the surface. I liked    the event, curated by Zack Lynch of Jazz Venture    Partners, because it reminded me of the long view of VR and    how much of a role that research and development still has to    play in it.  <\/p>\n<p>    VR has made our eyes feel like weve gone to someplace else,    but thats only one of our senses. We have 3D sound as well,    but we need more than that to achieve real immersion, said Tal    Blevins, head of media at UploadVR, in a panel at XTech.  <\/p>\n<p>      Above: Adam Gazzaley of UCSF at XTech. Image Credit: Dean      Takahashi    <\/p>\n<p>    The illusions wont seem absolutely real until all of our    senses are immersed in an artificial reality. Joe Michaels,    chief revenue at AxonVR, a maker of touch technology for VR, and    Tom Carter, chief technology officer of Ultrahaptics, said that touch will deliveran    extra sense of realism.  <\/p>\n<p>    One of the fundamental aspects of realism in VR is touch,    said Michaels, whose company has spent four years developing    that sense of touch. One of the things you feel when you come    out of the womb into the world is touch.  <\/p>\n<p>    David Edwards, cofounder of Onotes, is making digital scent technology    that is like a speaker for your sense of smell.  <\/p>\n<p>    Its not just visual and sound. Its a bit unfortunate. The    last few years, VR has been about putting on a head-mounted    display and looking around, Edwards said. It should include    hitting all the senses that we can to make you feel immersed in    that environment.  <\/p>\n<p>    When your senses agree with what you are seeing, it completely    transforms the experience, said Brent Bushnell, CEO of    Two    Bit Circus.  <\/p>\n<p>        Carter of Ultrahaptics said that youll need other senses    more than you realized when you are trying to grab something    with your fingers.  <\/p>\n<p>      Above: David Holz, founder of Leap Motion, shows off      hand-tracking in VR. Image Credit: Dean Takahashi    <\/p>\n<p>    I saw that myself when I tried out     Qualcomms new wireless stand-alone VR headset prototype at    the Game Developers Conference a couple of weeks ago. The    headset used sensors to detect my fingers, using software from    Leap Motion. It was cool that I didnt have to use a touch    controller. But as soon as I reached out the grab something in    VR, it didnt feel real. That was because when my fingers    closed around an object, I didnt feel anything.    Theheadset didnt incorporate anytouch, or haptics,    technology.  <\/p>\n<p>    And thats the way it is going to be with VR. One improvement    begs for another. As soon as we get wired VR headsets, we want    wireless ones. As soon as we get touch controls, we want finger    detection. As soon as we get finger detection, we want haptics.    Thats why Edwards is working on smell.  <\/p>\n<p>    Then it kind of hit me. This is an enormous undertaking. Its    why long-term investors like     Tipatat Chennavasin, cofounder of the Venture Reality Fund, say    that its going to take decades before the full impact of    VR, augmented reality, and mixed reality is realized.  <\/p>\n<p>    It reminded me of a     speech by Mike Abrash, chief scientist at Oculus, speaking    last fall.  <\/p>\n<p>    Everyone in this room has jumped in to make VR happen, and our    reward is we are on the leading edgeof one of the most    important technological revolutions of our lifetime, Abrash    said. Thanks to all of our efforts, VR is going to leap ahead    in the next five years.The reason we are all working on VR now    is because of our vision of what VR will become.  <\/p>\n<p>      Above: VR entertainment panelists: Margaret Wallace (left),      Theresa Duringer, Noah Falstein, and Shiraz Akmal. Image      Credit: Dean Takahashi    <\/p>\n<p>    And yet VR skeptics are worried about whats going to happen in    2017. We saw40    percent more VR startups created in 2016, but the headsets    that debuted during the year only generated about     6.3 million units of sales, according to SuperData    Research. Thats not going to produce enough software revenue    to sustain many of those VR developers.  <\/p>\n<p>    Theres going to be a reckoning, said Margaret Wallace, CEO    of Playmatics, on my own panel on VR entertainment    experiences.  <\/p>\n<p>    And so we agreed that VR still needs patient investors, brand    advocates, and passionate platform owners  Oculus and    Facebook, Intel, Qualcomm, Apple, Google, and Microsoft  to    sustain the investment in VR.  <\/p>\n<p>    From what I have a sense of, theres still a lot of investment    pouring in from the platform holders, said Shiraz Akmal, CEO    of VR startup Spaces.    Seven-figure deals are happening. But the difference, at least    from my perspective, is that the early days were more of a    spray-and-pray kind of situation.  <\/p>\n<p>    He added, Now its more targeted. Hey, weve invested    billions in this platform, and now we need a title that can    help us sell the numbers that everyone was projecting a year    ago.The competition for those dollars is more fierce.    There are bigger stakes in the development community,    especially those studios that have bet on VR. Consumer adoption    is  its adopting, but not as fast as wed all like.  <\/p>\n<p>    Fortunately, other fields such as healthcare, enterprise,    defense will help to drive it forward. Mike Wikan, creative    director at Booz Allen Hamilton, said his company has 150    developers working on high-end VR experiences for those who    will pay for it today: the military. The Department of Defense    spends up to $7 billion a year on training, and if you can    train people better in VR, that saves money.  <\/p>\n<p>      Above: Adam Gazzaley of Akili and UCSF at the Experiential      Technology Conference. Image Credit: Dean Takahashi    <\/p>\n<p>    The XTech event was also impressive in showing off the breadth    of research going on in the space.  <\/p>\n<p>    Adam    Gazzaley, showed some fascinating research about what he    called a closed loop system. In it, we would play a game in    VR, and it would produce an effect in our brain and cause us to    react. Gazzaleys brainwave sensors would capture data on the    part of the brain that was stimulated. Then that data would    serve as feedback for the game developers, who could refine the    game to produce a better effect. The game could also adjust    itself on the fly to become more difficult, as needed, for the    player.  <\/p>\n<p>    Gazzaley, whose startup is Akili,    is trying to use VR to help people with attention disorders.    David    Eagleman, a neuroscientist at Stanford University, also    showed a cool vest that produces tactile feedback on your    torso. He showed how a deaf person could hear by feeling the    haptic feedback on the torso. Eagleman spoke a word into a    microphone, which produced touch sensations on the vest. Then    the deaf person wearing the vest spelled out the word that was    spoken.  <\/p>\n<p>    The research talks also made me think of another talk by        Abrash at Facebooks F8 event last year. He said the brain    doesnt see the raw data of reality. Rather, it absorbs what    comes in from our senses and processes it. It discards data    that it doesnt need and presents something that we can grasp.    In other words, our eyes and senses and brain are interpreting    reality for us, not presenting it.  <\/p>\n<p>    That suggests the solution for challenges of VR. We dont have    to reproduce reality. We simply have to trick the brain into    thinking its reality. That means we dont have to use as much    computing power and other technology as we think to achieve the    aim of immersion.  <\/p>\n<p>    Think about it this way. Bad VR gives us motion sickness.    Theres a mismatch between what our eyes see and what our other    senses are telling us, Bushnell said.  <\/p>\n<p>    VR is such a strong medium that it can produce a physiological    reaction in our bodies. But if we trick our bodies and our    brain, we can get a desired effect from VR. Thats why one of    the XTech talks about magic, or misdirecting the brain, made a    lot of sense. Stephen Macknick, professor of the    department of neurology at SUNY Downstate Medical Center, said    that our brain cant focus on everything, so it focuses on what    it thinks matters. And that gives illusions a chance to make an    impression on us.  <\/p>\n<p>    Everything is a function of your perception and perspective    and the contrast with the world around you, Macknick said.    You get to decide the way you want to see the world.  <\/p>\n<p>    Macknicks talk made an impression onNoah Falstein, chief    game designer at Google.  <\/p>\n<p>    I love that he puts up a diagram showing how youre focused on    something, and the neurons receiving that image have other    neurons that suppress the input from other areas,    saidFalstein. Its not only that your brain highlights    the thing youre focused on, but its also turning off    everything else. Thats why you dont see things happening    around you when you concentrate on one thing very intently.  <\/p>\n<p>      Above: Two Bit Circus VR app made you feel like you were on      a window-washing platform on a skyscraper. Image Credit: Dean      Takahashi    <\/p>\n<p>    If we trick the brain into thinking that what it is seeing is    real, then we dont get sick. The illusion seems realistic and    more engaging.  <\/p>\n<p>    But what if we want to trick our body in a physiological way?    One VR app, The Walk VR, makes you feel like you are walking on    a tightrope between the Two Towers. When I did that walk, I    felt like I was going to fall.  <\/p>\n<p>    Two Bit Circus did something similar at the event. Its VR app    and motion platform took you up the side of a skyscraper on a    window-washing platform. You get a sense of vertigo as you look    over the edge. The motion platform shakes, and you feel like    you are falling. Your body gives a physiological response, and    everyone around you laughs at the experience, Bushnell said.    The guy in the picture above freaked out when his friend    grabbed him and shook him on the platform.  <\/p>\n<p>    Theresa Duringer, meanwhile, used VR to trigger the opposite    kind of physiological response. She has a fear of flying, and    she created a VR app,     Ascension VR, as a distraction to use on the flight. She    wanted to suppress a physiological reaction, the fear of    flying, and used VR to try to do that.  <\/p>\n<p>      Above: John Favreau (left) and Adam Gazzaley. Image Credit:      Dean Takahashi    <\/p>\n<p>    All of the research and experimentation made me feel like VR is    at the start ofa huge undertaking. John Favreau, a Hollywood director, actor,    and VR enthusiast, reminded us that we have to find the    humanity in the technology.  <\/p>\n<p>    So much of the time people are reading about technologies,    like theyre at a race track seeing what horse will win, he    said. You have to realize its a one-way street. You dont    know how the river is going to flow, but it is flowing in the    direction. But if the only people who are involved with it are    people who are unconcerned with the human impact of it, its    going to shape the path. Whats the opportunity to humanize    it?  <\/p>\n<p>    And as Abrash pointed out in his talks, this is kind of like    the Manhattan Project of our age. A lot of bright minds are    working on it and debating the ramifications of this new    technology, and the Brave New World that it will create.  <\/p>\n<p>    This post by Dean Takahashi     originally appeared on VentureBeat.  <\/p>\n<p>    Tagged with: John Favreau, tal    blevins, xtech  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/uploadvr.com\/experiential-technology-event-shows-how-far-vr-has-to-go\/\" title=\"Experiential Technology Event Shows How Far VR Has To Go - UploadVR\">Experiential Technology Event Shows How Far VR Has To Go - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. It showed me that virtual reality has only scratched the surface.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/technology\/experiential-technology-event-shows-how-far-vr-has-to-go-uploadvr\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187726],"tags":[],"class_list":["post-183863","post","type-post","status-publish","format-standard","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183863"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=183863"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183863\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=183863"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=183863"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=183863"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}