{"id":180364,"date":"2017-02-28T06:40:11","date_gmt":"2017-02-28T11:40:11","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/the-board-hoard-your-guide-to-the-best-new-board-games-the-guardian\/"},"modified":"2017-02-28T06:40:11","modified_gmt":"2017-02-28T11:40:11","slug":"the-board-hoard-your-guide-to-the-best-new-board-games-the-guardian","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/new-utopia\/the-board-hoard-your-guide-to-the-best-new-board-games-the-guardian\/","title":{"rendered":"The board hoard: your guide to the best new board games &#8211; The Guardian"},"content":{"rendered":"<p><p>  Between Two Cities challenges players to work together to build  their ideal urban environment. Photograph: Owen Duffy for the  Guardian<\/p>\n<p>    Each month, we play a stack of    newly released tabletop games to help you find the ones youll    love. This time, were building our vision of an urban utopia,    hosting a dinner where we poison all our friends and cruelly    attempting to ruin other peoples parties by poaching their    guests.  <\/p>\n<p>    3-7 players, 20 minutes, RRP 34.99    Designers: Ben Rosset and Matthew OMalley  <\/p>\n<p>    Theres something about civic administration that seems    irresistible to gamers. Ever since SimCity    first hit computer screens in 1989, players have spent untold    hours tweaking tax rates and manipulating zoning regulations in    an effort to construct an urban utopia.  <\/p>\n<p>    The drama, excitement and sex appeal of urban planning havent    been confined to video games, though. Over the years, numerous    board games have given players the chance to build the city of    their dreams. Between Two    Cities is one recent example, and it puts a slick, simple    and addictive spin on the well-worn theme.  <\/p>\n<p>    Rather than focussing on a single city, it challenges you to    build two  one each in cooperation with the players to your    left and right. Each round sees you choose a pair of building    tiles from a random selection. Youll place one in each of your    cities and pass the remainder to the player next to you,    repeating the process as the game goes on. Over time, your    cities will grow, incorporating new buildings that score points    based on how theyre grouped together. Shops gain you a bonus    if theyre arranged in a straight line to form a thriving high    street. Parks are worth more when clustered together in little    green pockets. Houses lose almost all of their value if you    build a factory nearby, and, just like in real life, offices    are at their most successful when located next to pubs.  <\/p>\n<p>    Youll have to confer with your partners to place tiles in the    locations that maximise your score, and the result is an    engaging, evolving puzzle that mixes competitive and    collaborative elements to brilliant effect. It may not be a    deep or realistic simulation of city management, but Between    Two Cities is light, quick and deceptively cerebral. I cant    wait to get it back to my table.  <\/p>\n<p>    Also try: Quadropolis, Sushi Go!  <\/p>\n<p>    Related: Suburbia    review: Ballardian town planning on your dinner table.  <\/p>\n<p>    2-12 players, 30 minutes, RRP 46.99    Designer: Tim Page  <\/p>\n<p>    Raise Your    Goblets casts you and your friends as power-hungry nobles    vying for the throne of a fantasy kingdom. Rather than relying    on political intrigue, lines of succession or simple    meritocracy, though, youve decided to seize power by    ruthlessly poisoning all of your rivals. Unfortunately, theyve    all had the same idea, meaning that your upcoming dinner party    is going to rack up an alarming body count.  <\/p>\n<p>    The game revolves around a set of plastic goblets. At the    beginning of each round, you randomly distribute tokens    representing wine, poison and doses of antidote between them.    After a few turns spent peeking into cups, secretly adding    tokens or moving goblets around the table, youll all have to    drink from the one in front of you. If it contains more    poison than antidote, youre dead. Youll gain points for    surviving at the end of a round, for killing off rivals and for    consuming more wine than anyone else, and, after three rounds,    the player with the highest score claims the crown.  <\/p>\n<p>    To win, youll need to carefully observe your opponents,    maintain an inscrutable poker face and make use of a selection    of special abilities that can tip the chances of survival in    your favour. Its a fun, light-hearted concept, and it leads to    hilarity and recrimination as each round sees players meet with    an untimely end.  <\/p>\n<p>    This isnt the only simple, sociable game out there though, and    while it looks undeniably impressive, its expensive for what    it is  especially as its suggested UK price is 50% higher    than its European equivalent. If youre looking for a bit    of duplicity and deduction at your next game night, there are    other options, and unless youre irresistibly drawn to Raise    Your Goblets sculpted cups and gemstone-like tokens, its    worth giving some of them a look.  <\/p>\n<p>    Also try: The    Resistance: Avalon, Two Rooms and    a Boom<\/p>\n<p>    2-5 players, 30-45 minutes, RRP 19.99    Designer: Daniel Solis  <\/p>\n<p>    Belle of the    Ball is another game focusing on high-society soirees, and,    while it may not rack up quite as many deaths as Raise Your    Goblets, at heart, its every bit as mean. You and your    opponents take on the role of hosts who have unwittingly    organised parties on the same night, and youll each try to    attract the most glittering array of guests to your own    get-together.  <\/p>\n<p>    In the centre of the table is a line of cards representing    potential attendees, each of whom comes with a set of topics    theyre keen to discuss  things such as politics, romance,    military affairs or cheese. Your goal is to group characters    with similar interests together, and that turns out to be more    about who you exclude than who you invite. Youll start the    game with a set of regret cards, which you can use to reject    partygoers and attract someone else to your gathering instead.    Pick a character whos already been declined by your opponents,    though, and youll acquire any regret cards spent on them,    giving you newfound flexibility in selecting the most desirable    guests.  <\/p>\n<p>    It means that rejected characters become more attractive over    time, and  combined with a set of Belle cards, which grant    you special abilities and new ways to score points  it    elevates a simple set-building game into something far more    cutthroat, where youll constantly have to adapt your tactics    to the changing state of the game.  <\/p>\n<p>    Belle of the Ball benefits from a surreal sense of humour and a    distinctive art style, and while its default mode is simple    enough for children to pick up, it comes with some optional    advanced rules which emphasise its more competitive edge. With    two players it can feel a little flat, but more opponents bring    greater scope for interaction, and more rewarding ways to mess    with your rivals. It all adds up to a family-friendly game that    manages to be fun for grownups as well.<\/p>\n<p>    Also try: No    Thanks!, Small World  <\/p>\n<p>    What have you been playing this month? Let us know    below.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to read the rest: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.theguardian.com\/lifeandstyle\/2017\/feb\/28\/the-board-hoard-your-guide-to-the-best-new-board-games\" title=\"The board hoard: your guide to the best new board games - The Guardian\">The board hoard: your guide to the best new board games - The Guardian<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Between Two Cities challenges players to work together to build their ideal urban environment.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/new-utopia\/the-board-hoard-your-guide-to-the-best-new-board-games-the-guardian\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187819],"tags":[],"class_list":["post-180364","post","type-post","status-publish","format-standard","hentry","category-new-utopia"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180364"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=180364"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180364\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=180364"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=180364"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=180364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}