{"id":182717,"date":"2017-03-10T03:13:48","date_gmt":"2017-03-10T08:13:48","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ideas-for-creative-exploration-hosts-virtual-reality-panel-red-and-black\/"},"modified":"2017-03-10T03:13:48","modified_gmt":"2017-03-10T08:13:48","slug":"ideas-for-creative-exploration-hosts-virtual-reality-panel-red-and-black","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/ideas-for-creative-exploration-hosts-virtual-reality-panel-red-and-black\/","title":{"rendered":"Ideas for Creative Exploration hosts virtual reality panel &#8211; Red and Black"},"content":{"rendered":"<p><p>    Virtual    reality and the arts arent typically two subjects that are    known for going hand in hand. However, on March 2, the Dancz    Center for New Music at the University of Georgias Hugh    Hodgson School of Music served as an open forum for discussion    about all things extended reality.  <\/p>\n<p>    Ideas    for Creative Exploration (ICE) hosted the event, which included    a panel discussion between three professors at the university    as well as a showcase of the some of the latest virtual reality    technologies.  <\/p>\n<p>    The    panel featured Dr. Grace Ahn, an assistant advertising    professor who conducts research in the universitys Virtual    Environments Lab.  <\/p>\n<p>    Ahn    brought a unique perspective on the implications of virtual    reality as much of her research focus is on how corporations    might use virtual reality for advertising as well as how the    medium may have an effect on human empathy, possibly allowing    users to experience how it might feel to be in the shoes of    someone like a Syrian refugee.  <\/p>\n<p>    Also    present was professor of geodesign Brian Orland. Orland, a    landscape architect, discussed how he uses virtual reality in    his research to create and study virtual forest    environments.  <\/p>\n<p>    Dr.    Kyle Johnsen, an associate professor of engineering, rounded    out the panel, representing the technological side of virtual    reality research.  <\/p>\n<p>    Together,    the three panelists discussed their personal experiences with    the emerging medium of virtual reality.  <\/p>\n<p>    When    asked how she first got into studying virtual reality, Dr. Ahn    recalled with laughter being asked during a discussion early in    her career, as a woman, why are you studying virtual    reality?  <\/p>\n<p>    My    ovaries didnt make that decision, Ahn said.  <\/p>\n<p>    She    said that she saw a lot of potential in virtual reality at a    time when many were skeptical about its usefulness due to its    high cost and low quality.  <\/p>\n<p>    Ahn    discussed the potential issues posed by virtual reality, such    as users having memories of an experience that never actually    happened in real life.  <\/p>\n<p>    Interactive    experiences can change the way you experience things in the    real world, Ahn said.  <\/p>\n<p>    Orland    discussed how he uses virtual reality to connect overarching    views of landscape planning with the ground view in order to    gain a more complete understanding of various projects.  <\/p>\n<p>    The    discussion also touched on whether virtual reality would be    beneficial for education, an idea the panelists doubted due to    the effects of sensory overload.  <\/p>\n<p>    Johnsen    shared his view that virtual reality will be more valuable to    instructors, rather than students, to discover more effective    teaching methods.  <\/p>\n<p>    The    panelists promoted increased discussions and unity among the    various departments at UGA.  <\/p>\n<p>    They discussed the benefits of teamwork between different    departments and taking an interdisciplinary approach to    researching virtual reality, a sentiment that was emboldened by    the fact that the technological discussion took place in the    school of music.  <\/p>\n<p>    After    the discussion, the audience was invited to try out different    virtual reality set ups.  <\/p>\n<p>    Participants    tried out the HTC Vive by putting on a headset and using two    controllers to play catch with a virtual dog.  <\/p>\n<p>    Onlookers    watched what the users experienced on a nearby computer screen.    The users, totally entranced by the virtual world, had no clue    what they looked like or where they were standing relative to    the onlookers, causing many near collisions and quite a few    laughs.  <\/p>\n<p>    Users    were also able to put on the Oculus Rift headset and take an    immersive, virtual look at various sites around Washington,    D.C. The participants took in 360-degree views of sharp images    of the district as if they were actually there.  <\/p>\n<p>    The    panelists reflected on many issues and moral questions    presented by virtual reality that havent been answered yet.    However, if the delight of participants at Thursdays panel is    any indication, the excitement and interest in virtual reality    only continues to grow.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.redandblack.com\/culture\/ideas-for-creative-exploration-hosts-virtual-reality-panel\/article_ae74b718-04fc-11e7-8295-a311ed75729a.html\" title=\"Ideas for Creative Exploration hosts virtual reality panel - Red and Black\">Ideas for Creative Exploration hosts virtual reality panel - Red and Black<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Virtual reality and the arts arent typically two subjects that are known for going hand in hand. However, on March 2, the Dancz Center for New Music at the University of Georgias Hugh Hodgson School of Music served as an open forum for discussion about all things extended reality <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/ideas-for-creative-exploration-hosts-virtual-reality-panel-red-and-black\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-182717","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/182717"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=182717"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/182717\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=182717"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=182717"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=182717"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}