{"id":177352,"date":"2017-02-14T11:27:07","date_gmt":"2017-02-14T16:27:07","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-is-still-too-isolating-to-be-the-next-big-thing-in-tech-cbc-ca\/"},"modified":"2017-02-14T11:27:07","modified_gmt":"2017-02-14T16:27:07","slug":"virtual-reality-is-still-too-isolating-to-be-the-next-big-thing-in-tech-cbc-ca","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-is-still-too-isolating-to-be-the-next-big-thing-in-tech-cbc-ca\/","title":{"rendered":"Virtual reality is still too isolating to be &#8216;the next big thing&#8217; in tech &#8211; CBC.ca"},"content":{"rendered":"<p><p>    Virtual reality was supposed to be the next big    thing.  <\/p>\n<p>    That was the message the tech industry peddled for years.    But despite all of the hype, consumers just don't seem as    excited as many would have hoped.  <\/p>\n<p>    There are the obvious reasons: the gear is expensive,    headsets are clunky and image quality is still nowhere near    that of movies or console games. But the biggest obstacle to    VR's mainstream adoption is not its tangible limitations, but    rather, the fact that the experiences it affords are isolating    and lonely.  <\/p>\n<p>    Consider this: the most popular tech of the last decade    has been social. Studies show that when we check email    and social media, we actually get a hit of     oxytocin, the same\"cuddle chemical\" that is released    when we embrace, or fall in love. That's what makes it all so    addictive, and why we keep coming back. Yet VR is the opposite:    it excels at novelty, but falls short on human connection. And    that could be the biggest factor in VR's stalled growth.  <\/p>\n<p>    Early in 2016, the research group SuperData estimated    Playstation VR would sell 2.6 million units. A few months ago,    they     revised that figure to just 750,000. At the same time, less    than a year after flooding its locations with Oculus Rift VR    \"pop-up\" stations, electronics giant Best Buy is closing down    almost half of its in-store demos.Workers from multiple    Best Buy pop-ups     told Business Insider that it was common for them to go    days without giving a single demonstration. People just didn't    seem to want to try out the headsets.  <\/p>\n<p>      How does virtual reality      work?1:47    <\/p>\n<p>    That's a huge problem, because casual shoppers can't get    a sense of a VR experience just by walking by. They actually    need the immersive experience, which requires physically    putting on the headset.  <\/p>\n<p>    But that's where the inherently isolating design of VR    headsets becomes apparent. Once you put on the headset, you're    separated from the world around you. And sure, that heightened    level of escapism is one of VR's great attributes. But if    you're by yourself in the middle of Best Buy, putting on a    helmet that blinds you to your surroundings may just be a bit    more vulnerable than most people want to feel when they're out    at the mall.  <\/p>\n<p>    Even at home, where one can fully appreciate VR's    capacity for immersion while in the comfort and safety of your    living room, it's still equally isolating  a far cry from    family movie night or a games night with friends.  <\/p>\n<p>    In a recent column in the LA Times, Dimitri    Williams     noted that,\"If we look at the most popular games of    recent years  'World of Warcraft,' 'League of Legends,'    'Pokmon Go'  they are each a sparkly excuse for playing with    and being around others Without others, we grow bored,    restless, frustrated and sad.\"  <\/p>\n<p>    Some companies are starting to develop social VR spaces,    which are being touted as the \"killer    apps\" that could, finally, bring virtual reality to the    masses. But it's a belated move after years of massive    investments that somehow overlooked the necessity of social    engagement and community experiences.  <\/p>\n<p>    We all want to connect, and the most successful devices,    platforms and networks help us do that. VR might also, soon.    But until it's more social, people will leave the headsets off,    and opt for technology they can enjoy with those around them.      <\/p>\n<p>    This column is part of CBC'sOpinion section.For    more information about this section, please read    thiseditor'sblogandourFAQ.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View original post here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.cbc.ca\/news\/opinion\/vr-isolation-1.3980539\" title=\"Virtual reality is still too isolating to be 'the next big thing' in tech - CBC.ca\">Virtual reality is still too isolating to be 'the next big thing' in tech - CBC.ca<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Virtual reality was supposed to be the next big thing. That was the message the tech industry peddled for years.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-is-still-too-isolating-to-be-the-next-big-thing-in-tech-cbc-ca\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-177352","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/177352"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=177352"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/177352\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=177352"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=177352"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=177352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}