{"id":181772,"date":"2017-03-06T15:15:05","date_gmt":"2017-03-06T20:15:05","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/augmented-virtual-reality-mass-adoption-3-to-5-years-away-mediapost-communications\/"},"modified":"2017-03-06T15:15:05","modified_gmt":"2017-03-06T20:15:05","slug":"augmented-virtual-reality-mass-adoption-3-to-5-years-away-mediapost-communications","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/augmented-virtual-reality-mass-adoption-3-to-5-years-away-mediapost-communications\/","title":{"rendered":"Augmented, Virtual Reality Mass Adoption 3 To 5 Years Away &#8211; MediaPost Communications"},"content":{"rendered":"<p><p>    RBC Capital marketers released a research note Monday that sets    up some challenges and a timeline for the mass adoption of    augmented and virtual reality, based on a hosted conversation    with author and reporter Reed Albergotti.  <\/p>\n<p>    \"We likely remain 3-5 years away from the mass market consumer    being able to go into a Best Buy and pick up a VR\/AR headset    for easy use most users today remain early-adopters (and    largely gamers),\" RBC analyst Mark Mahaney wrote in a research    note published Monday.  <\/p>\n<p>    Google hopes mass adoption will come a lot sooner. At the    Mobile World Congress, Amit Singh, VP of virtual reality at    Google, announced that Google's VR platform     Daydream will soon become available to hundreds of millions    of smartphones, with Project Tango soon to    follow.  <\/p>\n<p>      advertisement    <\/p>\n<p>      advertisement    <\/p>\n<p>    There are several challenges along the path to mass adoption.    Mahaney notes that today VR and AR headsets require lots of    computing power. VR remains immersive and can cause motion    sickness if the device doesn't track exterior environments    correctly. And setup remains somewhat extensive.  <\/p>\n<p>    Google is not the only search company focusing on AI. The new    wave of experiences built on augmented and visual search put    more than $54 million in Blippar's coffers last year to further    develop its search engine.  <\/p>\n<p>    Gaming is only one reason to use AR and VR. Marketers may want    to look at VR and AR to create content to create extensive    how-to videos when fixing a car or a leaky faucet. Homeowners    with plumbing problems can put on a headset and the brand can    guide the consumer through fixing the problem, as in one    example provided by Albergotti during RBC's conversation.  <\/p>\n<p>    Some of the major and minor players that Albergotti keeps an    eye on include Microsoft's HoloLens; Google's investment in    Magic Leap; and Apple when it comes to AR and Osterhout Design    Group, which primarily does work for the military. Others    include Sony, Facebook, NVidia and HTC.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.mediapost.com\/publications\/article\/296466\/augmented-virtual-reality-mass-adoption-3-to-5-ye.html\" title=\"Augmented, Virtual Reality Mass Adoption 3 To 5 Years Away - MediaPost Communications\">Augmented, Virtual Reality Mass Adoption 3 To 5 Years Away - MediaPost Communications<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> RBC Capital marketers released a research note Monday that sets up some challenges and a timeline for the mass adoption of augmented and virtual reality, based on a hosted conversation with author and reporter Reed Albergotti.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/augmented-virtual-reality-mass-adoption-3-to-5-years-away-mediapost-communications\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-181772","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181772"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=181772"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181772\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=181772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=181772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=181772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}