{"id":180523,"date":"2017-02-28T20:09:15","date_gmt":"2017-03-01T01:09:15","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-growth-engine-for-fashion-the-business-of-fashion\/"},"modified":"2017-02-28T20:09:15","modified_gmt":"2017-03-01T01:09:15","slug":"virtual-reality-growth-engine-for-fashion-the-business-of-fashion","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-growth-engine-for-fashion-the-business-of-fashion\/","title":{"rendered":"Virtual Reality: Growth Engine for Fashion? &#8211; The Business of Fashion"},"content":{"rendered":"<p><p>    LONDON, United Kingdom When Apples    iPhone first appeared nearly 10 years ago, few could fathom the    extent to which it would transform our daily lives. Today, much    like mobile before it, a rising technology platform has the    potential to create what Canadian media theorist Marshall    McLuhan called new patterns of human association, unleashing    a tsunami of innovation.  <\/p>\n<p>    For years, Virtual Reality (VR) and Augmented Reality (AR)  a    view of the real world that has been augmented by layers of    computer-generated content  have been the stuff of science    fiction. Both still have their fair share of sceptics. Yet,    driven by Moores Law and the rapid advancement of processors,    screens and other commodity components coming out of the    smartphone supply chain, VR and AR are finally poised for    mainstream adoption with some calling them nothing less than a    new medium of human experience.  <\/p>\n<p>    Back in 2014, early VR pioneer Chris Milk explained the    profound power of VR: You read a book; your brain reads    letters printed in ink on paper and transforms that into a    world. You watch a movie; youre seeing imagery inside of a    rectangle while youre sitting inside a room, and your brain    translates that into a world. And you connect to this even    though you know its not real, but because youre in the habit    of suspending disbelief. With virtual reality, youre    essentially hacking the visual-audio system of your brain and    feeding it a set of stimuli thats close enough to the stimuli    it expects that it sees it as truth. Instead of suspending your    disbelief, you actually have to remind yourself not to    believe.  <\/p>\n<p>    So what does this mean for fashion?  <\/p>\n<p>    In the past decade, the fashion industry has driven growth    largely by tapping emerging markets, opening hundreds of new    stores, particularly in China. But as Chinese demand has    cooled, many have sought new growth online, which Luca Solca,    head of luxury goods at BNP Exane Paribas, has called the new    China.  <\/p>\n<p>    A number of things have changed in the luxury industry. As you    know, the luxury industry was growing 8 percent before  now it    is growing 2 to 4 or 5 percent in the next year and its going    to stay there, said Olivier Abtan, a partner at the Boston    Consulting Group. Now, in this slow growing market [brands    are] considering digital very seriously, he added.  <\/p>\n<p>    For some, virtual and augmented reality technologies offer a    powerful new digital growth channel. When one thinks how    engaging VR could be, I imagine that this will indeed be even    more important than mobile in the grand scheme of things, said    Solca. However, it took 20 years for e-commerce to reach an    inflection point, he cautioned. Id imagine VR would need a    similar amount of time to really shape our everyday experience    in the same way as our mobile phones.  <\/p>\n<p>    But momentum in the VR\/AR space is building quickly. Late last    year, HTC Vive announced a venture capital alliance for virtual    reality technologies; comprising 27 firms, the initiative has    amassed $10 billion dollars of deployable capital. Last    October, digital distribution platform Steam reported adding    1,000 new VR users daily, with over 600 VR apps already on the    platform. And technology heavyweights are doubling down in    virtual and augmented reality. See Facebooks Oculus Rift to    Snapchats Spectacles.  <\/p>\n<p>    In this early stage of development, accurate projections of    future market size are difficult. But according to Goldman    Sachs, revenue from VR- and AR-related hardware and software is    expected to reach from $80 billion to $182 billion by 2025.  <\/p>\n<p>    Virtual reality and augmented reality could certainly become a    powerful channel for brand-consumer interactions, much like    mobile and social are today. But current pricing ($600 for an    Oculus Rift headset, $800 for an HTC Vive) will slow mainstream    consumer adoption for the moment, according to Goldman Sachs.  <\/p>\n<p>    In the meantime, there are plenty of enterprise opportunities    for fashion companies. The obvious first step in the apparel    industry is designing and development tools, and we are working    with a lot of brands and a lot of supply chain companies behind    the scene on this, said Ari Bloom, CEO of Avametric, a San    Francisco-based startup working in VR\/AR. You think about the    ability to have a more digital experiences: the amount of time    and money you can save not having to sample thousands of    garments to get to three or four hundred!  <\/p>\n<p>    Virtual simulations of store environments could also be useful    to retailers. In VR, specifically, you can [test] two    different environments  and that is really powerful,    explained Bloom. ShopperMX, a virtual reality platform    developed by Chicago-based firm InContext Solutions, allows    retailers to experiment with signage, product display and    layout without the time and resource commitment required to    build and test these elements in the physical world.  <\/p>\n<p>    But over the next decade, it is ultimately consumer adoption of    VR\/AR that will drive the most opportunity for fashion    companies  and already some brands are dipping their toes in    the space. In October 2015,     Tommy Hilfiger became the first major fashion    retailer to deploy virtual reality headsets in its stores,    inviting shoppers to immerse themselves in a 360-degree    experience of the labels Autumn\/Winter fashion show. This    year, American accessible luxury brand     Coach is following suite, installing VR headsets in    stores in 10 malls across the US to provide consumers with full    access to its latest runway show.  <\/p>\n<p>    Gap, too, is experimenting. Last month, the retailer unveiled    an augmented reality dressing room that allows consumers to try    its ranges digitally. The experience, built with Bloom and    Avametric in collaboration with Google, has its drawbacks. For    a start, it only works with Google Tango smartphones, which    have yet to be widely adopted by the market. But the specific    limitations of the Gap experience aside, AR has lower barriers    to adoption than VR, which is costly and comes with a steep    learning curve for consumers. And in recent cycles, AR    applications  mostly geared towards trying on clothes  have    spread relatively quickly as fashion brands and retailers jump    on the bandwagon.  <\/p>\n<p>    Unsurprisingly, beauty brands have been early to AR. Within the    last year, Sephora,     Charlotte Tilbury and Rimmel have all launched AR    applications that allow users to try on products via a filter    on their phones.  <\/p>\n<p>    But do these applications offer real value? Or are they    just marketing gimmicks?  <\/p>\n<p>    The number one difficulty has been that there are a lot of    false prophets at this stage, said Tom Adeyoola, chief    executive of London-based virtual fitting room company Metail,    whose augmented reality try-before-you-buy solution aims to    drive concrete business results. According to research    conducted by Metail in conjuction with Tufts University and the    Kellogg School of Management, the companys AR application can    boost sales by 22 percent.  <\/p>\n<p>    Its bigger potential lies in the power of data collection,    however, illustrating how consumer-facing VR and AR    applications can drive back-end benefits. Our big partner in    India is using data that is coming through to re-cut their    clothes to match the fact that India is not a one-size    demographic  people are taller in the North and shorter in the    South. They are starting to rethink and recut clothes, said    Adeyoola. For another retailer, for example, we saw that only    20 percent of their customers matched the clothes that were    cut. By resourcing the garments, they could do a better job of    matching that demographic.  <\/p>\n<p>    For the moment theres little doubt that VR and AR remain in    their infancy. And much like e-commerce 10 years ago, when    fashion and luxury brands were reluctant to sell online, there    are those who doubt the potential of these new technologies.    But if the consumers are there, they have no choice, says    Abten. If consumers complete their transition into VR\/AR    channels, brands  even the luxury ones  will have no choice    but to embrace.  <\/p>\n<p>    Related Articles  <\/p>\n<p>    Vision Quest: 3 Technologies Shaping the Future    of Fashion  <\/p>\n<p>    At CES 2017, a Glimpse of Tech Destined to    Transform Fashion  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.businessoffashion.com\/articles\/fashion-tech\/virtual-reality-growth-engine-for-fashion\" title=\"Virtual Reality: Growth Engine for Fashion? - The Business of Fashion\">Virtual Reality: Growth Engine for Fashion? - The Business of Fashion<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> LONDON, United Kingdom When Apples iPhone first appeared nearly 10 years ago, few could fathom the extent to which it would transform our daily lives. Today, much like mobile before it, a rising technology platform has the potential to create what Canadian media theorist Marshall McLuhan called new patterns of human association, unleashing a tsunami of innovation <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-growth-engine-for-fashion-the-business-of-fashion\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-180523","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180523"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=180523"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180523\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=180523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=180523"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=180523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}