{"id":180099,"date":"2017-02-26T23:40:05","date_gmt":"2017-02-27T04:40:05","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/government-shakeups-and-political-unrest-are-coming-to-stellaris-in-its-utopia-expansion-pcgamesn\/"},"modified":"2017-02-26T23:40:05","modified_gmt":"2017-02-27T04:40:05","slug":"government-shakeups-and-political-unrest-are-coming-to-stellaris-in-its-utopia-expansion-pcgamesn","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/new-utopia\/government-shakeups-and-political-unrest-are-coming-to-stellaris-in-its-utopia-expansion-pcgamesn\/","title":{"rendered":"Government shakeups and political unrest are coming to Stellaris in its Utopia expansion &#8211; PCGamesN"},"content":{"rendered":"<p><p>      Continuing their drip feed of information about the new      features present in their Utopia expansion, Paradox have      revealed some of the changes that are coming to Stellaris      political systems. While the thrust of the Utopia expansion      and the free Banks update is mainly to do with empire      customization and ethics, it would seem odd if government      reform was not included in these sweeping changes. If only      government reform were so easy in real life.    <\/p>\n<p>      If you're one for simulating governments, try these      other 4X      games.    <\/p>\n<p>    The     government rework will be available to all Stellaris    players, with players now being able to create their own    government rather than picking from a preconfigured list. You    first off start with your Authority, which determines how the    transition of power is handled. You can choose democratic rule    where power is transferred every 10 years, an oligarchy where a    new ruler is elected every 40 or 50 years, a dictatorship where    power only changes hands upon a rulers death or an imperial    system, where rulers rule for life and power is then passed    down the bloodline.  <\/p>\n<p>    For all the systems that involve the populace electing their    leader, you need to take into account the separate political    factions that are present in each empire. If youre supposed to    be running an inclusive democracy, picking an authoritarian    human supremacist for leader may cause some problems. You also    have to consider Civics, which gives specific bonuses and    should tie into the ethics of your empire. You start off with    two Civics slot, with a third being unlocked via additional    research. The Civics range from things like environmentalism,    mandatory military service, open borders and so on. If you (or    an armed populace) decide that the current government direction    is not helping society, you can reform your government to    change your Authority and Civics slot.  <\/p>\n<p>    If you buy the Utopia expansion, would be political reformers    gain access to certain advanced Civics and a special Authority.    The new Civics can turn your empire into the Imperium of Man    from Warhammer 40k, violently purging any other alien races and    vastly boosting your military output. You can be an entirely    mechanised society, where you start off with robot workers or    you can be a society where you have another species as a    dedicated underclass, used mainly as either cannon fodder or    slave workers.  <\/p>\n<p>    You can also have your empire be a psychically linked hive    mind, where there is no need for internal politics as everyone    obeys without question. The main downside with creating your    own Borg civilization is that you can only assimilate other    empires if you have advanced gene splicing technology.    Otherwise, any conquered species will eventually die out as    they are used to feed the hive mind. You can still perform    diplomacy if you want to be a peaceful empire of collective    consciousnesses, but non hive mind empires will initially    distrust you.  <\/p>\n<p>    Speaking of conquering species, you can now     indoctrinate more primitive species before taking them    over. This essentially involves feeding a planet propaganda    until they start to line up with your empires ethics, where    you can then march in and take over as the conquering heroes.    This can also backfire, as the new Unrest stat means that    citizens can resist certain policies and even stage an armed    revolt if they are unhappy enough. Your efforts to make    Ziltron-4 great again may end up with people staging a mass    uprising.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Visit link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.pcgamesn.com\/stellaris\/stellaris-utopia-government-rework\" title=\"Government shakeups and political unrest are coming to Stellaris in its Utopia expansion - PCGamesN\">Government shakeups and political unrest are coming to Stellaris in its Utopia expansion - PCGamesN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Continuing their drip feed of information about the new features present in their Utopia expansion, Paradox have revealed some of the changes that are coming to Stellaris political systems. While the thrust of the Utopia expansion and the free Banks update is mainly to do with empire customization and ethics, it would seem odd if government reform was not included in these sweeping changes <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/new-utopia\/government-shakeups-and-political-unrest-are-coming-to-stellaris-in-its-utopia-expansion-pcgamesn\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187819],"tags":[],"class_list":["post-180099","post","type-post","status-publish","format-standard","hentry","category-new-utopia"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180099"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=180099"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/180099\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=180099"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=180099"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=180099"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}