{"id":182718,"date":"2017-03-10T03:13:49","date_gmt":"2017-03-10T08:13:49","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/why-smells-are-so-difficult-to-simulate-for-virtual-reality-uploadvr\/"},"modified":"2017-03-10T03:13:49","modified_gmt":"2017-03-10T08:13:49","slug":"why-smells-are-so-difficult-to-simulate-for-virtual-reality-uploadvr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/why-smells-are-so-difficult-to-simulate-for-virtual-reality-uploadvr\/","title":{"rendered":"Why Smells Are So Difficult To Simulate For Virtual Reality &#8211; UploadVR"},"content":{"rendered":"<p><p>    How do you think virtual reality will improve over the next few    years? Youre probably hoping for better ways to see, hear and    touch virtual worlds. Michael Abrash, chief scientist at    Oculus, seems to agree: when he outlined his predictions    for the next five years of VR last October, he focused on these    three senses.  <\/p>\n<p>    But one sense Abrash didnt mention was smell. Using your nose    in VR might sound slightly unnecessary, superfluous even  an    optional extra once visuals, audio and haptics have been    perfected.  <\/p>\n<p>    Yet smell is central to how we perceive and remember the world,    and without it VR will arguably always be a bloodless imitation    of reality. Anosmics, as those without a sense of smell are    called, have been     found to suffer from a reduced quality of life and even    severe depression.     Describing the misery of losing her sense of smell, the    documentary maker     Elizabeth Zierah explained how she felt dissociated    from the world around her. It was as though I were    watching a movie of my own life, she wrote, and found anosmia    far more traumatic than the effects of a stroke that had left    her with a limp.  <\/p>\n<p>    Smell is also the only sense directly linked to the amygdala,    part of the brain closely involved in our feelings, meaning    that scents can be particularly evocative of powerful emotional    memories. Many of us have had the sensation of catching a whiff    of something that takes us back to a particular time, place,    and emotional state  something impossible in current VR.  <\/p>\n<p>    Benson Munyan III, who researches smell and VR at the    University of Central Florida, recalls driving out to his    grandmas house as a child. And as soon as we arrived we    would see rose hedges that were on her driveway. So getting out    the car the first thing we would smell was rose. That has stuck    with me until today.  <\/p>\n<p>    Munyan is one of a handful of scientists finding out how we can    smell our way around VR. Having served with the US military in    Iraq, Kenya and Djibouti, one of his key research interests is    getting former soldiers to don VR headsets so they can face up    to, and overcome, their traumatic memories. Smell has been used    in VR PTSD treatment previously, he explains, but until now the    difference it makes to immersion has not been quantified.  <\/p>\n<p>    Along with colleagues, he created a VR experience where you    have to search a creepy abandoned carnival at night for your    keys. In the same room, they set up a Scent Palette, a    $4,000, shoebox-sized silver box that fires out certain smells    at the right moment during the experience  so smoke when a    ride crashes and bursts into flame; garbage from an overturned    bin; and the more pleasant odors of cotton candy and popcorn.  <\/p>\n<p>    They     found that piping in smells gave participants a greater    sense of presence as they made their way around the spooky    carnival, while removing odors caused their sense of being    there to plummet.  <\/p>\n<p>    But there is a problem: pump too many different smells into a    room for too long, and you end up with a very weird mixture of    pongs. After lengthy sessions, that room can smell of smoke,    or garbage, or diesel fuel or whatever the combination is,    Munyan says.  <\/p>\n<p>    Not only might this confuse your nose, but a consumer version    would mightily annoy anyone who wants to use the living room    after you without it smelling of candyfloss and garbage. Odors    also need to be synchronized with your VR experience, but it    takes time for a smell to reach you from a box in the corner of    the room. By the time you smell smoke, you may have already    moved away from a fire in the virtual world.  <\/p>\n<p>    Some companies are already working on these problems. Olorama,    a Valencia-based company, produces kits(cost:    $1,500) that they say quickly deliver up to ten smells toward    headset-wearing users. Their scents include pastry shop,    mojito, anchovies and wet ground (gunpowder, blood and    burning rubber are coming soon). They say that their aromas    are based on natural extracts, suggesting they dissipate more    rapidly that standard chemical-based scents.  <\/p>\n<p>    Another solution might be to have a smell machine incorporated    into a VR a headset, meaning odors reach your nose almost    immediately and dont stink out the entire room. Such an idea    has already been prototyped: the     FeelReal mask, launched on Kickstarter in 2015, promised    not only to release smells but also vibrate and blast your face    with hot or cold air and mist.  <\/p>\n<p>    The mask was not a success, however, and joined an already long    list of failed products like Smell-o-Vision    and the iSmell.     The Verge described wearing a FeelReal mask as like    putting an air freshener in a new car on a hot day. Then    imagine burying your face in one of the cars plastic seats.    Then imagine the cars driver is navigating some tight curves    very quickly. It failed to raise even half of its $50,000    Kickstarter target.  <\/p>\n<p>    But other contraptions are in the works. A Japanese lab last    year came up with a prototype smell machine small enough to    hook over an Oculus Rift and sit just below the nose (see    video), leaving the    lower half of your face uncovered. Rather than using a fan, it    atomises smelly liquids by blasting them with acoustic waves so    that they waft upward into your nostrils. The lab says that    because this does away with tubes, the machine doesnt continue    to smell when its not supposed to  one of the problems that    has plagued previous devices.  <\/p>\n<p>    One crucial feature of this device is that it can vaporize    several liquids at the same time, in different concentrations,    and so could potentially combine different smells to make    others. The holy grail of VR smell research is a basic    palette of smell components that could be mixed to make    thousands of other odors, rather like a headset screen can    create any color from a few basic ones. But this will be a    considerable scientific challenge.  <\/p>\n<p>    Takamichi Nakamoto, head of the lab at the Tokyo Institute of    Technology which created the device, says a huge amount of    data are required to establish odor components [of different    smells]. We can collect them to some degree but it is not so    easy.  <\/p>\n<p>    Consciousness-altering smells, for example the smell of fear    present in the sweat of someone very afraid or scared, are    complex mixtures and no-one knows the composition and they will    not be synthetically recreated in a hurry, says Tim    Jacob, a smell expert at Cardiff University. Smell is not    like vision where from a primary color palette you can mix all    colors.  <\/p>\n<p>    So there are a list of daunting technological challenges to    solve before we can incorporate smell fully into VR. But the    psychological hurdles may be even higher, because of the    idiosyncratic way we all experience smell.  <\/p>\n<p>    This is well illustrated by another experiment,    published last October, where participants were told to hunt    for a murderers knife in a VR house. Those who were exposed to    the unpleasant smell of urine as they entered the virtual    kitchen rated the experience as more presence-inducing     providing further evidence that smell helps us feel VR is more    believable.  <\/p>\n<p>    But participants often misidentified the urine smell as    something else entirely. Some thought it was fish, others    garbage, the bad breath of the killer, or the body of the    victim, explains Oliver Baus, a researcher at the University of    Quebec. Some even thought it was a pleasant smell because it    evoked happy memories.  <\/p>\n<p>    We had one participant who said when they were young, they    drove to school past a farm, and thats what it smelled like,    he says.  <\/p>\n<p>    In other words, our reaction to a particular smell is highly    dependent on the context, or our previous experiences.    Although some cultural consistency in response to certain    odors can be assumed to some degree, because the associations    we each have acquired to odors is idiosyncratic, it cannot be    assumed on the individual level and therefore cannot be used in    a predictive fashion, says Rachel Herz, adjunct professor at    Brown University and author of     The Scent of Desire, which explores smell.  <\/p>\n<p>    If VR developers want to ever include smell in a game, says    Baus, they are therefore going to have to give a lot of visual    cues to tell players exactly what they are smelling. The    visual is dominant, he says.  <\/p>\n<p>    For now, smell in VR is seen as something of a     bizarre joke, like the moldy timber and blood scented    candle    you can light while playing Resident Evil 7. But without using    this overlooked sense, VR may never be able to pack the    emotional, visceral punch of our real lives. For that reason,    incorporating smell may become one of the biggest tasks facing    the industry over the coming decades.  <\/p>\n<p>    Tagged with: smell  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Visit link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/uploadvr.com\/why-smell-is-so-difficult-to-simulate-in-vr\/\" title=\"Why Smells Are So Difficult To Simulate For Virtual Reality - UploadVR\">Why Smells Are So Difficult To Simulate For Virtual Reality - UploadVR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> How do you think virtual reality will improve over the next few years?  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/why-smells-are-so-difficult-to-simulate-for-virtual-reality-uploadvr\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-182718","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/182718"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=182718"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/182718\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=182718"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=182718"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=182718"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}