{"id":177799,"date":"2017-02-15T21:21:13","date_gmt":"2017-02-16T02:21:13","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/can-virtual-reality-teach-empathy-slate-magazine\/"},"modified":"2017-02-15T21:21:13","modified_gmt":"2017-02-16T02:21:13","slug":"can-virtual-reality-teach-empathy-slate-magazine","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/can-virtual-reality-teach-empathy-slate-magazine\/","title":{"rendered":"Can Virtual Reality Teach Empathy? &#8211; Slate Magazine"},"content":{"rendered":"<p><p>Teacher      William Parker and a 10th-grade student from Boyd County High      School in Kentucky immerse themselves in One World, Many      Stories: Amman, Jordan.      <\/p>\n<p>        Global Nomads Group      <\/p>\n<p>      In November 2015, middle school students from Westchester      County, New York, found themselves on a windswept field in      South Sudan mingling with a crowd of refugees fleeing civil      war. Suddenly, they heard the deafening roar of low-flying      military cargo planes overhead, followed by large bags of      grain thudding to the ground all around them.    <\/p>\n<p>      The kids were jumping back from those bags dropping at their      feet, recalled Cayne Letizia, the teacher who used immersive      virtual reality to transport his class into this emergency      food drop featured in the       New York Times 360-degree video series about      refugees. Count Letizia among VRs burgeoning fan base in      education, where the spread of       high-quality content and more affordable hardware      (especially Googles $15 Cardboard viewer) give students      myriad ways to briefly inhabit what theyre learningfrom      wandering      the streets of ancient Rome to       touring the International Space Station.    <\/p>\n<p>      So much of the technology our kids use removes empathy.      [Virtual reality] breaks that distance down.    <\/p>\n<p>      Education researchers caution that immersive VR, like any      technology, may be perfect for some kinds of learning and      superfluous, or even counterproductive, for others. Studies      of immersive classroom VR are still scarce. But emerging      evidence suggests that one of VRs biggest strengths is its      ability to tap student emotions, notably empathy and the      can-do confidence known as self-efficacy.    <\/p>\n<p>      The power of VR to stoke empathy is the focus of research at      Stanford Universitys Virtual Human Interaction Lab, led by      communications professor Jeremy Bailenson. In the labs      Empathy      at Scale studies, people who inhabit avatars of a      different race in a virtual world later score lower in tests      of subconscious racial bias, and young people who wear an      elderly avatar are then more inclined to save for retirement.      Charities, including the International Red Cross, have made      VR films to counteract compassion fatigue and boost      donations.    <\/p>\n<p>      Empathy isnt a subject in most schools, and its not an      explicit part of the Common Core standards, noted Letizia, an      English teacher who parlayed the emotional connections of      immersion into reading and writing lessons in the power of      narrative and authorial point of view. Still, he thinks      empathy needs to be taught, especially (and perhaps      ironically) due to how much time we spend interacting      digitally.    <\/p>\n<p>      My students live and die by their phones. They like      somebodys Snapchat and move on. Its so temporary and      removed, he said. So much of the technology our kids use      removes empathy. But in this case, by placing kids in the      moment, [VR] breaks that distance down.    <\/p>\n<p>      Another middle school teacher who dropped his students into      the virtual lives of refugees was Charles Herzog in      Londonderry, Vermont, whose class tried VR in December near      the end of a unit about forced migration. The Google      Cardboard viewers that Herzogs students used were bought by      his partner in the project, the Tarrant Institute for Innovative      Education at the University of Vermont. According to      Tarrants professional development coordinator, Rachel Mark,      empathy education fits into Vermonts required Transferable      Skills, specifically Responsible and Involved Citizenship,      which includes the ability to demonstrate ethical behavior      and the moral courage to sustain it.    <\/p>\n<p>      Marks       blog post about teaching empathy mentions both the      refugee VR video and one about the lives of police in Flint,      Michigan. In other forms of media, people may see conflicts      as black and white, she said. By bringing in the      perspective of human beings living through this, it might      make you, as a fellow human being, reconsider the topic      through someone elses eyes.    <\/p>\n<p>      Thats the idea behind a new VR-based curriculum called      One World, Many Stories by      the nonprofit Global Nomads Group, which produced a series of      360-degree autobiographical videos from the perspective of a      boy in eastern Kentucky; a young man in Amman, Jordan; and a      young black woman in New York City.    <\/p>\n<p>      Last fall, when Daniel Gross, a sixth-grade teacher in Los      Altos, California, heard about One World, Many Voices, he      jumped at the chance to pilot it. We discuss current events      on a weekly basis, said Gross, and inevitably that ends up      with us talking about perspective-taking and empathizing with      others.    <\/p>\n<p>      The four-minute dips into the lives of these young people are      interwoven with paper-and-pencil class activities and      discussions about the mix of individual and communal      identities and the importance of perspective. A post-VR      worksheet, for instance, asks students what preconceived      ideas they had about the people in each video that were      either bolstered or changed after being immersed in their      worlds. Finally, students storyboard the scenes that they      would include in their own 360-degree videos.    <\/p>\n<p>      We have always used technology to help connect young people      who would otherwise not have a way to connect, to promote      global awareness, curiosity, and critical thinking, said      Abigail Finck, the marketing manager for Global Nomads. For      more than a decade, the nonprofit has fostered discussions      between young people from different cultures via webcasts,      and one of thesea 2015 exchange      between teenagers in South Los Angeles and Syrian refugees      living in Amman, Jordanfirst showed the potential of VR      to further Global Nomads mission. Before the two groups met      online, the kids from Los Angeles visited the lab of VR      pioneer Nonny      de la Pea to walk a mile through a simulation of      war-torn Aleppo, Syria.    <\/p>\n<p>      When the students finally did sit for their webchat, along      with translators, the two groups of young people soon felt      comfortable enough with each other that the discussion moved      from the violence afflicting Syria to the food deserts of      the inner-city neighborhood where the Los Angeles students      lived.    <\/p>\n<p>      The refugees asked, Why dont you have a garden?  Finck      recalled.  We dont have a home, but of course we have a      garden, because thats how we survive.  Soon after, the      students from Los Angeles       started a community garden at their school.    <\/p>\n<p>      In addition to sparking connections with others, there is      evidence to suggest that embodying a VR avatar can change a      students self-perception as well.    <\/p>\n<p>      I believe that immersion is very important and powerful,      which is why I started working in it 25 years ago, said      Chris      Dede, a professor of learning technologies at Harvard      Universitys Graduate School of Education who is editing a      book about VR and learning. But VR isnt magic. Its a very      specialized tool.    <\/p>\n<p>      Dedes research focuses on both VR and less-immersive      augmented reality for science learning. On the fully      immersive end of the spectrum, Dede and his team created a VR      science game called EcoMUVE,      in which students are immersed in a pond or forest ecosystem      where they have to solve the mystery of a species collapse.      Studies of EcoMUVE indicate that spending time working as a      scientist in a virtual world may bolster a students      confidence in her ability to be a scientist in the real      world.    <\/p>\n<p>      Were not just interested in what students are learning      intellectually, but also in their degree of engagement and      self-efficacy, so when the going gets tough, they will have      confidence in themselves and keep trying, said Dede. In our      virtual ecosystems, we want to help students believe that      they, too, can be ecosystem scientists.    <\/p>\n<p>      This story was produced by the Hechinger Report, a      nonprofit, independent news organization focused on      inequality and innovation in education. Future Tense      is a collaboration among Arizona State      University, New America,      and Slate.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Excerpt from:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.slate.com\/articles\/technology\/future_tense\/2017\/02\/can_virtual_reality_in_the_classroom_help_teach_empathy.html\" title=\"Can Virtual Reality Teach Empathy? - Slate Magazine\">Can Virtual Reality Teach Empathy? - Slate Magazine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Teacher William Parker and a 10th-grade student from Boyd County High School in Kentucky immerse themselves in One World, Many Stories: Amman, Jordan. Global Nomads Group In November 2015, middle school students from Westchester County, New York, found themselves on a windswept field in South Sudan mingling with a crowd of refugees fleeing civil war <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/can-virtual-reality-teach-empathy-slate-magazine\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-177799","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/177799"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=177799"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/177799\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=177799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=177799"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=177799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}