{"id":179864,"date":"2017-02-25T15:22:00","date_gmt":"2017-02-25T20:22:00","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/health-warning-as-immersive-virtual-reality-craze-linked-to-vision-problems-news-com-au\/"},"modified":"2017-02-25T15:22:00","modified_gmt":"2017-02-25T20:22:00","slug":"health-warning-as-immersive-virtual-reality-craze-linked-to-vision-problems-news-com-au","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/health-warning-as-immersive-virtual-reality-craze-linked-to-vision-problems-news-com-au\/","title":{"rendered":"Health warning as immersive virtual reality craze linked to vision problems &#8211; NEWS.com.au"},"content":{"rendered":"<p><p>                Deakin virtual reality experts are using technology                to help medical students become better doctors and                nurses by creating \"real\" medical scenarios. They                were demonstrating the latest technology at the                Geelong Pivot Summit. Video: Elle Richards              <\/p>\n<p>              Ed Hassall has learnt to use his VR headset in short              bursts to avoid eye strain and dizziness. Picture:              Jake Nowakowski            <\/p>\n<p>      OPTOMETRISTS have issued a warning that virtual      reality could be damaging peoples eyes as a new study shows      that Australians are on the cusp of a VR revolution.    <\/p>\n<p>    Bupa Optical senior optometrist Karen Makin said there was    early evidence linking VR headsets to eye problems but there    needed to be more research into long-term use.  <\/p>\n<p>    Theres not been a lot of research done in the field and    thats the concern because it is unknown, he said.  <\/p>\n<p>    Virtual reality is wonderful technology and will play a big    role in our future, but the reality is that we just dont know    yet what the impact it will have on peoples eyes in the long    run.  <\/p>\n<p>    The problem with VR headsets, which have been linked to eye    strain and dry eye problems, relates to what eye specialists    call the convergence-accommodation reflex.  <\/p>\n<p>    In the real world, our eyes converge and focus on the same    point. In the virtual world the eyes focus on the screen which    remains a set distance from the eye but the convergence of    objects changes as they move around the virtual space.  <\/p>\n<p>        Sony PlayStation VR will kick off virtual reality boom, experts    say  <\/p>\n<p>        Googles Daydream virtual reality could literally change the    game  <\/p>\n<p>          Optometrists have called for          more research into the effects of long-term use of VR          headsets. Picture: Jake NowakowskiSource:News Corp Australia        <\/p>\n<p>    If youre looking at a computer screen, or a smartphone, or a    tablet or a book, the eyes are converged so that theyre    meeting at that distance wherever youre holding it from you    and the focus of your eyes is focused at that distance at well,    so theyre in synch, Ms Makin said.  <\/p>\n<p>    But with the virtual reality, the screen is only a short    distance.  <\/p>\n<p>    Makers of virtual reality headsets, including Google, Samsung    and Sony, recommend that people only use them for short periods    of time, taking a 15-minute break every half an hour and that    they are not suitable for children under 12.  <\/p>\n<p>    Ed Hassall, 39, of Ivanhoe, who has been using a Samsung Gear    VR headset for nine months, said he experienced the problems of    eye strain and dizziness the first time he dived into virtual    reality.  <\/p>\n<p>    I remember with my first session, I probably went a bit long    and used it for about 40 or 45 minutes. I felt really dizzy and    a little bit sick, he said.  <\/p>\n<p>    Mr Hassall said the immersive experience of VR made it easy to    forget about taking regular rests but he tried to restrict his    sessions to the recommended time of under 30 minutes to    eliminate the eye strain problems and travel sickness    feelings that can be linked to VR use.  <\/p>\n<p>    The Telsyte Australian Virtual Reality and Augmented Reality    Study 2017 this week shows that 200,000 Australians bought a VR    headset in the last year. By 2021, the report predicts a    quarter of Australian homes will have a VR headset.  <\/p>\n<p>    Ms Mankin said vision problems linked to VR headsets were    likely to become more common as the technology became    mainstream and the content became more immersive.  <\/p>\n<p>    Potentially you just get sucked in and before you know two    hours is gone and youve stared at this thing for all of this    time, Ms Makin said.  <\/p>\n<p>    She said people using VR should come back to the real world    every 30 minutes to rest their eyes.  <\/p>\n<p>    In that break I wouldnt suggest you hop on your smartphone or    tablet, she said. Go for a walk out your backyard and do    something different.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Excerpt from: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.news.com.au\/technology\/gadgets\/wearables\/health-warning-as-immersive-virtual-reality-craze-linked-to-vision-problems\/news-story\/a67849532e82d857be7a3524c91ef11e\" title=\"Health warning as immersive virtual reality craze linked to vision problems - NEWS.com.au\">Health warning as immersive virtual reality craze linked to vision problems - NEWS.com.au<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Deakin virtual reality experts are using technology to help medical students become better doctors and nurses by creating \"real\" medical scenarios.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/health-warning-as-immersive-virtual-reality-craze-linked-to-vision-problems-news-com-au\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-179864","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/179864"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=179864"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/179864\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=179864"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=179864"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=179864"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}