{"id":182274,"date":"2017-03-08T13:22:33","date_gmt":"2017-03-08T18:22:33","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/the-architecture-of-artificial-intelligence-archinect\/"},"modified":"2017-03-08T13:22:33","modified_gmt":"2017-03-08T18:22:33","slug":"the-architecture-of-artificial-intelligence-archinect","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/artificial-intelligence\/the-architecture-of-artificial-intelligence-archinect\/","title":{"rendered":"The Architecture of Artificial Intelligence &#8211; Archinect"},"content":{"rendered":"<p><p>       Behnaz Farahi Breathing Wall II    <\/p>\n<p>        This vision of the future architect was imagined by        engineer and inventor Douglas Engelbart during his research        into emerging computer systems at         Stanford in 1962. At the dawn of personal computing he        imagined the creative mind overlapping symbiotically with        the intelligent machine to co-create designs. This dual        mode of production, he envisaged, would hold the potential        to generate new realities which could not be realized by        either entity operating alone. Today, self-learning        systems, otherwise known as         artificial intelligence or AI, are changing the way        architecture is practiced, as they do our daily lives,        whether or not we realize it. If you are reading this on a        laptop or tablet, then you are directly engaging with a        number of integrated AI systems, now so embedded in our the        way we use technology, they often go unnoticed.      <\/p>\n<p>    As an industry, AI is growing at an exponential rate, now    understood to be on track to be worth     $70bn globally by 2020.This is in part due to    constant innovation in the speed of microprocessors, which in    turn increases the volume of data that can be gathered and    stored. But dont panicthe artificial architect with enhanced    Revit proficiency is not coming to steal your job. The human    vs. robot debate, while compelling, is not so much the focus    here but instead how AI is augmenting design and how architects    are responding to and working with these technological    developments. What kind of innovation is artificial    intelligence generating in the construction industry?  <\/p>\n<p>    Assuming you read this as a non-expert, it is    likely that much of the AI you have encountered to this point    has been weak AI, otherwise known as ANI (Artificial Narrow    Intelligence). ANI follows pre-programmed rules so that it    appears intelligent but is in effect a simulation of a    human-like thought process. With recent innovations such as    that of Nvidias microchip in     April 2016, a shift is now being seen towards what we might    understand as deep learning, where a system can, in effect,    train and adapt itself. The interest for designers is    that AI is, therefore, starting to apply itself to more    creative tasks, such aswriting    books, making    art, web design, or    self-generating design solutions, due to its increased    proficiency in recognizing speech and images. Significant    AI    winters', or periods where funding has been hard to source    for the industry, have occurred over the last twenty years, but    commentators such as philosopher     Nick Bostrom now suggest we are on the cusp of an explosion    in AI, and this will not only shape but drive the design    industry in the next century. AI, therefore, has the potential    to influence the architectural design process at a series of    different construction stages, from site research to the    realization and operation of the building.  <\/p>\n<p>    1. Site and social research  <\/p>\n<p>      By already knowing everything about us, our hobbies,      likes, dislikes, activities, friends, our yearly income,      etc., AI software can calculate population growth, prioritize      projects, categorize streets according to usage and so on,      and thus predict a virtual future and automatically draft      urban plans that best represent and suit everyone.      -Rron      Beqiri on Future Architecture Platform.    <\/p>\n<p>    Gathering information about a project and its    constraints is often the first stage of an architectural design    process, traditionally involving traveling to a site, perhaps    measuring, sketching and taking photographs. In the online and    connected world, there is already a swarm-like abundance of    data for the architect to tap into, already linked and    referenced against other sources allowing the designer to, in    effect, simulate the surrounding site without ever having to    engage with it physically. This information fabric has been    referred to as the internet of    things. BIM tools currently on the market already tap into    these data constellations, allowing an architect to evaluate    site conditions with minute precision. Software such as    EcoDesigner Star or open-source plugins for Google SketchUp    allows architects to immediately calculate necessary building    and environmental analyses without ever having to leave their    office. This phenomenon is already enabling many practices to    take on large projects abroad that might have been logistically    unachievable just a decade ago.The information    gathered by our devices and stored in the Cloud amounts to much    more than the material conditions of the world around us  <\/p>\n<p>    The information gathered by our devices and    stored in the Cloud amounts to much more than the material    conditions of the world around us. Globally, we are amassing    ever-expanding records of human behavior and interactions in    real-time. Personal, soft data might, in the most optimistic    sense, work towards the socially focused design that has been    widely publicized in recent years by its ability to integrate    the needs of users. This approach, if only in the first stages    of the design process, would impact the twentieth-century    ideals of mass production and standardization in design. Could    the internet of things create a socially adaptable and    responsive architecture? One could speculate that, for example,    when the population of children in a city crosses a maximum    threshold in relation to the number of schools, a notification    might be sent to the district council that it is time to    commission a new school. AI could, therefore, in effect, write    the brief for and commission architects by generating new    projects where they are most needed.  <\/p>\n<p>     Autodesk. Bicycle design generated by Dreamcatcher AI    software.  <\/p>\n<p>    2. Design decision-making  <\/p>\n<p>    Now that we have located live-updating    intelligence for our site, it is time to harness AI to develop    a design proposal. Rather than a program, this technology is    better understood as an interconnected, self-designing system    that can upgrade itself. It is possible to harness a huge    amount of computing power and experience by working with these    tools, even as an individual  as Autodesk president Pete    Baxtertold    the Guardian: now a one-man designer, a graduate designer,    can get access to the same amount of computing power as these    big multinational companies. The architect must input project    parameters, in effect an edited design brief, and the    computer system will then suggest a range of solutions which    fulfill these criteria. This innovation has the potential to    revolutionize how architecture is not only imagined but how it    is fundamentally expressed for designers who choose to adopt    these new methods.  <\/p>\n<p>    I spoke with Michael Bergin, a researcher at    Project    Dreamcatcher at Autodesks Research Lab, to get a better    understanding of how AI systems are influencing the development    of design software for architects. While their work was    initially aimed at the automotive and industrial design    industries, Dreamcatcher now is beginning to filter into    architecture projects. It was used recently to develop The Livings generative    design for Autodesk's new office in Toronto and MX3Ds steel bridge in    Amsterdam. The basic concept is that CAD models of the    surrounding site and other data, such as client databases and    environmental information, are fed into the processor. Moments    later, the system outputs a series of optimized 3D design    solutions ready to render. These processes effectively rely on    cloud computing to create a multitude of options based on    self-learning algorithmic parameters. Lattice-like and fluid    forms are often the aesthetic result, perhaps unsurprisingly,    as the software imitates structural rules found in    nature.future architects would be less in the    business of drawing and more into specifying requirements of    the problem  <\/p>\n<p>    The Dreamcatcher software has been designed to    optimize parametric design and link into and extend existing    software designed by Autodesk, such as Revit and Dynamo.    Interestingly, Dreamcatcher can make use of a wide and    increasing spectrum of design input datasuch as formulas,    engineering requirements, CAD geometry, and sensor    informationand the research team is now experimenting with    Dreamcatchers ability to recognize sketches and text as input    data. Bergin suggests he imagines the future of design tools as    systems that accept any type of input that a designer can    produce [to enable] a collaboration with the computer to    iteratively target a high-performing design that meets all the    varied needs of the design team. This would mean future    architects would be less in the business of drawing and more    into specifying requirements of the problem, making them more    in sync with their machine counterparts in a project. Bergin    suggests architects who adopt AI tools would have the ability    to synthesize a broad set of high-level requirements from the    design stakeholders, including clients and engineers, and    produce design documentation as output, in line with    Engelbarts vision of AI augmenting the skills of    designers.  <\/p>\n<p>    AI is also being used directly in software such as Space    Syntaxs depthmapX, designed    at The Bartlett in London, to analyze the spatial network of a    city with an aim to understand and utilize social interactions    and in the design process. Another tool, Unity 3D, is built from software    developed for game engines to enable designers to analyze their    plans, such as the shortest distances to fire exits. This    information would then allow the architect to re-arrange or    generate spaces in plan, or even to organize entire future    buildings. Examples of architects who are adopting these    methods include Zaha Hadid with the    Beijing Tower project (designed antemortem) and MAD Architects in China, among    others.  <\/p>\n<p>     Computational Architecture Digital Grotesque Project  <\/p>\n<p>    3. Client and user engagement  <\/p>\n<p>    As so much of the technology built into AI has    been developed from the gaming industry, its ability to produce    forms of augmented reality have interesting potential to    change the perception and engagement with architecture designs    for both the architects and non-architects involved in a    project. Through the use of additional hardware, augmented    reality has the ability to capture and enhance real-world    experience. It would enable people to engage with a design    prior to construction, for example, to select the most    appealing proposal from their experiences within its    simulation. It is possible that many architecture projects will    also remain in this unbuilt zone, in a parallel digital    reality, which the majority of future world citizens will    simultaneously inhabit.  <\/p>\n<p>    Augmented reality would, therefore, allow a client to move    through and sense different design proposals before they are    built. Lights, sounds, even the smells of a building can be    simulated, which could reorder the emphasis architects    currently give to specific elements of their design. Such a    change in representational method has the potential to shift    what is possible within the field of architecture, as CAD    drafting did at the beginning of this century. Additionally,    the feedback generated by augmented reality can feed directly    back into the design, allowing models to directly interact and    adapt to future users. Smart design tools such as Materiable    by Tangible Media are beginning to experiment with how AI can    begin to engage with and learn from human behavior.  <\/p>\n<p>     Computational Architecture Digital Grotesque Project  <\/p>\n<p>    4. Realizing designs and rise of robot    craftsmen  <\/p>\n<p>    AI systems are already being integrated into    the construction industryinnovative practices such    asComputational    Architectureare working with robotic craftsmen to    explore AI in construction technology and fabrication. Michael    Hansmeyer and Benjamin Dillenburger, founders of Computational    Architecture, are investigating the new aesthetic language    these developments are starting to generate. Architecture    stands at an inflection point, he suggests on their website,    the confluence of advances in both computation and fabrication    technologies lets us create an architecture of hitherto    unimaginable forms, with an unseen level of detail, producing    entirely new spatial sensations.  <\/p>\n<p>    3D printing technology developed from AI    software has the potential to offer twenty-first-century    architects a significantly different aesthetic language,    perhaps catalyzing a resurgence of detail and ornamentation,    now rare due to the decline in traditional crafts. Hansmeyer    and Dillenburgers Grotto Prototype for the Super Material    exhibition, London, was a complex architectural grotto    3D-printed from sandstone. The form of the sand grains was    arranged by a series of algorithms custom designed by the    practice. The technique allowed forms to be developed which    were significantly different to that of traditional    stonemasonry. The aim of the project was to show that it is now    possible to print building-scale rooms from sandstone and that    3D printing can also be used for heritage applications, such as    repairs to statues.The confluence of advances in    both computation and fabrication technologies lets us create an    architecture of hitherto unimaginable forms  <\/p>\n<p>    Robotics are also becoming more common on    construction job sites, mostly dealing with human resources and    logistics. According to     AEM, their applications will soon expand to bricklaying,    concrete dispensing, welding, and demolition. Another example    of their future use could include working with BIM to identify    missing elements in the snagging process and update the AI in    real-time. Large scale projects, for example, government-lead    infrastructure initiatives, might be the first to apply this    technology, followed by mid-scale projects in the private    sector, such as cultural buildings. The challenges of the    construction site will bring AI robotics out of the indoor,    sanitized environment of the lab into a less scripted reality.    Robert Saunders, a researcher into AI and fabrication at the    University of Sydney, told     New Atlas that \"robots are great at repetitive tasks and    working with materials that react reliablywhat we're    interested in doing is trying to develop robots that are    capable of learning how to work with materials that work in    non-linear ways like working with hot wax or expanding foam    or, more practically, with low-grade building materials like    low-grade timber. Saunders foresees robot stonemasons and    other craftsbots working in yet unforeseen ways, such as    developing the architect's skeleton plans, in effect,    spontaneously generating a building on-site from a    sketch.  <\/p>\n<p>     Ori System by Ori  <\/p>\n<p>    5. Integrating AI systems  <\/p>\n<p>    This innovation involves either integrating    developing artificial technologies with existing infrastructure    or designing architecture around AI systems. There is a lot of    excitement in this field, influenced in part by Mark    Zuckerbergs personal project to develop networked AI systems    within his home, which he announced in hisNew    years Facebook postin 2016. His wish is to develop    simple AI systems to run his home and help with his day-to-day    work. This technology would have the ability to recognize the    voices of members of the household and respond to their    requests. Designers are taking on the challenge of designing    home-integrated systems, such as theOri Systemof    responsive furniture, or gadgets such asEliqfor energy monitoring. Other    innovations, such as driverless cars that run on an integrated    system of self-learning AI, have the potential to shape how our    cities are laid out and plannedin the most basic sense,    limiting our need for more roads and parking    areas.  <\/p>\n<p>    Behnaz    Farahi is a young architect who is employing her research    into AI and adaptive surfaces to develop interactive designs,    such as in her Aurora and Breathing    Wall projects. She creates immersive and engaging indoor    environments which adapt to and learn from their occupants. Her    approach is one of manydifferent practices with different    goals will adapt AI at different stages of their process,    creating a multitude of architectural languages.  <\/p>\n<p>    Researchers and designers working in the field of AI are    attempting to understand the potential of computational    intelligence to improve or even upgrade parts of the design    process with an aim to create a more functional and    user-optimized built environment. It has always been the    architects task to make decisions based on complex, interwoven    and sometimes contradictory sets of information. As AI    gradually improves in making useful judgments in real-world    situations, it is not hard to imagine these processes    overlapping and engaging with each other. While these    developments have the potential to raise questions in terms of    ownership, agency and, of course, privacy in data gathering and    use, the upsurge in self-learning technologies is already    altering the power and scope of architects in design and    construction. As architect and design theorist Christopher    Alexander said back in 1964, We must face the fact that we are    on the brink of times when man may be able to magnify his    intellectual and inventive capacity, just as in the nineteenth    century he used machines to magnify his physical    capacity.To think architecturally is to imagine and    construct new worlds, integrate systems and organize    information  <\/p>\n<p>    In our interview, Bergin gave some insights into how he sees    this technology impacting designers in the next twenty years.    The architectural language of projects in the future may be    more expressive of the design teams intent, he stated.    Generative design tools will allow teams to evaluate every    possible alternative strategy to preserve design intent,    instead of compromising on a sub-optimal solution because of    limitations in time and\/or resources. Bergin believes AI and    machine learning will be able to support a dynamic and    expanding community of practice for design knowledge. He can    also foresee implications of this in the democratization of    design work, suggesting the expertise embodied by a    professional of 30 years may be more readily utilized by a more    junior architect. Overall, he believes architectural practice    over the next 20 years will likely become far more inclusive    with respect to client and occupant needs and orders of    magnitude more efficient when considering environmental impact,    energy use, material selection and client satisfaction.  <\/p>\n<p>    On the other hand, Pete Baxter    suggestsarchitects    have little to fear from artificial intelligence: \"Yes, you    can automate. But what does a design look like that's fully    automated and fully rationalized by a computer program?    Probably not the most exciting piece of architecture you've    ever seen. At the time of writing, many AI algorithms are    still relatively uniform and relatively ignorant of context,    and it is proving difficult to automate decision-making that    would at first glance seem simple for a human. A number of    research labs, such theMIT Media Lab, are working to    solve this. However, architectural language and diagramming    have been part of programming complex systems and software from    the start, and they have had a significant influence on one    another. To think architecturally is to imagine and construct    new worlds, integrate systems and organize information, which    lends itself to the front line of technical development. As far    back as the 1960s, architects were experimenting with computer    interfaces to aid their design work, and their thinking has    inspired much of the technology we now engage with each    day.  <\/p>\n<p>     Behnaz Farahi Aurora  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/archinect.com\/features\/article\/149995618\/the-architecture-of-artificial-intelligence\" title=\"The Architecture of Artificial Intelligence - Archinect\">The Architecture of Artificial Intelligence - Archinect<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Behnaz Farahi Breathing Wall II This vision of the future architect was imagined by engineer and inventor Douglas Engelbart during his research into emerging computer systems at Stanford in 1962. At the dawn of personal computing he imagined the creative mind overlapping symbiotically with the intelligent machine to co-create designs <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/artificial-intelligence\/the-architecture-of-artificial-intelligence-archinect\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187742],"tags":[],"class_list":["post-182274","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/182274"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=182274"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/182274\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=182274"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=182274"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=182274"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}