{"id":181773,"date":"2017-03-06T15:15:06","date_gmt":"2017-03-06T20:15:06","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-simulation-helps-klm-engineers-escape-in-an-emergency-computerweekly-com\/"},"modified":"2017-03-06T15:15:06","modified_gmt":"2017-03-06T20:15:06","slug":"virtual-reality-simulation-helps-klm-engineers-escape-in-an-emergency-computerweekly-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-simulation-helps-klm-engineers-escape-in-an-emergency-computerweekly-com\/","title":{"rendered":"Virtual reality simulation helps KLM engineers escape in an emergency &#8211; ComputerWeekly.com"},"content":{"rendered":"<p><p>    Airline KLM is using a virtual reality computer game to train    300 engineers how to safely evacuate an aircraft maintenance    hangar in the event of a fire or other emergency.  <\/p>\n<p>        Mobility is here to stay as part of enterprise digital        transformation. Learn how to build a solid strategy for        mobile enterprise applications.      <\/p>\n<p>            By submitting your personal information, you agree that            TechTarget and its partners may contact you regarding            relevant content, products and special offers.          <\/p>\n<p>              You also agree that your personal information may be              transferred and processed in the United States, and              that you have read and agree to the Terms of Use and the Privacy Policy.            <\/p>\n<p>    The project is part of an experiment by the airline to find a    more effective way than traditional MicroSoft PowerPoint    presentations and online courses of training large numbers of    employees.  <\/p>\n<p>    KLM has developed a virtual reality (VR) simulation of one of    its large aircraft hangars, which allows its engineers to take    part in a simulated fire evacuation, choose how they respond at    each stage and experience the impact of their decisions.  <\/p>\n<p>    Employees take part by wearing Samsung virtual reality    headsets, through which they view a three-dimensional video of    the hangar they work in and their colleagues.  <\/p>\n<p>    The experience is completely immersive, says Guido    Helmerhorst, social, business and technology architect at    Air France-KLM, adding that it makes the learning an emotional    and memorable experience.  <\/p>\n<p>    There are no distractions from colleagues wandering around the    office or from ringing phones. Whatever thoughts you have,    such as your to-do list or grocery list, your brain does not    have space to think about it, he says.  <\/p>\n<p>    Virtual reality training programmes are expensive, but    the investment pays off when companies need to train large    numbers of people.  <\/p>\n<p>    Helmerhorst calculates the project will save half a days    training, equivalent to 50,000 to 75,000 for 300 engineers.    Using conventional training techniques, it would take a year to    find gaps in the schedule to train all 300 engineers  now it    can be done in a morning.  <\/p>\n<p>    KLMs engineers can request the virtual reality headsets from    the parts store, and spend 10 minutes going through the    simulation when they have dead time, such as when a plane is    delayed on the way to the hangar. This allows them to keep    their skills constantly up to date.  <\/p>\n<p>    Compare that with current training, when there is a spike in    learning and you forget what you have learned, says    Helmerhorst, speaking ahead of anHR technology    conference.  <\/p>\n<p>    The project started when Helmerhorst began evaluating the    potential of computer games techniques for learning at KLM    around three years ago.  <\/p>\n<p>    He worked with Dutch startup Warp Industries to try out the    techniques. In one team-building exercise, the trainees were    asked to run around the building, against the clock, to recruit    members for their team from departments they would not normally    work with.  <\/p>\n<p>    The project helped the company identify talented employees who    had previously been overlooked, saysThijs de Vries,    designer and gamification expert at Warp Industries.  <\/p>\n<p>    People who were previously sitting in their corner were able    to show their skills and talent, he says.  <\/p>\n<p>    Helmerhorst and de Vries began developing the idea of virtual    reality training after the manager at KLM Engineering and    Maintenance asked them if there was a better way to train    engineers on how to evacuate the maintenance hangar safely.  <\/p>\n<p>    He said, I have 300 maintenance engineers wandering around.    When there is a fire drill, they just go outside, talk for an    hour, smoke and come back in. They dont learn anything, says    Helmerhorst, who will describe the project at the HR Tech World    conference in London.  <\/p>\n<p>    The team developed a pilot virtual reality training programme    in which people had to find the safety equipment, including the    water sprinklers, fire extinguishers and fire alarms in their    workplace.  <\/p>\n<p>    We learned that we could do a lot with a limited amount of    resources. We used video instead of a computer-rendered    environment and we learned we could create VR video games    without disturbing the work going on in the hangar, and we can    do it fairly quickly, says de Vries.  <\/p>\n<p>    The finished training programme allows engineers to choose    their exit path from the building once a computer-simulated    fire starts.  <\/p>\n<p>    Engineers can decide to fight the fire, but they must first    find the fire extinguishers and choose which one of the six    types of extinguishers to use, depending on the type of fire     not an easy task when the room is filled with fire and smoke.  <\/p>\n<p>    You get a flight or freeze mechanism, your blood goes to your    heart, so you cant think so clearly, says Helmerhorst.  <\/p>\n<p>    Engineers can also decide to make their way to the nearest    exit. Those who choose to make a quick exit in the lift are in    for a surprise, however, when smoke starts pouring in and their    colleagues start screaming and panicking.  <\/p>\n<p>    The programme awards the engineers up to five stars, depending    on how well they complete the simulated evacuation. Walking    under a plane to reach the exit more quickly  a major health    and safety risk  is a sure way to lose points.  <\/p>\n<p>    We had some subjective feedback from employees and we did a    questionnaire. They said the experience with VR is pretty    emotional because they are going into situations they would    normally not see, says de Vries.  <\/p>\n<p>    KLMs first step was to create a scenario tree that shows the    different routes and actions that engineers could take and the    consequences of each decision. The tree offers the engineers    1,200 different choices.  <\/p>\n<p>    Persuading health and safety specialists to agree to give the    employees the freedom to make mistakes was a challenge, at    first.  <\/p>\n<p>    But when training and occupational safety specialists met to    create the training programme, they realised that engineers    could learn effectively if they were able to learn from their    mistakes.  <\/p>\n<p>    Warp used special cameras, with lenses pointing in 360 degrees    to film the hangar, and took footage at 30 strategic points.    The company was able to complete the work in one day.  <\/p>\n<p>    Its not possible for the director to stand behind the camera,    as there is no such thing as behind the camera, says    Helmerhorst. When the film was shot, everybody had to get    out.  <\/p>\n<p>    The technique is more cost effective and realistic than    creating a computer model of the hangar, which would have taken    months of work and would have required powerful computers to    run.  <\/p>\n<p>    Warp was able to transform the 3D film into an interactive    mobile app that was compact enough to run on a Samsung mobile    phone, and doubles as the screen in a Samsung virtual reality    headset.  <\/p>\n<p>    One concern was that many of KLMs engineering workforce are    older workers, who may have found virtual reality difficult to    use, or might have experienced nausea, but early trials showed    they took to the technology.  <\/p>\n<p>    KLM has chosen to make four headsets available to its    engineers, which they can order from the parts store. However,    with future virtual reality projects, it may make sense to    allow employees to download the apps on their own phones.  <\/p>\n<p>    If you have a smartphone, then potentially you can download    the app from an app store and press play, says Helmerhorst.  <\/p>\n<p>    Early research by Warp, along with Amsterdam University, on a    medical VR simulation used to train medical staff in CPR    resuscitation, has shown people learn faster using immersive    virtual reality training than with 2D video.  <\/p>\n<p>    The results were overwhelming; they had the feeling of being    there, seeing the man lying on the floor, and a really    emotional response. It helps them to be in the best position    for CPR, says de Vries.  <\/p>\n<p>    KLM plans to carry out its own research over the next 12 months    to compare the effectiveness of the virtual reality version of    its training with a two-dimensional version of the training    programme.  <\/p>\n<p>    The airline has plans to develop other virtual reality training    programmes. Helmerhorst is working with Warp to create VR    leadership training programmes for KLMs managers.  <\/p>\n<p>    The idea will be to confront leaders with employees who have    tricky dilemmas, and to allow leaders to try a variety of    responses to the problem and test what the impact is for the    employee and for themselves.  <\/p>\n<p>    If managers know they have a difficult conversation with an    employee tomorrow, they will be able to use the virtual reality    app to practice the conversation, so they will be more at ease,    says Helmerhorst.  <\/p>\n<p>    Another idea is to use VR for training sales staff and cabin    crew in handling aggressive passengers.  <\/p>\n<p>    As cabin crew, we fly all the way around the world. An    American who gets angry is very different from a Chinese person    who gets angry. That is very hard to train right now, says    Helmerhorst.  <\/p>\n<p>    The same technology could be used to train staff who check-in    luggage, to help them take a firmer line on which bags are or    are not allowed on board.  <\/p>\n<p>    Hand luggage can also be a problem. Some people take nothing,    while other people attempt to take their entire wardrobe. That    can put pressure on check-in staff to accept larger items than    they should, causing problems further down the line.  <\/p>\n<p>    Its not a nice place to be for check-in staff. They dont    understand why its important, but if I can put them in an    aeroplane, where they can see someone with big suitcases,    making a lot of noise, trying to get a big suitcase into the    luggage rack, they can see how they can help their colleagues    gain a better experience, he says.  <\/p>\n<p>    Helmerhorst believes virtual reality could have benefits for    training staff to spot cyber security risks. In one scenario,    for example, employees could be confronted with a visitor who    is intent on stealing data from the company.  <\/p>\n<p>    The policy is dont leave your visitor alone. But they will    say, I will see myself out, or I will go to the toilet, and    they will disappear for a short period of time, insert a USB    stick into a computer and start hacking. We know that on paper,    but the learning is much greater if you can experience it, he    says.  <\/p>\n<p>    Warp is seeing a growing demand for VR training from other    organisations.  <\/p>\n<p>    One project under development will train executives how to deal    with reporters, allowing them to gauge the response of the    reporter if they say things their company doesnt want them to    say, and teaching them to stay on message.  <\/p>\n<p>    The company has also developed a training programme that helps    people make sure their house is safe before they go to sleep.    That means turning off electric devices, removing phone    chargers from plug sockets and closing the bedroom door  which    gives an extra 10 minutes of safety in the event of a fire.  <\/p>\n<p>    Guido Helmerhorst is speaking at HR Tech World,    London, 21-22 March 2017.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.computerweekly.com\/news\/450414139\/Virtual-reality-simulation-helps-KLM-engineers-escape-in-an-emergency\" title=\"Virtual reality simulation helps KLM engineers escape in an emergency - ComputerWeekly.com\">Virtual reality simulation helps KLM engineers escape in an emergency - ComputerWeekly.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Airline KLM is using a virtual reality computer game to train 300 engineers how to safely evacuate an aircraft maintenance hangar in the event of a fire or other emergency. Mobility is here to stay as part of enterprise digital transformation. Learn how to build a solid strategy for mobile enterprise applications <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-simulation-helps-klm-engineers-escape-in-an-emergency-computerweekly-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-181773","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181773"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=181773"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181773\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=181773"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=181773"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=181773"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}