{"id":177309,"date":"2017-02-14T11:12:53","date_gmt":"2017-02-14T16:12:53","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/for-honor-review-in-progress-gamespot\/"},"modified":"2017-02-14T11:12:53","modified_gmt":"2017-02-14T16:12:53","slug":"for-honor-review-in-progress-gamespot","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/for-honor-review-in-progress-gamespot\/","title":{"rendered":"For Honor Review In Progress &#8211; GameSpot"},"content":{"rendered":"<p><p>      Subscribe      for the latest gaming news    <\/p>\n<p>    For Honor,    Ubisoft's weapon-based combat game, has the makings of a brutal    power fantasy. Its bleak, war-torn medieval world is populated    by three of history's most iconic warrior classes: Knights,    Vikings, and Samurai. Due to the focus on multiplayer, my time    playing so far has been brief. The servers have only gone live    recently, which has given me little chance to dive into    everything For Honor has to offer. Fortunately, I've managed to    complete the first of the game's three story mode chapters (in    just under three hours). While there's still a lot more to    play, what I've experienced so far has me excited to dive    deeper into the subtle nuances of For Honor's distinct take on    melee-action.  <\/p>\n<p>    Rather than feel like a full-on single-player experience, For    Honor's story mode comes across more like a tutorial for    multiplayer. Each scenario acts as a means of introducing you    to the game's various mechanics. For example, one stage    presents the rules of the \"capture the point\"-inspired Dominion    multiplayer match, while another acts as a tutorial to    familiarize you with a faction's specific hero class. The    function of story mode has made it an enriching undertaking so    far, despite the hollow characterization of the ongoing    storytelling that attempts to link each of the scenarios    together.  <\/p>\n<p>    While For Honor's story mode is straightforward, there is a    multitude of engaging one-on-one battles to be had, even    against AI. The ruthless combat system is by and large its    standout feature, managing to be both elegant and simple, while    displaying a level of nuance in the restraint it demands. Quick    reflexes are needed to win, but victory also requires steady,    deliberate movements and well-timed attacks. Button mashing    drains your character's stamina, leaving you vulnerable to    attacks. For Honor punishes recklessness, forcing you instead    to follow its more measured pace.  <\/p>\n<p>    The slow speed of combat can easily breed impatience at first,    as it demands you to unpack years worth of habits that    faster-paced melee-action games might have instilled in you.    Coming out on top in a fight is more about patience and your    ability to read a foe than the execution of brute force or    button mashing. Even against an AI-controlled warrior, this    level of patience and skill is paramount. I can only imagine    how this all feels when put into practice against a human    opponent, who also fully understands these tenets.  <\/p>\n<p>    One-on-one battles are fun and challenging for the way they    punish you for thoughtless play. But this heavily contrasts    with fighting For Honor's AI minions, which frequently feel    mundane; defeating them simply requires mindless swinging    rather than the calculated execution of one-on-one combat.    Fighting these \"opponents\" also proves middling due to the    inability to lock onto them directly. More often than not    you'll find yourself swinging your weapon wildly at the air    rather than hitting them.  <\/p>\n<p>    Despite these evident shortcomings, For Honor already has the    workings of a well-made multiplayer fighting game. However, I    still have a lot to learn about the strengths and weaknesses of    each class, and how to exploit them in the heat of battle. So,    for the next few days, I'll be fighting my way through the rest    of its single-player campaign, and facing off against other    combatants online once the servers are populated with more    players.  <\/p>\n<p>    Stay tuned for our full review in the near future, and in the    meantime, check out our For Honor footage and features below.  <\/p>\n<p>      Did you enjoy this article?    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.gamespot.com\/articles\/for-honor-review-in-progress\/1100-6447818\/\" title=\"For Honor Review In Progress - GameSpot\">For Honor Review In Progress - GameSpot<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Subscribe for the latest gaming news For Honor, Ubisoft's weapon-based combat game, has the makings of a brutal power fantasy. Its bleak, war-torn medieval world is populated by three of history's most iconic warrior classes: Knights, Vikings, and Samurai.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/for-honor-review-in-progress-gamespot\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187725],"tags":[],"class_list":["post-177309","post","type-post","status-publish","format-standard","hentry","category-progress"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/177309"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=177309"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/177309\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=177309"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=177309"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=177309"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}