{"id":180749,"date":"2017-03-01T21:15:51","date_gmt":"2017-03-02T02:15:51","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/clients-explore-companys-landscape-designs-with-virtual-reality-total-landscape-care\/"},"modified":"2017-03-01T21:15:51","modified_gmt":"2017-03-02T02:15:51","slug":"clients-explore-companys-landscape-designs-with-virtual-reality-total-landscape-care","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/clients-explore-companys-landscape-designs-with-virtual-reality-total-landscape-care\/","title":{"rendered":"Clients explore company&#8217;s landscape designs with virtual reality &#8211; Total Landscape Care"},"content":{"rendered":"<p><p>      Urban Ecosystems designs are built in SketchUp and then      rendered in the video game engine Unity.      Photo: Urban Ecosystems    <\/p>\n<p>    Have you ever struggled to sell a job to a client because they    just dont see it?  <\/p>\n<p>    Sometimes even when you have drawn a top down view of their    future landscape, rendered it in some 3D software, and talked    your client through the vision you have for the space they are    still skeptical.  <\/p>\n<p>    One method that may become a future tool of landscape    design is virtual reality, and Urban    Ecosystems based in St. Paul, Minnesota, is already putting    it to use.  <\/p>\n<p>    The integration of virtual reality (VR) into their business    started by collaborating with a programmer and a video game    designer.  <\/p>\n<p>    I was interested in the interactive component, said Samuel    Geer, director of operations for Urban Ecosystems. I dedicated    some energy into the seeing what the process would be to bring    it (3D models) into a virtual environment. A lot of it can be    automated. It wasnt that much extra effort.  <\/p>\n<p>    Geer says the company creates the environments in SketchUp and    then uses the video game engine Unity to add the ability to    explore and manipulate the environment. Urban Ecosystems uses    VR technology that is custom designed for landscape    architecture and design.  <\/p>\n<p>      Users are able to toggle between different design options to      help decide on features from a cost perspective.      Photo: Urban Ecosystems    <\/p>\n<p>    The software is capable of rendering large, complex designs    such as parks and golf course, as well as     residential landscapes. The space can be filled with    people to help determine how the space works when crowded and    it can be view in daytime and nighttime settings.  <\/p>\n<p>    The amount of time it takes to create a VR compatible landscape    design can vary.  <\/p>\n<p>    It depends on the project and what youre trying to do, small    scale versus a larger, more complex environment, Geer said.    Its going to take longer depending on how many bells and    whistles you put into it.  <\/p>\n<p>    As of right now, Geer hasnt heard of other     landscaping companies using this tool, but he notes    that architecture firms in their area have started to adopt VR.  <\/p>\n<p>    Customers often appreciate getting to sneak a peek of what    their dream yard will look like, and seeing it in relation to    the rest of their home helps them see how a new element would    inhabit the space.  <\/p>\n<p>    It helps communicate the cost dimensions, Geer said. Being    able to look at the materials installed helps the make those    decisions. Theres a lot of opportunity to combine some    decision-making criteria with an aesthetic decision. You can    very clearly present that information to the client.  <\/p>\n<p>    One of the benefits of VR is the ability to look at how the    design interacts with the space. Users can see where a view    needs to be preserved and which style fits best with the    different design options they can switch between.  <\/p>\n<p>    It helps them feel more in control of the process, Geer said.    It lets them feel like theyre in the drivers seat.  <\/p>\n<p>    Geer believes the interactive nature of VR will help it    eventually become the future of presenting landscape designs.  <\/p>\n<p>    It becomes a hands-on experience and peoples personal    interest and tastes are able to be expressed more eloquently    compared to seeing a top down design of the space, he said.  <\/p>\n<p>    Below is a video of Urban Ecosystems demonstrating its VR    designs with KARE11.com.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.totallandscapecare.com\/landscaping\/virtual-reality-landscaping\/\" title=\"Clients explore company's landscape designs with virtual reality - Total Landscape Care\">Clients explore company's landscape designs with virtual reality - Total Landscape Care<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Urban Ecosystems designs are built in SketchUp and then rendered in the video game engine Unity. Photo: Urban Ecosystems Have you ever struggled to sell a job to a client because they just dont see it? Sometimes even when you have drawn a top down view of their future landscape, rendered it in some 3D software, and talked your client through the vision you have for the space they are still skeptical.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/clients-explore-companys-landscape-designs-with-virtual-reality-total-landscape-care\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-180749","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180749"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=180749"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180749\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=180749"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=180749"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=180749"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}