{"id":181428,"date":"2017-03-04T15:16:44","date_gmt":"2017-03-04T20:16:44","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ccp-pushes-deeper-into-virtual-reality-with-sparc-virtual-sports-game-venturebeat\/"},"modified":"2017-03-04T15:16:44","modified_gmt":"2017-03-04T20:16:44","slug":"ccp-pushes-deeper-into-virtual-reality-with-sparc-virtual-sports-game-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/ccp-pushes-deeper-into-virtual-reality-with-sparc-virtual-sports-game-venturebeat\/","title":{"rendered":"CCP pushes deeper into virtual reality with Sparc virtual sports game &#8211; VentureBeat"},"content":{"rendered":"<p><p>    Eve Online creator    CCP Games is 20 years    old this year, but Icelands biggest game company is still    reinventing itself. This week, the company announced its 12th    virtual reality title, Sparc.  <\/p>\n<p>    The game is a virtual sports title that is reminiscent of the    disc-throwing scene in the film Tron. Its just one    more sign of how CCP is all-in when it comes to virtual    reality. I talked about the game withHilmar Veigar    Ptursson, CEO of CCP Games, in an interview at the Game    Developers Conference this week in San Francisco. Reykjavik,    Iceland-based CCP has 359 employees, and its Atlanta, Ga.-based    team made Sparc.  <\/p>\n<p>    Meanwhile, the Eve Online science fiction universe is going    strong in its 14th year, with more than 500,000 users and a new    free-to-play business model for new recruits. That franchise    has been extended into virtual reality, but with the sports    title,Veigar Ptursson felt it was time to expand to a    new intellectual property.  <\/p>\n<p>    Sparc will debut in 2017 for the Oculus Rift, HTC Vive, and    PlayStation VR. In the physical game, you will throw    projectiles at your opponent and dodge incoming attacks by    moving around in VR.Players will be able to join    one-on-one matches with friends online or find opponents via    matchmaking. Its just the latest in the companys obsession    for the new medium of VR.  <\/p>\n<p>    Heres an edited transcript of our interview.  <\/p>\n<p>      Above: Hilmar Veigar Ptursson of CCP Games.    <\/p>\n<p>      Image Credit: Dean Takahashi    <\/p>\n<p>    GB: You have a new game coming, a disc-throwing    game?  <\/p>\n<p>    Hilmar Veigar Ptursson: Right. Its a virtual    sport, is how we refer to it. Currently its discs and shields.    Maybe later well add other elements, but thats how it works    now. Were curious about this intersection of virtual and    physical, moving around.  <\/p>\n<p>    GB: Was it inspired something like Tron?  <\/p>\n<p>    Ptursson: Its inspired by a lot of    experimentation we did with the team in Atlanta. First we    started dabbling with Microsoft Kinect, using your hands and    body to move. They made a whole host of experiments  throwing    fireballs, playing instruments, throwing discs around. Later on    the tracking controllers started to emerge. We were starting in    2013, before any of that had arrived. Then we saw, Okay, we    have a viable platform.  <\/p>\n<p>    That changed the experience a bit, though. Once you have    equipment in your hands, it feels different. You want to make    it more about the controllers and the triggers. This current    incarnation is built around the feel of the controllers. It    became about volleys and using the shield, different aspects of    that. Its more equipment-focused. Its been a long journey of    trying things and seeing what works. Then we added this IP on    top, which is not reallyits like a sport. Sports arent    really an IP. They just are. Its been a very organic process.  <\/p>\n<p>    GB: It seems like the tech has gotten a lot more    accurate over time.  <\/p>\n<p>    Ptursson: The tracking is really good. There    are always nuances to what you do, and the guys spend a lot of    time making sure theyre playing to the strengths of the    equipment.  <\/p>\n<p>    GB: Is this for both Oculus and HTC?  <\/p>\n<p>    Ptursson: Right. The idea is to launch across    all platforms. Thats what we did with Valkyrie. Given then    installed bases, its not good to subdivide a multiplayer game.    Going across everything and allowing for cross play is the    high-level plan.  <\/p>\n<p>    GB: Is that easy to do, the cross-platform    multiplayer?  <\/p>\n<p>    Ptursson: Its probably not easy, but our    teams make it look easy, I think. [laughs] Its possible, how    about that? Its not impossible. We did it in Valkyrie,    obviously. Weve gotten past the nuances of the different    hardware. We know them pretty well by now. We know all the    rules and preferences of all the platforms. We have a lot of    organizational knowledge about these VR ecosystems built in.    Its a competitive advantage now. Leveraging that is definitely    something we try to bring to our games. Its important now in    the early days of VR. You have to bring everyone along to get    to critical mass.  <\/p>\n<p>    GB: Was this funded by any particular partner? Whats    the timing on it?  <\/p>\n<p>    Ptursson: This one weve mostly done on our    own. Itll be this year for sure. Q3, plus-minus a bit? Thats    the slot were thinking about. A lot of it is parsing together    all the platforms and the windows and so on. We havent nailed    down a month yet, but were aiming for Q3.  <\/p>\n<p>    GB: Is there a good reason to do it outside the EVE    universe?  <\/p>\n<p>    Ptursson: Weve talked about that a lot. It    felt more likeits futuristic, but its not science fiction,    really. Of course the EVE universe is massive and almost    anything can exist in it. We could have presented this as the    Galactic Speedball Championships or whatever. We had ideas like    that. But it didnt feel right. This felt more futuristic    modern than science fiction.  <\/p>\n<p>    GB: How big a game is it, as far as different places to    go, different arenas?  <\/p>\n<p>    Ptursson: Right now its pretty basic. Were    trying to stick to the point. Obviously well learn a lot from    how people adapt to it, just like weve done with EVE and with    Valkyrie. Valkyrie has had a lot of updates and tweaks and    tuning based on the player base, the culture thats emerged.    Were trying to do enough on that front without doing too much.    You get so much valuable information, just seeing what happens    after launch. We have a good, viable product set where we    havent overengineered all the content based on our own    imagination. Well see what emerges from this first entry.  <\/p>\n<p>      Above: Sparc is a sports game that isnt set in the Eve      universe.    <\/p>\n<p>      Image Credit: CCP    <\/p>\n<p>    GB: Is this your third generation of VR games?  <\/p>\n<p>    Ptursson: Yeah, you could call it that.    Theres no next-gen. Third gen! Theres a lot of learning in    there. Weve done a lot of work in VR and the knowledge and    experience accumulate. We hope to bring that to all of our    future products. You see the transformation from Gunjack to    Gunjack 2, Valkyrie at launch to Valkyrie today, and now we    have Sparc. Hopefully that creates another stream that informs    future games. Its all one happy family of mad scientists    trying to figure out the impossible.  <\/p>\n<p>    Weve also announced record results on the financial front     record revenues and profit for last year, which were very    happy about. We made $85 million on the top line.  <\/p>\n<p>    GB: What helped accomplish that?  <\/p>\n<p>    Ptursson: The backbone of that success is    obviously EVE Onlines transformation last year. There were    three prongs to that. You had guild trading at the beginning of    the year. There were citadels, creating massive new things to    build. Then you had open access in November. These massive    changes the EVE team has done really jumpstarted growth. We    were able to double daily active users by going to open access.  <\/p>\n<p>    We also did several VR releases in 2016  Valkyrie across three    platforms, Gunjack across three platforms, and then Gunjack 2    on Google Daydream. Gunjack had record sales, half a million    units sold, which I can claim is a world record until someone    corrects me. Valkyries done phenomenally well. All of this    came together to create record results.  <\/p>\n<p>    GB: How many people do you guys have right    now?  <\/p>\n<p>    Ptursson: Were 359.  <\/p>\n<p>    GB: What do you think of some of the movement forward    on the platform side? HTC had some announcements today, the new    Vive Tracker. You can put that on props like a baseball bat or    whatever. Do you think you might use that if it takes    off?  <\/p>\n<p>    Ptursson: Theres a lot of exploration,    innovation, trying out things that we still have left to do.    Were mainly focused on cross-platform development, working    with whats common across the platforms. Obviously from Rift to    Vive to PSVR theres a certain set of commonalities, which    were aiming Valkyrie and Sparc toward.  <\/p>\n<p>    On the mobile side theres some convergence of coding there. We    have a new controller coming from Gear VR, similar to the    Daydream controller. Thats another convergence. Then you have    these experimental outliers like the Vive Tracker, or the force    feedback glove from Valve. You have force feedback bodysuits    and eye tracking and God knows what. The Vive Tracker should    make mixed reality stuff even easier. You put one of those on a    camera and now you can track a camera in the world. We put a    Vive controller on the camera, which is a lot clunkier.  <\/p>\n<p>    Right now weve set the platforms for Sparc, so were just    go-go-go toward release. But once were done with thatof    course, we pay attention to whats going on. Maybe well use    this. Right now theres a lot to play with as far as just    things that are common to the platforms.  <\/p>\n<p>    GB: Do you expect a second generation of VR systems and    headsets to come in at some point, like wireless headsets or    stand-alone hardware?  <\/p>\n<p>    Ptursson: Obviously there will be a new    generation. Id hope people focused more on price rather than    jumping to a second generation too soon. The price needs to    come down. Its very expensive right now, and thats holding    back the market. Right now some of the experiences are    fantastic. It might be too soon to go to a next generation too    quickly. I hope we have a step where we focus on gaining    efficiencies.  <\/p>\n<p>    If the next generation is too different from the current one,    you start to potentially lose content. You need to make all new    games for all new feature sets. I would personally, if I were    setting the hardware agenda  which I obviously dont  see if    theres more to do on the pricing front.  <\/p>\n<p>      Above: Sparc is a virtual sport in VR.    <\/p>\n<p>      Image Credit: CCP    <\/p>\n<p>    GB: It looks like HTC is putting a big effort into    arcades.  <\/p>\n<p>    Ptursson: Thats another way to manage the    pricing. People can go and try VR without making a serious    investment of their own money. I hope arcades take off and    people are excited to play there. Sparc would be a great arcade    experience.  <\/p>\n<p>    GB: Are you guys interested in the Switch at    all?  <\/p>\n<p>    Ptursson: Im curious about it. I havent    been able to fully figure out what theyre doing. They claim to    have VR support. They filed for a trademark a while back about    slotting it into a headset. The controllers are tracked,    although they only have three degrees, not six. If its    definitely VR, well take a look. Right now we have our hands    full with EVE Online, VR, and other PC games going on behind    the scenes. Well see if Switch becomes another VR platform.    Then it would make sense.  <\/p>\n<p>      Above: Sparc    <\/p>\n<p>      Image Credit: CCP    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View original post here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/venturebeat.com\/2017\/03\/04\/ccp-pushes-deeper-into-virtual-reality-with-sparc-virtual-sports-game\/\" title=\"CCP pushes deeper into virtual reality with Sparc virtual sports game - VentureBeat\">CCP pushes deeper into virtual reality with Sparc virtual sports game - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Eve Online creator CCP Games is 20 years old this year, but Icelands biggest game company is still reinventing itself. This week, the company announced its 12th virtual reality title, Sparc.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/ccp-pushes-deeper-into-virtual-reality-with-sparc-virtual-sports-game-venturebeat\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-181428","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181428"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=181428"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181428\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=181428"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=181428"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=181428"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}