{"id":181771,"date":"2017-03-06T15:15:04","date_gmt":"2017-03-06T20:15:04","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/at-syracuse-university-more-students-are-getting-ahold-of-virtual-reality-the-daily-orange\/"},"modified":"2017-03-06T15:15:04","modified_gmt":"2017-03-06T20:15:04","slug":"at-syracuse-university-more-students-are-getting-ahold-of-virtual-reality-the-daily-orange","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/at-syracuse-university-more-students-are-getting-ahold-of-virtual-reality-the-daily-orange\/","title":{"rendered":"At Syracuse University, more students are getting ahold of virtual reality &#8211; The Daily Orange"},"content":{"rendered":"<p><p>    Jillian Cabrera peered down and only a dark space far below    greeted him. He glanced to the side and red canyon walls    enveloped him. He stood on a wooden bridge, its panels tied    together and spaced unevenly apart, that stretched across the    canyon mouth as the wind whistled through the gaps. No railing    protected him.  <\/p>\n<p>    The only way to get off the bridge was to step off it.  <\/p>\n<p>    Maggie Nhan watched Cabrera, who is afraid of heights, stand    motionless in the middle of a basement lab in Shaffer Art    Building. She glanced at the computer monitor, which displayed    the red canyon walls and bridge. He was hooked up to the HTC    Vive, playing the virtual reality game Waltz of the Wizard.  <\/p>\n<p>    Cabrera, clutching the Vive remotes, laughed nervously. Im    in a room, Cabrera said, rotating in place. All he    needed to do was take one step to the side. Wow, this is hard.    My hands are actually sweating.  <\/p>\n<p>    Cabrera, a junior Syracuse University student, eventually took    the step and was transported back to a wizards lab. He and    Nhan, a sophomore, are computer art and animation majors who    used the Vive to design their own virtual reality games last    semester.  <\/p>\n<p>    Its just one on-campus initiative teaching students how to    utilize VR software, as several pockets of the SU community    have embraced the technology. SU introduced its first virtual    reality course in fall 2014 in the College of Visual and    Performing Arts. The S.I. Newhouse School of Public    Communications later introduced its Virtual Reality    Storytelling course in the spring of 2015. Theres also a joint    course in the College of Engineering and Computer Science and    the School of Architecture thats centered around virtual    reality.  <\/p>\n<p>    In addition to curriculum, SUs football team previously used    VR software to train its     quarterbacks in 2015 and will be integrating another    program this spring, said Mike Morrison, assistant director of    athletics communications. Other projects include commercialized    ventures, like imr.sv, launched last August by Sam Lewis, a    Martin J. Whitman School of Management student.  <\/p>\n<p>    Virtual realitys current popularity began in 2010 with the    development of the Oculus Rift prototype. The Rift and other VR    systems allow users to interact in a virtual,    computer-generated environment, where they no longer see their    physical environments. VR differs from augmented reality, which    overlays a physical space with digital elements, and 360    videos, which allow users to rotate in a video. These videos    can be considered VR, but not all VR can be a 360 video.  <\/p>\n<p>    Meyer Giordano, an instructor in VPA, taught CAR 230, Topics    in Computer Gaming I, the course Cabrera and Nhan took. When    Giordano first started teaching it in fall 2014, the software    was so rudimentary that it was difficult to get the program    running, he said. Now the technology has progressed to the    point that he could show someone how to create a basic    environment in five minutes.  <\/p>\n<p>    As the technology has advanced, teaching the class has become    a lot more straightforward on the technical side, but because    theres more content now, theres a lot of other directions to    explore, Giordano said.  <\/p>\n<p>    Currently the cost of VR is restraining its expansion. Each    high-capability system can cost more than $500. But Cabrera and    Nhan said they are excited for the future of VR because it will    appeal to a greater audience than typical video games. Instead    of relying on controllers and buttons, users will be able to    use their bodies.  <\/p>\n<p>    The purpose of experimenting with VR is to have students push    the technology to see what they can create, Giordano said. But    as VR gets more commercialized, it loses the frontier aspect    and he said he might find the technology less interesting. He    could switch to teaching augmented reality, he said, which has    not been very developed yet.  <\/p>\n<p>    But Giordano said he is still attracted to the future of    virtual reality, such as the idea that VR might limit consumer    waste. Instead of buying physical clothes, he said, a user    would buy clothes in the virtual world and just wear those.  <\/p>\n<p>    The more time we as humans spend in VR, the less time were    spending trashing this planet, he said.  <\/p>\n<\/p>\n<p>    School of Architecture\/College of Engineering and    Computer Science  <\/p>\n<p>    On the second floor of Slocum Hall, 40 students sat clustered    in the front of room 224. Their worktables lay abandoned,    covered with paper and wooden objects, as sunlight streamed    through the windows. Images of sensory experiences, geometric    shapes and videos projected onto the wall.  <\/p>\n<p>    Five students were presenting a virtual reality proposal, part    of a joint architecture and engineering class taught by Amber    Bartosh, an assistant professor of architecture, and Mark    Povinelli, a professor of electrical engineering and computer    science. The students are creating a Climate Disruptor    Awareness Generator, which will be installed in April in E.S.    Bird Library.  <\/p>\n<p>    The Climate Disruptor Awareness Generator is meant to    demonstrate to students the impact of climate change, with    virtual reality and augmented reality adding an interactive    component to the experience.  <\/p>\n<p>    The VR\/AR team is still in the early design stage for its    contribution to the project, said Cliff Bourque, a graduate    architecture student on the team. Right now, the group is    focusing on the process of creating the elements, rather than    the content.  <\/p>\n<p>    Povinelli said that with the proper amount of real-world    prototyping and testing, VR can add to the strength of the    design process for engineers. Bartosh said she has been    experimenting with VR to visualize things architects cant see    easily, like energy and solar radiation.  <\/p>\n<p>    Its very difficult in architecture to study anything at    full-scale, Bartosh said. We do almost everything either    through models or drawings, and even in a digital model, its    difficult to get a scale or perspective.  <\/p>\n<p>    Bartosh added later, Im always telling the students that    right now VR is largely used for representation of simulation,    but its not inconceivable to think of VR as a future material,    the way that we think about physical materials.  <\/p>\n<\/p>\n<p>    S.I. Newhouse School of Public Communications  <\/p>\n<p>    A card swipe protects the entrance to the Alan Gerry Center for    Media Innovation lab while the Department of Public Safety    monitors it. The room, tucked in the back of Newhouse 2, is    stocked with Oculus Rifts, HTC Vives, Google Cardboard, Samsung    Gear VRs and 360 cameras.  <\/p>\n<p>    So much new equipment comes into the lab that the glass case in    the back is nicknamed the digital petting zoo, said Dan    Pacheco, Peter A. Horovitz Chair in Journalism Innovation and    spearhead of Newhouses VR courses.  <\/p>\n<p>    But despite the high-tech equipment, students still sign out VR    equipment with a pen and notebook.  <\/p>\n<p>    The lab is where Asa Worthley, a junior Whitman student, came    to work on his 360 video Pale Blue Dot in 360: VR Carl Sagan.    The three-minute clip collages images of iconic people in a    galaxy skyline, accompanied by a narration by Carl Sagan.  <\/p>\n<p>    Worthley is a part of 5th Medium, the first virtual reality    club at SU that works with The Daily Orange on 360 videos.    Students of any major or discipline can join the club, giving    students like him  who arent in Newhouse  support and access    to the technology. The club has been working on projects like    the Greek Peak Mountain Resort 360 video, where viewers can    watch a ski lift and snowboard.  <\/p>\n<p>    The innovation lab is also a space for students taking one of    the two Newhouse virtual reality classes: Virtual Reality    Storytelling or Introduction to 360 Video. Pacheco was first    exposed to VR in 2012, when he met Nonny de la Pea, the    godmother of virtual reality, he said.  <\/p>\n<p>    Pacheco convinced her to come to SU to demonstrate it. After    further exposure over the next few years, he asked his    department head to create a VR storytelling class for spring    2015. Pacheco thought no one would sign up, but the class    filled within a couple of days.  <\/p>\n<p>    Now, about 160 students have taken either of the two classes.    While mostly Newhouse students enroll, Pacheco said he leaves a    few spots open for students from other colleges. The exposure    students get is about the same at current media companies, he    said.  <\/p>\n<p>    When Ive taken students down to The New York Times, people at    The New York Times are telling me, Yeah, your students are    pretty much at the same level as where were at, Pacheco said.  <\/p>\n<p>    Ken Harper, an associate professor of multimedia photography    and design who taught the first 360 video course at Newhouse    last semester, said the hardest part about teaching immersive    technologies is that he is still learning himself. He said it    isnt uncommon to pick up skills on the weekend and then teach    them in class the next week.  <\/p>\n<p>    Harper and Pacheco said they created a faculty group for    professors across the university who teach VR.  <\/p>\n<p>    For journalists, the most promising aspect of VR is its ability    to enhance storytelling, educate  like teaching students about    the solar system  and its accessibility for less privileged    people, Harper said.  <\/p>\n<p>    And while there is need for caution about VR, like the    possibility for addiction or tricking people into false    memories, Pacheco said that in his experience, people dont    want to just check out of reality, but rather make reality    better. Journalists need to start using immersive technology    now, Pacheco and Harper said, because their content will define    the ethical boundaries for the medium.  <\/p>\n<p>    My role in this is to keep the humanity in it, Harper said.    I think if we could convey information, and offer up new    worlds for people who otherwise couldnt have them, if we could    develop the storytelling techniques that further empathy, maybe    we can make the world a little bit friendlier.  <\/p>\n<p>     Sports Editor Tomer Langer contributed reporting to this    story.  <\/p>\n<p>    Published on March 5, 2017 at 10:18    pm  <\/p>\n<p>    Contact Haley: <a href=\"mailto:hykim100@syr.edu\">hykim100@syr.edu<\/a>  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/dailyorange.com\/2017\/03\/at-syracuse-university-more-students-are-getting-ahold-of-virtual-reality\/\" title=\"At Syracuse University, more students are getting ahold of virtual reality - The Daily Orange\">At Syracuse University, more students are getting ahold of virtual reality - The Daily Orange<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Jillian Cabrera peered down and only a dark space far below greeted him. He glanced to the side and red canyon walls enveloped him. He stood on a wooden bridge, its panels tied together and spaced unevenly apart, that stretched across the canyon mouth as the wind whistled through the gaps <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/at-syracuse-university-more-students-are-getting-ahold-of-virtual-reality-the-daily-orange\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-181771","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181771"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=181771"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181771\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=181771"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=181771"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=181771"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}