{"id":181570,"date":"2017-03-05T16:17:26","date_gmt":"2017-03-05T21:17:26","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/sloan-2017-virtual-reality-in-sports-still-has-a-long-way-to-go-panel-says-biztech-magazine\/"},"modified":"2017-03-05T16:17:26","modified_gmt":"2017-03-05T21:17:26","slug":"sloan-2017-virtual-reality-in-sports-still-has-a-long-way-to-go-panel-says-biztech-magazine","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sloan-2017-virtual-reality-in-sports-still-has-a-long-way-to-go-panel-says-biztech-magazine\/","title":{"rendered":"Sloan 2017: Virtual Reality in Sports Still Has a &#8216;Long Way to Go,&#8217; Panel Says &#8211; BizTech Magazine"},"content":{"rendered":"<p><p>    The first reaction most fans have when they put on a virtual    reality headset is Oh, generally followed by an    expletive, said David Cramer, chief operating officer    of NextVR.  <\/p>\n<p>    Its the hardest thing to describe and the easiest thing to    show them when you strap the display on their face, added    Cramer, a panelist at a forum on VR and augmented reality at    the MIT Sloan Sports Analytics Conference in    Boston.  <\/p>\n<p>    But VR faces some challenges as it seeks to gain a    foothold in the sports and entertainment industry.    Panelists described the evolutionary path of VR as being in    the first inning. And companies developing the technology    have a long way to go before they achieve its    potential.  <\/p>\n<p>    To this point, the sports and entertainment industry has used    VR for two distinct purposes: training simulations and    enhanced fan experiences.  <\/p>\n<p>    The VR firm STRIVR Labs, based in Stanford, Calif., has focused    on using the technology to help improve athletes    performance. The company started working with several    NCAA football teams and one NFL team (the Dallas Cowboys) in    2015. The technology uses 360-degree    cameras to give athletes a first-person vantage point of the    experience on the field.  <\/p>\n<p>    Derek Belch, founder and CEO of STRIVR Labs, says VR is    most often used for training by football teams. The    fluidity of other sports such as soccer and basketball makes it    a challenge for VR to provide a useful experience for training    at this point.  <\/p>\n<p>    STRIVR is working with two Major League Baseball teams, three    NBA teams and some MLS teams  but the technology just isnt    ready yet. Right now, American football really is the best use    case.  <\/p>\n<p>    The technology is beneficial for players to use as a    last-minute visualization tool as they prepare for a    game. It is also useful for backup players to    get practice repetitions in VR that they may not get in    a live practice, where starters get the vast majority    of the reps.  <\/p>\n<p>    The training use case for VR has experienced some success.    Belch said athletes conducted more than 100,000 play    views on the STRIVR platform over the last two years,    and the company has posted a profit. Were making money,    Belch said.  <\/p>\n<p>    Delivering content to fans via VR has much greater    market potential, but adoption of the technology is    slow. The steps that have been taken offer a look at    some of VRs potential.  <\/p>\n<p>    San Francisco-based VR firm LiveLike has created virtual    reality experiences for NCAA football games, including the Big    10 championship game, said Miheer Walavalkar, co-founder and    chief business officer of LiveLike. The VR gives users    the opportunity to interact with the environment and create    their own experience.  <\/p>\n<p>    After New England Patriots quarterback Tom Brady threw an    interception that was returned for a touchdown in Super Bowl    51, Intel was able to give fans a VR view of    the play from Bradys perspective, said James Carwana,    general manager of Intel Sports Group.  <\/p>\n<p>    Our goal is to give the fan the experience of sitting in the    best seat in the house, said Cramer of NextVR, In some cases,    its better.  <\/p>\n<p>    For basketball games, the company sets up cameras at    numerous spots around the arena, including courtside, at center    court and on the basket stanchion. This provides views    of the action that are unavailable from anywhere else.  <\/p>\n<p>    Cramer added that NextVR is also working on VR    experiences for music concerts.  <\/p>\n<p>    The technology, however, still has some issues that are    hampering adoption. Users demand more content, and in    some ways the technology is stuck in a difficult loop:    Fans are generally unwilling to invest in VR hardware    unless they have a lot of content to    experience, Walavalkar said, but content producers    have been waiting for a stable market for their product    to emerge.  <\/p>\n<p>    Further, many VR devices are clunky and uncomfortable,    and the resolution isnt up to some fans    expectations, Cramer said. Headsets are likely to    remain the primary VR hardware, but the devices will become    more comfortable and powerful as the technology continues to    evolve. He predicted that prices will fall and new features    will be added to boost interest in VR.  <\/p>\n<p>    Ultimately, the technology remains in its earliest stages, and    it has significant progress to make before the industry    achieves widespread adoption.  <\/p>\n<p>    Its still a long way to go, Carwana said.  <\/p>\n<p>    To learn more about how CDW can help your team make better use    of its data, visitCDW.com\/stadium.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.biztechmagazine.com\/article\/2017\/03\/sloan-2017-virtual-reality-sports-still-has-long-way-go-panel-says\" title=\"Sloan 2017: Virtual Reality in Sports Still Has a 'Long Way to Go,' Panel Says - BizTech Magazine\">Sloan 2017: Virtual Reality in Sports Still Has a 'Long Way to Go,' Panel Says - BizTech Magazine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The first reaction most fans have when they put on a virtual reality headset is Oh, generally followed by an expletive, said David Cramer, chief operating officer of NextVR. Its the hardest thing to describe and the easiest thing to show them when you strap the display on their face, added Cramer, a panelist at a forum on VR and augmented reality at the MIT Sloan Sports Analytics Conference in Boston <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sloan-2017-virtual-reality-in-sports-still-has-a-long-way-to-go-panel-says-biztech-magazine\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-181570","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181570"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=181570"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181570\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=181570"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=181570"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=181570"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}