{"id":176248,"date":"2017-02-09T06:13:59","date_gmt":"2017-02-09T11:13:59","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/truehoop-presents-the-washington-wizards-and-virtual-reality-espn\/"},"modified":"2017-02-09T06:13:59","modified_gmt":"2017-02-09T11:13:59","slug":"truehoop-presents-the-washington-wizards-and-virtual-reality-espn","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/truehoop-presents-the-washington-wizards-and-virtual-reality-espn\/","title":{"rendered":"TrueHoop Presents: The Washington Wizards and virtual reality &#8211; ESPN"},"content":{"rendered":"<p><p>    JOHN WALL LOOKS down to discover that the    nice, safe carpeted floor beneath him has disappeared.    Impossibly, he is suddenly swaying on a wooden plank, the width    of a diving board, 30 feet above a rusty pit. His heart races.    Just the slightest wobble could be fatal.  <\/p>\n<p>    Safety is merely 8 feet in front of him, a distance the    stressed Wall chooses to cover on tiptoes. He's about halfway    there when someone nearby gives him an instruction: \"Turn and    step off the plank.\" Wall shakes his head. He won't do it.  <\/p>\n<p>    After telling himself over and over that this can't possibly be    real, he finally turns to his right, steps off the plank and    plunges into the abyss below.  <\/p>\n<p>    Then Wall peels the black virtual reality headset off of his    face, relieved to rejoin the safety of the physical world as we    know it.  <\/p>\n<p>    Welcome to the bleeding edge of the NBA's 30-team wrestling    match to find a competitive edge, where a hot new frontier is    the use of virtual reality to get into the heads of NBA players    as never before.  <\/p>\n<p>    A Stanford study found that sawing down a virtual tree can    cause people to use 20 percent less paper in real life. Another    study found that football players improved decision-making by    as much as 30 percent and sliced almost a full second off their    decision time after they used virtual reality to simulate    defensive coverages.  <\/p>\n<p>    Can it apply to basketball? The Wizards intend to be at the    forefront of finding out.  <\/p>\n<p>    \"I really thought I was gonna die,\" says Wall, who was coaxed    into trying virtual reality largely after hearing that Tony    Romo, of Wall's beloved Dallas Cowboys, is a fan. \"This, is    going to be great for the NBA.\"  <\/p>\n<p>    STANDING IN BURNT-GREEN khakis and a gray    half-zip sweater just outside the Washington Wizards' locker    room, majority owner Ted Leonsis shakes the hand of 76-year-old    former coach and player Kevin Loughery, dressed in a pressed    navy suit for Bullets Night at the Verizon Center, a salute to    the team's past. Leonsis can't stop talking about the future,    specifically the virtual reality company he invested in two    years ago, STRIVR, which originated in the halls of Stanford    University with a bent toward the sports world.  <\/p>\n<p>    Read more stories from TrueHoop's    feature series  <\/p>\n<p>    TrueHoop Presents:         The DeMarcus Cousins conundrum         Parsons, Cuban and the bromance         Tyler Johnson and the big bag of $$$     Golden    State's Draymond problem         Ref Bill Kennedy's time to shine         Pop's long route to Team USA         The lesson of Tim Duncan's career         Why NBA bigs struggle from the line     The    NBA's scheduling problem         Sam Hinkie finally speaks         LeBron, Wade friendship divides NBA     How    Nike lost Curry to Under Armour  <\/p>\n<p>    \"We should get him in virtual reality,\" Leonsis jokes    of the white-haired Loughery, who seems to have only a vague    understanding of what the heck Leonsis is talking about.  <\/p>\n<p>    Loughery offers a conciliatory chuckle and, before long, heads    for his seat. Leonsis presses on, explaining that his Wizards    may have won just two of their first 10 games, but they won't    lose this race: \"It obviously hasn't shown in our record, but    we want to be on the ground floor of this.\"  <\/p>\n<p>    Leonsis brings up the Socratic method and other traditional    avenues of idea creation and cognitive learning. He explains    that virtual reality is just another tool to deposit    information into the brain.  <\/p>\n<p>    Wall can tell you: The difference with VR is that it is    immersive. Coaches will tell you it's like pulling    teeth to keep the attention of a roster for an entire film    session. What if they could go over plays, study shooting    drills and hammer out defensive rotations without players'    thoughts wandering to Instagram feeds?  <\/p>\n<p>    An early benefit has come from players noticing things they    used to miss on laptops -- especially hitches in their shot    mechanics.  <\/p>\n<p>    \"I really saw a difference in my jump shot and free throws,\"    says 20-year-old wing Kelly Oubre, who grew up playing \"Call of    Duty\" and is used to wearing a headset. \"I could see my    mechanics, what I needed to do right.\" Oubre's true shooting    percentage is up this year, from 50.7 to 53.4.  <\/p>\n<p>    ACCEPTANCE, OF COURSE, is the challenge.    Deploying virtual reality means developing new habits, and in    that department the Wizards are at something of a disadvantage.    The NFL's Dallas Cowboys and New England Patriots have VR labs    built into their facilities. The Wizards, meanwhile, have just    one headset to share, and it's not for everyone.  <\/p>\n<p>      \"It can really screw your mind up. I started bending down,      trying not to fall and stuff. I was in the room, trying to      figure out, like, 'What is going on?'\"    <\/p>\n<p>      Marcin Gortat    <\/p>\n<p>    When Marcin Gortat -- a 32-year-old 7-footer with a giant    goblin tattoo on his left arm -- tried what's commonly referred    to as \"the plank,\" he went into a panic, getting on all fours    to grab the board.  <\/p>\n<p>    \"It can really screw your mind up,\" Gortat says. \"I started    bending down, trying not to fall and stuff. I was in the room,    trying to figure out, like, 'What is going on?'\"  <\/p>\n<p>    Gortat is still trying to decide whether he hates virtual    reality or loves it.  <\/p>\n<p>    \"Oh man, it's amazing,\" Gortat says. \"I think it can be    successful, but for me, as a 10-year veteran, it's not going to    change anything right now. It's the new tool of the century.\"  <\/p>\n<p>    Wall isn't one of the team's heavy users, but he sees the    benefit. \"Oh, it's helpful now,\" Wall says. \"I could see a lot    of NBA teams starting to use it. I think it's helping so many    different ways -- ballhandling, shooting, moving.\"  <\/p>\n<p>    WIZARDS HEAD COACH Scott Brooks is a big    believer in the power of visualization and VR. Brooks says he    stood 4-foot-11 when he joined the East Union High School    basketball team in Manteca, California. Not ideal for someone    who had NBA dreams. Though he grew a foot by the time he    graduated from high school, Brooks never topped the 6-foot    mark.  <\/p>\n<p>    Still, he could shoot with the best of 'em. By his senior year    at UC-Irvine, Brooks shot 42 percent from beyond the arc and 85    percent from the charity stripe. Brooks owes much of his    shooting success to a homework assignment given to him by Bill    Stricker, his high school coach.  <\/p>\n<p>    The task? Train his brain every night before bed. Don't count    sheep. Count swishes.  <\/p>\n<p>    \"Visualizing is so huge,\" Brooks says. \"My high school coach    taught me that a long time ago. I used to visualize making free    throws every night.\"  <\/p>\n<p>    At first, young Scott was skeptical of the concept of mental    imagery. Really, this was going to be the trick? But then the    coach told him a story, a tale that Brooks loves to retell to    this day.  <\/p>\n<p>    It's about a prisoner of war in Vietnam who was locked in    solitary confinement for years. To pass the time, he came up    with the idea of playing a round of golf every day in his mind.    He had never swung a golf club in his life, but he knew it was    something that could keep his mind busy for four or five hours    at a time. One day, he got rescued and decided to go play his    first real round of golf.  <\/p>\n<p>    \"And he shot 2 over,\" Brooks says.  <\/p>\n<p>    Really?  <\/p>\n<p>    \"Yes,\" Brooks says, with his eyes stretching from ear to ear.    \"My high school coach told me this 30 years ago, and I've heard    that story so many times.\"  <\/p>\n<p>    A quick internet search reveals that the tale first appeared in    a book in 1975 and later popped up in \"A 2nd Helping of Chicken    Soup for the Soul.\" It's one of the most retold inspirational    stories out there.  <\/p>\n<p>    The only thing? Alas, in virtual reality, it's hard to know    what's real. After a long dig into the story's origins,    Snopes.com concludes the following about a man coincidentally    named James Nesmeth (not James Naismith):  <\/p>\n<p>    \"Although many current versions of this legend identify one    'Major James Nesmeth' as the Vietnam POW whose playing golf in    his mind translated to his becoming a far improved linkster    once he was back home, we have been unable to verify that    anyone of that name served in Vietnam, was held as a POW, was    released from captivity, or achieved notable results on the    links after returning to the U.S.\"  <\/p>\n<p>    Brooks went on to play 10 years in the NBA, and he currently    ranks top-100 in career free throw percentage, making 85    percent (564-of-664) in the pros. In this case, maybe    visualizing the truth is more important than the actual truth.  <\/p>\n<p>    THE COACHING STAFF of the Wizards works with    the team's analytics gurus, Brett Greenberg and Ben Eidelberg,    to figure out the most impactful experiences that can help    players improve their games.  <\/p>\n<p>    They have been focusing most of their attention on Ian Mahinmi,    who has been wearing the headset so much he's worried he might    short-circuit it.  <\/p>\n<p>    \"I don't want to sweat all over it!\" he shouts, holding the VR    headset in the air inside the Wizards' practice gym.  <\/p>\n<p>    Mahinmi was the poster boy of last summer's free-agency bonanza    before Miami's modestly toothed reserve, Tyler Johnson, stole    that label. After eight seasons in the NBA, and only one as a    full-time starter, Mahinmi received a four-year, $64 million    contract from Washington to fill a bench role. Combine    Mahinmi's age (he just turned 30) with the fact that he's fresh    off of a monster deal, it doesn't seem that he would be the    most likely candidate to be a VR guinea pig.  <\/p>\n<p>    It turns out that a knee injury and a free throw affliction    made him a perfect test case. Mahinmi's career free throw    percentage is just under 60 percent, including a recent season    in which he shot just 30.4 percent.  <\/p>\n<p>      \"It's more like building muscle memory, but for your brain.      Kind of like, OK, if you see it, your brain is going to      register it. And then, when you shoot live, you're going to      think about it and see yourself shooting and making. You know      you can do it.\"    <\/p>\n<p>      Ian Mahinmi    <\/p>\n<p>    Two weeks ahead of the 2016-17 season, Mahinmi underwent    surgery to repair a partially torn meniscus in his left knee.  <\/p>\n<p>    Over the next several weeks, the Wizards put together a rehab    program with two key objectives: minimize excessive time on his    feet and, secondly, get him to work on his free throws so they    can remove him from the Hack-a-Shaq list.  <\/p>\n<p>    To build up his confidence as a shooter, the Wizards used a    360-degree camera to film him making free throws. Then they    played the makes on repeat so he could watch himself making    free throws over and over in the first-person perspective.    Before his daily shooting drills, he put on the VR headset and    underwent a session to prime his brain with success -- his own    success. Seeing is believing.  <\/p>\n<p>    \"It's more like building muscle memory, but for your brain,\"    Mahinmi says. \"Kind of like, OK, if you see it, your brain is    going to register it. And then, when you shoot live, you're    going to think about it and see yourself shooting and making.    You know you can do it.\"  <\/p>\n<p>    Hours after finishing his morning workout, Mahinmi is back on    the floor, this time on the game court just before tipoff. As    rainbow-clad analyst Walt Frazier does a pregame MSG hit a few    feet away, Mahinmi walks to the basket stanchion and puts on    the headset so he can watch himself make free throws. Next to    Mahinmi stands Eidelberg, who is watching Mahinmi's perspective    on a MacBook Pro. That way, Eidelberg and Wizards assistant    coach David Adkins can see exactly what Mahinmi is focusing on.    It's at this moment that a handful of nearby fans take out    their phones to snap a photo of this bizarre scene.  <\/p>\n<p>    \"What are you seeing, Ian?\" shouts Adkins. \"See your hands?    Keep them up. Keep the follow-through up.\"  <\/p>\n<p>    Mahinmi is talking his way through it. Make after make. After    eight minutes in VR, Mahinmi takes off the goggles and walks to    the free throw line. He starts shooting free throws. Swish.  <\/p>\n<p>    Adkins walks over with a grin and relays Mahinmi's success    rate.  <\/p>\n<p>    Sixty-five out of 70.  <\/p>\n<p>    \"There's a bunch of stuff I didn't realize I was doing,\"    Mahinmi says. \"My hands, sometimes after I make a few of them,    they drop. My body is shifting sometimes. There's a bunch of    stuff that I notice now that I didn't before.\"  <\/p>\n<p>    After a series of light jumpers, Adkins tells Mahinmi that he's    good, the workout is done. Time for regular treatment on his    real knee.  <\/p>\n<p>    LIKE MANY HYPED tech revolutions, the VR    bonanza hasn't taken off yet. While the short term has seen    intriguing signs in beleaguered Detroit Pistons big man Andre    Drummond (sporting a career-high 43.8 percent from the free    throw line this season after incorporating virtual reality into    his training), the long term is riddled with potential.  <\/p>\n<p>    Consider that STRIVR is developing a \"hangover experience\" to    demonstrate to NBA players what it's like to play basketball    with slower reaction times as a result of a long night of    drinking and a lack of sleep. There is talk of creating    experiences that allow injured players to feel as if they're on    the court while their teammates sweat out road games.  <\/p>\n<p>    What is the value of helping people feel closer together and    more empathetic? Jeremy Bailenson, founding director of    Stanford University's Virtual Human Interaction Lab, created    \"the plank\" and other scenarios not just for basketball players    but for all people. He's a co-founder of STRIVR and works with    companies such as Google, Facebook and Samsung. He says the    most interesting development in VR may be diversity training to    reduce bias.  <\/p>\n<p>    The \"Walk a Mile in Digital Shoes experience\" is one in which    the subjects see an avatar version of themselves in a virtual    mirror, and then the avatar changes between races, ages and    genders to feel what it's like to be the target of racist,    sexist or ageist remarks. Consider an older white male who    swaps bodies with a young African-American man. (Roger Goodell    tried out the empathy training at Stanford last summer).  <\/p>\n<p>    Bailenson says that within four minutes of being in someone    else's avatar, the brain undergoes a \"body transfer\" in which    it fully believes it is that person. Once racial discrimination    is inflicted to your avatar, you feel that it's happening to    you. Studies show that the empathy felt in that experience can    last long after you take the goggles off.  <\/p>\n<p>    \"This is what virtual reality is all about,\" Bailenson says.    \"Changing human behavior for the better.\"  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.espn.com\/nba\/story\/_\/page\/presents5\/washington-wizards-virtual-reality\" title=\"TrueHoop Presents: The Washington Wizards and virtual reality - ESPN\">TrueHoop Presents: The Washington Wizards and virtual reality - ESPN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> JOHN WALL LOOKS down to discover that the nice, safe carpeted floor beneath him has disappeared. Impossibly, he is suddenly swaying on a wooden plank, the width of a diving board, 30 feet above a rusty pit. His heart races.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/truehoop-presents-the-washington-wizards-and-virtual-reality-espn\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-176248","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/176248"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=176248"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/176248\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=176248"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=176248"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=176248"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}