{"id":181223,"date":"2017-03-04T01:16:06","date_gmt":"2017-03-04T06:16:06","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/artificial-intelligence-goes-deep-to-beat-humans-at-poker-science-magazine\/"},"modified":"2017-03-04T01:16:06","modified_gmt":"2017-03-04T06:16:06","slug":"artificial-intelligence-goes-deep-to-beat-humans-at-poker-science-magazine","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/artificial-intelligence\/artificial-intelligence-goes-deep-to-beat-humans-at-poker-science-magazine\/","title":{"rendered":"Artificial intelligence goes deep to beat humans at poker &#8211; Science Magazine"},"content":{"rendered":"<p><p>        Machines are finally getting the best of humans at poker.      <\/p>\n<p>      dolgachov\/iStockphoto    <\/p>\n<p>    By Tonya RileyMar. 3, 2017 ,    2:15 PM  <\/p>\n<p>    Two artificial intelligence (AI) programs have finally proven    they know when to    hold em, and when to fold em, recently beating human    professional card players for the first time at the popular    poker game of Texas Hold 'em. And this week the team behind one    of those AIs, known as DeepStack, has divulged some of the    secrets to its successa triumph that could one day lead to AIs    that perform tasks ranging from from beefing up airline    security to simplifying business negotiations.  <\/p>\n<p>    AIs have long dominated games such as chess, and last year one    conquered     Go, but they have made relatively lousy poker players. In    DeepStack researchers have broken their poker losing streak by    combining new algorithms and deep machine learning, a form of    computer science that in some ways mimics the human brain,    allowing machines to teach themselves.  <\/p>\n<p>    \"It's a a scalable approach to dealing with [complex    information] that could quickly make a very good decision even    better than people,\" says Murray Campbell, a senior researcher    at IBM in Armonk, New York, and one of the creators of the    chess-besting AI, Deep Blue.  <\/p>\n<p>    Chess and Go have one important thing in common that let AIs    beat them first: Theyre perfect information games. That means    both sides know exactly what the other is working witha huge    assist when designing an AI player. Texas Hold 'em is a    different animal. In this version of poker, two or more players    are randomly dealt two face-down cards. At the introduction of    each new set of public cards, players are asked to bet, hold,    or abandon the money at stake on the table. Because of the    random nature of the game and two initial private cards,    players'bets are predicated on guessing what their    opponent might do.Unlike chess, where a winning strategy    can be deduced from the state of the board and allthe    opponents potential moves, Hold em requires what we commonly    call intuition.  <\/p>\n<p>    The aim of traditional game-playing AIs is to calculate the    possible results of a game as far as possible and then rank the    strategy options using a formula that searches data from other    winning games. The downside to this method is that in order to    compress the available data, algorithms sometimes group    together strategies that dont actually work, says Michael    Bowling, a computer scientist at the University of Alberta in    Edmonton, Canada.  <\/p>\n<p>    His teams poker AI, DeepStack, avoids abstracting data by only    calculating ahead a few steps rather than an entire game. The    program continuously recalculates its algorithms as new    information is acquired. When the AI needs to act before the    opponent makes a bet or holds and does not receive new    information, deep learning steps in. Neural networks, the    systems that enact the knowledge acquired by deep learning, can    help limit the potential situations factored by the algorithms    because they have been trained on the behavior in the game.    This makes the AIs reaction both faster and more accurate,    Bowling says. In order to train DeepStacks neural networks,    researchers required the program to solve more than10    million randomly generated poker game situations.  <\/p>\n<p>    To test DeepStack, the researchers pitted it last year against    a pool of 33 professional poker players selected by the    International Federation of Poker. Over the course of 4 weeks,    the players challenged the program to 44,852 games of heads-up    no-limit Texas Hold em, a two-player version of the game in    which participants can bet as much money as they have. After    using a formula to eliminate instances where luck, not    strategy, caused a win, researchers found that DeepStacks    final win rate was 486 milli-big-blinds per game . A milli-    big-blind is one-thousandth of the bet required to win a game.    Thats nearly     10 times that of what professional poker players consider a    sizable margin, the team reports this week in    Science.  <\/p>\n<p>    The teams findings coincide with the very public success    several weeks ago of Libratus, a poker AI designed by    researchers at Carnegie Mellon University in Pittsburgh,    Pennsylvania. In a 20-day poker competition held in    Pittsburgh,Libratus bested four of the top-ranked human    Texas Hold em players in the world over the course of 120,000    hands. Both teams say their systems superiority over humans is    backed by statistically significant findings. The main    difference is that, because of its lack of deep learning,    Libratus requires more computing power for its algorithms and    initially needs to solve to the end of the every time to create    a strategy, Bowling says. DeepStack can run on a laptop.  <\/p>\n<p>    Though there's no clear consensus on which AI is the true poker    champand no match between the two has been arranged so    farboth systems have are already being adapted to solve more    complex real-world problems in areas like security and    negotiations. Bowlings team has studied how AI could more    successfully randomize ticket checks for honor-system public    transit.  <\/p>\n<p>    Researchers are also interested in the business implications of    the technology. For example, an AIthat can understand    imperfect information scenarios could help determine what the    final sale price of a house would be for a buyer before knowing    the other bids, allowing that buyer to better plan on a    mortgage. A system like AlphaGo, the perfect information    gameplaying AI that defeated a Go world champion last year,    couldnt do this because of the lack of limitations on the    possible size and number of other bids.  <\/p>\n<p>    Still, DeepStack is a few years away from truly being able to    mimic complex human decision making, Bowling says. The machine    still has to learn how to more accurately handle scenarios    where the rules of the game are not known in advance, like    versions of Texas Hold em that its neural networks havent    been trained for, he says.  <\/p>\n<p>    Campbell agrees. \"While poker is a step more complex than    perfect information games, he says, it's still a long way to    go to get to the messiness of the real world.\"  <\/p>\n<p>  Please note that, in an effort to combat spam, comments with  hyperlinks will not be published.<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.sciencemag.org\/news\/2017\/03\/artificial-intelligence-goes-deep-beat-humans-poker\" title=\"Artificial intelligence goes deep to beat humans at poker - Science Magazine\">Artificial intelligence goes deep to beat humans at poker - Science Magazine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Machines are finally getting the best of humans at poker. dolgachov\/iStockphoto By Tonya RileyMar. 3, 2017 , 2:15 PM Two artificial intelligence (AI) programs have finally proven they know when to hold em, and when to fold em, recently beating human professional card players for the first time at the popular poker game of Texas Hold 'em.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/artificial-intelligence\/artificial-intelligence-goes-deep-to-beat-humans-at-poker-science-magazine\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187742],"tags":[],"class_list":["post-181223","post","type-post","status-publish","format-standard","hentry","category-artificial-intelligence"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181223"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=181223"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/181223\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=181223"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=181223"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=181223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}