{"id":176529,"date":"2017-02-10T03:15:17","date_gmt":"2017-02-10T08:15:17","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-addiction-threat-prompts-cautious-approach-as-vr-nears-smartphone-like-take-off-abc-online\/"},"modified":"2017-02-10T03:15:17","modified_gmt":"2017-02-10T08:15:17","slug":"virtual-reality-addiction-threat-prompts-cautious-approach-as-vr-nears-smartphone-like-take-off-abc-online","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-addiction-threat-prompts-cautious-approach-as-vr-nears-smartphone-like-take-off-abc-online\/","title":{"rendered":"Virtual Reality addiction threat prompts cautious approach as VR nears &#8216;smartphone-like&#8217; take-off &#8211; ABC Online"},"content":{"rendered":"<p><p>    Updated February 10, 2017    13:28:49  <\/p>\n<p>    The technological world may be on the cusp of a revolution, the    extent of which is predicted to mimic the take-up of the    smartphone in the late 2000s, but some experts have urged    caution as its addictive qualities and long-term effects remain    unknown.  <\/p>\n<p>    Virtual Reality, or VR, has finally become commercially    accessible  a full-immersion kit with motion controllers is    less than $1,000  putting hardware and software tools in the    hands of gamers and independent game developers for the first    time.  <\/p>\n<p>    But it is the appeal of this technology across the broader    population rather than just the gaming community that has    people like Microsoft multimedia and interaction researcher Mar    Gonzalez Franco excited.  <\/p>\n<p>      \"We [the general public] will buy VR devices in shopping      malls the way we buy smartphones today,\" she said.    <\/p>\n<p>    \"I think it will be adopted pretty fast.\"  <\/p>\n<p>    Applications outside gaming will include social media, virtual    lives, movies, news, virtual conference hook-ups, live music    experiences and, of course, pornography.  <\/p>\n<p>    Late last year, Ms Gonzalez Franco reportedly predicted future    VR units would be akin to experiencing powerful hallucinations     once they started including other senses, such as touch.  <\/p>\n<p>    This reporter recently had his first experience with a game    called First Contact, and could not help but notice a mild    sensation of deflation with the real world on exit  a    sensation that lasted about an hour.  <\/p>\n<p>    In the narcotics world this sensation is called the come down    and can lead to repeat usage and, on occasion, addiction or    dependency.  <\/p>\n<p>    Federation University Australia clinical psychology senior    lecturer Vasileios Stavropoulos said research on addictive    internet behaviour was largely inconsistent until 2015 when the    American Psychiatric Association introduced the concept of    internet gaming disorder.  <\/p>\n<p>    Dr Stavropoulos said newly diagnosed cases \"appear to have been    increasing worldwide\" and with the advance of VR technology    that \"definitely\" had addictive potential, \"we should be    cautious\".  <\/p>\n<p>      \"We're not only talking about virtual reality, we're also      talking about virtual personality,\" he said.    <\/p>\n<p>    \"Scientifically, it's what we call the compensatory internet    use hypothesis, which basically suggests that those who are not    fulfilled here in this world, tend to escape in another world    where they might feel more fulfilled.\"  <\/p>\n<p>    He said it was the fact people could experience themselves    differently online, build their ideal selves through an avatar    and emotionally connect with a virtual world that might offer a    better reality than reality, that would attract addiction.  <\/p>\n<p>    Ms Gonzalez Franco said that \"unlike drugs or alcohol, VR    doesn't alter our higher cognitive functions\".  <\/p>\n<p>    She said it would allow people to \"relate to distant life    perspectives\", such as experiencing a different socioeconomic    status in a virtual Second Life-like world, or a different    racial status or gender  the fodder of several science fiction    films.  <\/p>\n<p>    \"VR experiences will be more meaningful than any other previous    medium of experiencing content,\" Ms Gonzalez Franco said.  <\/p>\n<p>    A virtual world launched in 2003 called Second Life allowed    users to create virtual representations of themselves that    interacted with other users, participating in group activities,    trade and building an economy  it even had its own currency    interchangeable with real-world currency.  <\/p>\n<p>    University of South Australia School of Information Technology    and Mathematical Sciences Professor Bruce Thomas said it was    this social aspect, rather than gaming, that primarily drove    Facebook to buy VR developer Oculus Rift.  <\/p>\n<p>    He said VR would give rise to positive applications, such as    allowing isolated people like the elderly to participate in    communal dining with others online.  <\/p>\n<p>      \"And wouldn't it be great if you could share a meal with your      family in some place you holidayed 30 years ago,\" Professor      Thomas said.    <\/p>\n<p>    He said online gambling would cause more harm than VR and said    the same people who were addicted to online gaming would be    addicted to VR.  <\/p>\n<p>    \"I don't think there's anything inherent about VR that makes it    more addictive,\" he said.  <\/p>\n<p>    \"People are already spending a lot of time in front of a    computer.\"  <\/p>\n<p>    Professor Thomas said there had been no studies on the    long-term effects of using VR, but he had some concern about    the conflict it created with eye vergence-accommodation.  <\/p>\n<p>    The human eye has two mechanisms, vergence movement  the    simultaneous movement of both eyes in opposite directions, and    accommodation  the lenses of an eye changing shape to focus on    things at distance and up close.  <\/p>\n<p>    Stereoscopic VR creates a conflict for this mechanism, because    everything is focused at a certain distance despite a stereo    image going into both eyes to give a depth cue.  <\/p>\n<p>    \"In the late 90s we [UniSA] had a monocular display  one of    the first head-mount displays,\" Professor Thomas said.  <\/p>\n<p>    \"Somebody [who tried VR] played for a Norwood baseball team. We    made sure he didn't drive right away, like they told us to, but    when he went to practise that night, he just couldn't hit a    baseball all night.  <\/p>\n<p>    \"It wasn't a permanent effect and it's not proving anything,    but there's something going on.\"  <\/p>\n<p>    Ms Gonzalez Franco pointed to the side effects that some people    experienced from VR as being a detractor from its addictive    qualities.  <\/p>\n<p>    She said that unlike those addicted to TV and other mediums, VR    was self-experiential and people \"will get physically tired, in    the same way that going for a walk gets you tired\".  <\/p>\n<p>      \"And I think this is something very good about VR, so people      will reduce their exposures and spend more time in reality,\"      she said.    <\/p>\n<p>    This factor is certainly true of other users of VR, who told    the ABC that after about an hour of immersion it was common to    feel tired from exertion.  <\/p>\n<p>    Topics: computers-and-technology,    internet-technology,    science-and-technology,    health, adelaide-5000, sa, australia  <\/p>\n<p>    First posted February 10, 2017    06:54:46  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Original post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.abc.net.au\/news\/2017-02-10\/addiction-risks-as-vr-gets-set-to-take-the-market-by-storm\/8252614\" title=\"Virtual Reality addiction threat prompts cautious approach as VR nears 'smartphone-like' take-off - ABC Online\">Virtual Reality addiction threat prompts cautious approach as VR nears 'smartphone-like' take-off - ABC Online<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Updated February 10, 2017 13:28:49 The technological world may be on the cusp of a revolution, the extent of which is predicted to mimic the take-up of the smartphone in the late 2000s, but some experts have urged caution as its addictive qualities and long-term effects remain unknown. Virtual Reality, or VR, has finally become commercially accessible a full-immersion kit with motion controllers is less than $1,000 putting hardware and software tools in the hands of gamers and independent game developers for the first time <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-addiction-threat-prompts-cautious-approach-as-vr-nears-smartphone-like-take-off-abc-online\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-176529","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/176529"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=176529"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/176529\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=176529"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=176529"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=176529"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}