{"id":182722,"date":"2017-03-10T03:14:15","date_gmt":"2017-03-10T08:14:15","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/everything-new-in-stellaris-utopia-one-of-paradoxs-biggest-game-pc-gamer\/"},"modified":"2017-03-10T03:14:15","modified_gmt":"2017-03-10T08:14:15","slug":"everything-new-in-stellaris-utopia-one-of-paradoxs-biggest-game-pc-gamer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mind-uploading\/everything-new-in-stellaris-utopia-one-of-paradoxs-biggest-game-pc-gamer\/","title":{"rendered":"Everything new in Stellaris: Utopia, one of Paradox&#8217;s biggest game &#8230; &#8211; PC Gamer"},"content":{"rendered":"<p><p>    The first major expansion for Stellaris, Utopia, is only a    month away, and it may be the biggest and most transformative    piece of DLC that Paradox Development Studio has ever released    for any of its grand strategy games. Along with the    accompanying 'Banks' patch (free to existing owners), were in    for overhauls to the ethics, factions, and unrest systems,    Tradition trees that allow us to further shape our empires over    time, the chance to build space wonders (including entirely new    planets), and late game 'ascension paths' that allow you to,    for instance, turn all of your people into robots. Every Jim,    Bob, and Xelgthrana is buzzing with gossip about these new    features, so Ive broken them down belowalong with some    speculation on how the galaxy will be affected.  <\/p>\n<p>    What's new: Rather than deviating    semi-randomly, different ethics (say, Militarism) will have an    attraction value that determines how likely the people in your    empire are to adopt them. The official ones you pick for your    government will get a bonus to attraction, especially if you    took the fanatical version. Factions will tend to organize    around a specific ethic (such as a Human Supremacy faction for    xenophobes), which will exert pressure based on their    membership numbers to get you to pass policies they like. If a    faction is unhappy with the government, its people will become    unhappy, generating a new modifier called unrest (reducing    resource output and potentially spawning rebellions) on the    planets where they live.  <\/p>\n<p>    Implications: The good news is, your governing    ethics will be far less locked-in for the duration of a    campaign than they used to be. The bad news is, all your people    know this and will constantly be pestering you to represent    their wishes, as pesky citizens who dont even know what its    like to run a galactic empire are wont to do.  <\/p>\n<\/p>\n<p>    Whats new: Empires will now generate a new    resource called Unity from building certain structures and    taking certain actions. These can be spent on Traditions    (costing less for smaller, more homogenous empires and those    that maintain lower levels of internal unrest), which are    similar to the social policy trees in Civilization 5. Each    follows a common theme: Supremacy gives you more space ships    and bigger laser beams to strap onto them. Prosperity helps you    turn Space Resources and Space Labor into more sweet, sweet,    space cash.  <\/p>\n<p>    Implications: Increasing tradition cost from    unhappy pops will help cohesive and pleasant empires who dont    exploit or enslave their citizens better compete with ruthless,    sprawling ones who think children should be factory workers and    aliens should be appetizers. Speaking of alien rights...  <\/p>\n<\/p>\n<p>    Whats new: Its now possible to set specific    rights within your empire for every type of alien you encounter    on an individual basis, from Citizenship (full citizens,    non-voting, slaves, or even forced expulsion), military    service, immigration rights, and even how many children they    can have. With the expansion, youll also be able to pick from    four kinds of slavery (put strong species to work, conscript    the scary ones into the army, and turn the pretty ones into    Space Butlers), and five kinds of purges (including processing    them for food, if your single-minded space locusts are    understandably more concerned with devouring flesh than making    friends).  <\/p>\n<p>    Implications: Have you ever wondered what    those little furry dudes who keep sending you diplomatic    insults taste like? You probably have now.  <\/p>\n<\/p>\n<p>    Whats new: When you complete a Tradition    tree, you will unlock one of eight Ascension Perk slots, which    are a way of adding powerful, permanent bonuses to your empire.    These can include huge boosts to naval capacity, the ability to    terraform otherwise uninhabitable worlds, and unlocking massive    space wonders (see below). Most significantly, however, you may    choose (though are not obligated) to spend two of your perk    slots on one of three Ascension Paths: Synthetic for    Materialist empires (becoming cyborgs, then eventually    uploading the minds of your people into machines), Psionic for    Spiritualist empires (awakening the latent psychic potential of    your race and interacting with a strange, otherworldly    dimension called The Warp The Shroud), and    Biological (manipulating the DNA of any race in your empire to    add and remove traits), which is open to any ethos and    particularly suitable for Hive Minds.  <\/p>\n<p>    Implications: For those who want it, this    represents a path to a sort of endgame destiny for your    species. For those who dont well, well probably still have    to find ways to deal with the implications of entirely    cybernetic empires, gene-modders who want to assimilate our    people into their hive mind, and the strange being in The    Shroud calling itself The End of the Cycle that some of the    spiritualists have been murmuring about.  <\/p>\n<\/p>\n<p>    Whats new: At species creation, you can    forego selecting any ethos for your species and instead choose    to be a Hive Mind, a psionically-linked meta-organism that acts    as one consciousness. Since your entire race possesses but a    single will, mechanics like happiness, unrest, and factions are    disabled. The downside? Your pops cant survive in non-Hive    Mind empires, and non-Hive Mind pops in your own (including on    worlds youve conquered) will be automatically consumed    (literally turned into food) by the swarm. This,    understandably, gives you a diplomatic penalty to any non-Hive    Mind empires you meet. In particular, watch out for anyone    named Ender.  <\/p>\n<p>    Implications: IF YOU WERE ONE OF US, WE WOULD    NEED NOT EXPLAIN THE IMPLICATIONS TO YOU. THE SWARM IS ALL. YOU    WILL BE CONSUMED. HEY, WHATS THAT ON YOUR PSEUDOPOD? HA-HA,    GOTCHA. THERE WAS NOTHING. YOU HAVE BEEN DUPED BY THE SUPERIOR    INTELLECT OF THE SWARM.  <\/p>\n<\/p>\n<p>    What's new: After acquiring the proper    ascension perk, you will be able to build massive structures in    space. These include orbital habitats to house your population    around uninhabitable planets (such as gas giants), Dyson    spheres that encircle a star and harness huge amounts of energy    (though they render any planets in the system cold and dead),    and a sensor array that will give you limited vision over the    entire galaxy. Like wonders in other 4X games, these projects    take huge amounts of time and resources, and other empires will    be notified that you are building them (with the exception of    orbital habitats, which are a smaller investment).  <\/p>\n<p>    Implications: With the ability to harness the    energy of entire stars, it may now be possible to run the Large    Pixel Collider at full power. If this is the last you hear from    us, just know that we went out doing what we love. Also, the    machine consciousness is probably coming for you next.    Run.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.pcgamer.com\/everything-new-in-stellaris-utopia-one-of-paradoxs-biggest-game-updates-ever\/\" title=\"Everything new in Stellaris: Utopia, one of Paradox's biggest game ... - PC Gamer\">Everything new in Stellaris: Utopia, one of Paradox's biggest game ... - PC Gamer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The first major expansion for Stellaris, Utopia, is only a month away, and it may be the biggest and most transformative piece of DLC that Paradox Development Studio has ever released for any of its grand strategy games. Along with the accompanying 'Banks' patch (free to existing owners), were in for overhauls to the ethics, factions, and unrest systems, Tradition trees that allow us to further shape our empires over time, the chance to build space wonders (including entirely new planets), and late game 'ascension paths' that allow you to, for instance, turn all of your people into robots <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mind-uploading\/everything-new-in-stellaris-utopia-one-of-paradoxs-biggest-game-pc-gamer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187745],"tags":[],"class_list":["post-182722","post","type-post","status-publish","format-standard","hentry","category-mind-uploading"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/182722"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=182722"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/182722\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=182722"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=182722"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=182722"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}