{"id":180987,"date":"2017-03-02T14:19:34","date_gmt":"2017-03-02T19:19:34","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/which-new-areas-of-virtual-reality-will-use-eye-tracking-slate-magazine-blog\/"},"modified":"2017-03-02T14:19:34","modified_gmt":"2017-03-02T19:19:34","slug":"which-new-areas-of-virtual-reality-will-use-eye-tracking-slate-magazine-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/which-new-areas-of-virtual-reality-will-use-eye-tracking-slate-magazine-blog\/","title":{"rendered":"Which New Areas of Virtual Reality Will Use Eye-Tracking? &#8211; Slate Magazine (blog)"},"content":{"rendered":"<p><p>Chinese      twins wear VR headsets as they ride in a roller coaster      simulator at the Wantong VR Park on Nov. 27 in      Beijing.      <\/p>\n<p>        Kevin Frayer\/Getty Images      <\/p>\n<p>            This question originally appeared on Quora, the place      to gain and share knowledge, empowering people to learn from      others and better understand the world. You can follow Quora      on Twitter, Facebook, and Google      Plus.    <\/p>\n<p>      Answer by Kynan Eng,      research group leader, neuroscience of VR and applications to      rehabilitation:<\/p>\n<p>      I think that most of the first uses of augmented      realityand virtual realityeye-tracking will be to      improve general AR\/VR headset comfort and usability. Why? As      a direct input device, eye-tracking is actually fairly      frustrating and useless. However, as a general contextual      signal indicating possible user intent or attentional focus,      it is quite useful. Many use cases for eye-tracking will work      in the background, and will probably include the following:    <\/p>\n<p>      Graphics rendering resource allocation: If a person is      looking somewhere, more graphics rendering resources can be      allocated in that general direction. This can provide better      quality output for a given amount of rendering power.    <\/p>\n<p>      Data prefetch: Some VR data operations require time to      complete, e.g. looking up something in an online database. If      a person glances in a particular direction, data fetching can      begin in the background even before the person selects an      item to interact with. This improves the perceived      responsiveness of the VR environment, which can be especially      useful e.g. over mobile data networks.    <\/p>\n<p>      Multimodal smart 3-D object selection: In VR, pointing at a      small object in a cluttered environment can be quite      difficult. Eye-tracking can be used to help disambiguate the      object that the user intends to select by combining the      information with the controller input.    <\/p>\n<p>      Automatic headset calibration: A headset that knows where the      users eyes are can better adjust its own image output      parameters for optimal user comfort.    <\/p>\n<p>      Balance manipulation: The       vestibulo-ocular reflex is a well-known automatic effect      linking eye movements to changes in the vestibular system.      Knowing eye movements as well as those of the headset (via      accelerometers) allow deductions about the likely state of      the users vestibular system, and thus enables systematic      manipulations to heighten changes in balance or possibly to      reduce the effects of motion sickness during VR use.    <\/p>\n<p>      What all of these use cases have in common is that, when      working well, you dont notice that they are doing anything.      In fact, I would go as far as to guess that some of these eye      tracking use cases are essential for enabling truly useable      VR\/AR for mass-market applications.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.slate.com\/blogs\/quora\/2017\/03\/02\/which_areas_of_virtual_reality_will_use_eye_tracking_next.html\" title=\"Which New Areas of Virtual Reality Will Use Eye-Tracking? - Slate Magazine (blog)\">Which New Areas of Virtual Reality Will Use Eye-Tracking? - Slate Magazine (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Chinese twins wear VR headsets as they ride in a roller coaster simulator at the Wantong VR Park on Nov.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/which-new-areas-of-virtual-reality-will-use-eye-tracking-slate-magazine-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-180987","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180987"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=180987"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180987\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=180987"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=180987"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=180987"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}