{"id":181235,"date":"2017-03-04T01:16:52","date_gmt":"2017-03-04T06:16:52","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cutting-the-cord-wireless-virtual-reality-dominates-at-gdc-2017-techradar\/"},"modified":"2017-03-04T01:16:52","modified_gmt":"2017-03-04T06:16:52","slug":"cutting-the-cord-wireless-virtual-reality-dominates-at-gdc-2017-techradar","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/cutting-the-cord-wireless-virtual-reality-dominates-at-gdc-2017-techradar\/","title":{"rendered":"Cutting the cord: Wireless virtual reality dominates at GDC 2017 &#8211; TechRadar"},"content":{"rendered":"<p><p>    There is a movement taking place in virtual reality that's    apparent when you walk the floors of GDC 2017 and speak with    company executives, developers and hardware    manufacturers.  <\/p>\n<p>    What change is in the air? It's a turning away from tethered    VR, a burgeoning effort to break free from the cords that bind    players to PCs.  <\/p>\n<p>    It's no secret people want wireless virtual reality; even major    headset makers like Oculus know losing the tether is key to    VR's long-term success.  <\/p>\n<p>    But now that some of the shine has worn off     Oculus Rift and     HTC Vive, it seems everyone is looking at what's next for    VR. What's next, at least as on display at this year's Game    Developers Conference, is wireless.  <\/p>\n<\/p>\n<p>    The biggest name we saw waving the wireless flag was Qualcomm.    For the chip giant, VR is meant to be a mobile experience in    the truest sense of the word.  <\/p>\n<p>    Qualcomm showed off its     Snapdragon 835 VR Developer Kit headset, an all-in-one,    tetherless device that also brings your hands into VR without    gloves or controllers.  <\/p>\n<p>    While not intended for consumer sale, the Snapdragon 835    headset will serve as a reference design for head-mounted    display manufacturers who want to create similar wireless    systems of their own.  <\/p>\n<p>    What's more, the kit will allow developers to create more    content for devices such as the Google    Daydream View and     Samsung Gear VR, which in turn will help foster a stronger    ecosystem for mobile VR overall.  <\/p>\n<\/p>\n<p>    Acer's Mixed Reality Developer Edition - wire still required  <\/p>\n<p>    This stands in contrast to Microsoft's Windows 10 mixed reality    headsets, set to     start shipping to developers this month. These require    hooking up to a Windows 10 PC to run, however Microsoft isn't    letting the wire-free revolution pass it by; its     HoloLens viewer is already cordless.  <\/p>\n<p>    And though the Oculus Rift requires a PC line, we know the    Facebook-owned firm is currently working on a wireless headset        codenamed Santa Cruz. Might the Rift and Touch controllers    price drop     Oculus announced this week be in anticipation of a cheaper    mobile headset hitting the market someday soon?  <\/p>\n<p>    To be more cynical, perhaps the lowered price is a response to    less-than-encouraging Oculus Rift sales, which could be a balk    against high-end, tethered VR in general. Though we don't know    Rift sales numbers because none have been released, we do know    200     Oculus Rift demo stations were shut down in Best Buy stores    as foot traffic sharply decreased after the holidays.  <\/p>\n<p>    Perhaps for Oculus and others, like HTC Vive, their wireless    hand will be forced whether they're ready or not.  <\/p>\n<\/p>\n<p>    Pico Neo CV is completely untethered and wireless. The company    used a third-party pack to keep the headset charged during the    show.  <\/p>\n<p>    While some big names are wading into the wireless waters  or,    in the case of Qualcomm, diving in head first  no more    evidence was needed that VR is breaking free of wires than the    stalls of smaller companies occupying the GDC show floor.  <\/p>\n<p>    We counted at least a half dozen headsets on display from    lesser-known firms, all of which were wire-free and most were    all-in-one. No devices were as refined as the Rift or Vive, and    the amount and quality of content available on them is    questionable, but the overwhelming presence of so many wireless    headsets indicates this is where the industry is headed, or at    least where many would like to see it go.  <\/p>\n<\/p>\n<p>    Of course, the barrier to create these headsets is lower than    those running on PC, and the experiences won't compare to    headsets hooked up to powerful GPUs. That's one of the biggest    trade-offs: freedom of movement or insanely good graphics? Take    your pick.  <\/p>\n<p>    It's the early days for wireless VR, and tethered systems have    the benefit of being on the market for longer and offering    undeniably great experiences. With new devices like the        LG SteamVR headset poking their head out, it's    unlikely tethered virtual reality is over yet.  <\/p>\n<p>    Still, it's impossible to ignore the groundswell of wireless    headsets. There's no doubt the tethered players have taken    notice, too.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.techradar.com\/news\/virtual-reality-breaks-free-from-wires-at-gdc-2017\" title=\"Cutting the cord: Wireless virtual reality dominates at GDC 2017 - TechRadar\">Cutting the cord: Wireless virtual reality dominates at GDC 2017 - TechRadar<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> There is a movement taking place in virtual reality that's apparent when you walk the floors of GDC 2017 and speak with company executives, developers and hardware manufacturers. What change is in the air <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/cutting-the-cord-wireless-virtual-reality-dominates-at-gdc-2017-techradar\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-181235","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181235"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=181235"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181235\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=181235"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=181235"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=181235"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}