{"id":183489,"date":"2017-03-17T07:20:43","date_gmt":"2017-03-17T11:20:43","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/is-it-okay-to-stab-shoot-or-kill-people-in-virtual-reality-uploadvr\/"},"modified":"2017-03-17T07:20:43","modified_gmt":"2017-03-17T11:20:43","slug":"is-it-okay-to-stab-shoot-or-kill-people-in-virtual-reality-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-it-okay-to-stab-shoot-or-kill-people-in-virtual-reality-uploadvr\/","title":{"rendered":"Is it Okay to Stab, Shoot, or Kill People in Virtual Reality? &#8211; UploadVR"},"content":{"rendered":"<p><p>    Ive killed a lot of people in virtual reality. Last night    alone I wracked up well over 100 kills in just one experience    called Pavlov VR.For each of my victims, I    pulled out a gun, aimed for their heads, pulled the trigger and    watched with satisfaction as their bodies jerked into    lifelessness complete with low-poly blood spurts. Sometimes, if    they managed to get too close, I even had to pull out    aknife and slashthem repeatedly. Thats a lot of    violence.  <\/p>\n<p>    With each kill my teams score went up and each opponent I    felled was instantly respawned for a chance to exact their own    murderous revenge.Pavlov VR, Onward,    and other games like them are quickly becoming the most popular    VR games on the market.With VR shooters rising in    popularity and prevalence a question must be asked:is it    time to start considering the moral and psychological    ramifications of shooting, attacking, and ultimately killing    other humans inside a hyper-immersive VRheadset?  <\/p>\n<\/p>\n<p>    Dante Buckley is the creator of the aforementioned Onward     arguably the most popular VR shooter available today. Buckley    isa 20-year-old, self-taught game designer who built the    entire game by himself. He is currently occupying a space in    one of the worlds video game Meccas: the Valve offices in    Redmond, Washington. UploadVR had the chance to speak with    Buckley recently for a general interview and during our talk he    expressed his growing concern with depictions of realistic    violence in VR.  <\/p>\n<p>      Something that Ive been thinking about      lately is the ethics and the consciousness of violence in VR      shooters, Buckley said. VR right      now just doesnt have enough power to create visuals that      makeyou feel like what youre doing in the game is      real. Its like youre playing paint      ball or like an advanced version of tag.      Butwhen things do start get      more real for a game like Onward,or another first      person shooter, theres going to have to be a responsibility      for people to consider.    <\/p>\n<p>    In Buckleysmind, one way to address theissue as    the fidelity of VR shooters improves would be to make the games    more casual with a diminished focus on realism. This is    somewhat surprising coming from the creator of a game like    Onward.Right now, Onwardsmain selling point is its    realism. In this gamewhen you die youre dead for the    rest of the match. There are no respawns, radars, or mini-maps.    Its just you, your team, and your gun. Despite the success    that realism has brought to his game, Buckley says that he is    prepared to take a different approach if there is no other way    for the violence problem to be solved.  <\/p>\n<p>    Video game purists have long turned up their nose at violent    video games create violent people arguments, but it does seem    that the debate should be given new light in the wake of such    disruptive new hardware. VR games simply are not the same as 2D    titles. The entire point of the technology is to make you feel    immersed in your environment.Light needs to refract    correctly, wind needs to blow with believable physics, and  in    order to protect immersion  kills need to feel as realistic as    possible.  <\/p>\n<p>    As Buckley points out, right now no VR shooteris    graphically powerful enough to truly make you believe    thatby shooting a digital enemy youve actually shot a    living, breathing person. But that may not be the case for    long. Upcoming VR gamesare already looking and playing    better just a year after the hardware launched. Titles like    Arktika.1    are jaw-droppingly beautiful, including the human enemies    youll be shooting. What affects, if any, will this have on the    human mind and spirit?  <\/p>\n<p>    Arshya Vahabzadeh M.D. is the Chief Medical Officer at a VR    startup called Brain Power and serves on the faculty at Harvard    Medical School as a lecturer in psychiatry. We reached out to    him to ask if a platform as immersive as VR could possibly    cause people to contract real life psychiatric afflictions such    as post traumatic stress disorder.  <\/p>\n<p>    According to Dr.Vahabzadeh:  <\/p>\n<p>      Post traumatic stress disorder (PTSD) is commonly caused by      a directly witnessed real life event that is life threatening      or violent in nature. Current clinical diagnosis of PTSD      excludes exposures that occur through electronic media,      including movies and pictures.    <\/p>\n<p>      However, given the immersive and interactive nature of VR,      and the increasing ability to stimulate a range of senses      beyond sight and sound, including tactile and olfactory      sensations, one has to wonder if at some point these      experiences may result in the rewiring the the brains fear      centers in a similar way to that seen in PTSD.    <\/p>\n<p>      One could postulate that if a person felt the VR experience      was real, that they genuinely felt they were at risk of harm,      and that they did not have a way of voluntarily ending the      experience, they could experience rewiring of fear circuitry      of their brain in a manner similar to PTSD. They would then      perhaps have a range of PTSD like symptoms. Clearly this is      an area that will need further research as immersive      technologies become more realistic and widely used, and      potentially abused.    <\/p>\n<\/p>\n<p>    For now there seems to be a growing consensus from both medical    professionals and VR game designers: violence in VR is not a    problemyet. But, as the industry matures so too should its    understanding of the types of effects it can create and the    scope of damage it might do.  <\/p>\n<p>    What do you think? Does violence in VR concern you? Let us know    in the comments below.  <\/p>\n<p>    Tagged with: onward, pavlov vr, violence  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/uploadvr.com\/is-it-okay-to-kill-in-vr\/\" title=\"Is it Okay to Stab, Shoot, or Kill People in Virtual Reality? - UploadVR\">Is it Okay to Stab, Shoot, or Kill People in Virtual Reality? - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Ive killed a lot of people in virtual reality. Last night alone I wracked up well over 100 kills in just one experience called Pavlov VR.For each of my victims, I pulled out a gun, aimed for their heads, pulled the trigger and watched with satisfaction as their bodies jerked into lifelessness complete with low-poly blood spurts. Sometimes, if they managed to get too close, I even had to pull out aknife and slashthem repeatedly <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-it-okay-to-stab-shoot-or-kill-people-in-virtual-reality-uploadvr\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-183489","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183489"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=183489"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183489\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=183489"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=183489"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=183489"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}