{"id":176010,"date":"2017-02-07T22:23:26","date_gmt":"2017-02-08T03:23:26","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/europes-virtual-reality-sector-has-grown-to-nearly-300-companies-venturebeat\/"},"modified":"2017-02-07T22:23:26","modified_gmt":"2017-02-08T03:23:26","slug":"europes-virtual-reality-sector-has-grown-to-nearly-300-companies-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/europes-virtual-reality-sector-has-grown-to-nearly-300-companies-venturebeat\/","title":{"rendered":"Europe&#8217;s virtual reality sector has grown to nearly 300 companies &#8211; VentureBeat"},"content":{"rendered":"<p><p>    Europes booming virtual reality ecosystem now consists of    nearly 300companies, according to the first European    Virtual Reality landscape released by The Venture Reality Fund and    Frances LucidWeb.  <\/p>\n<p>    Silicon Valley-based venture firm The Venture Reality Fund    tracks investments in the augmented reality and VR markets, but    most of the action in the past has focused on U.S. companies.    But now the VR Fund has created its first graphic showing the    regions growth in the VR ecosystem, its increased investment,    and its growing international impact.  <\/p>\n<p>    The European VR landscape is based on extensive research and    information gatheredduring meetings and calls with    regional VR ambassadors across Europe. Close to 300    VRstartups were identified and reviewed, of which 116    were selected to be part of the firstrelease of the VR    Landscape Europe.  <\/p>\n<p>    We chose to partner with LucidWeb as they have a strong    database of top VR startups inEurope and valuable    familiarity with the European ecosystem, says Tipatat    Chennavasin, cofounder and general partner at The Venture    Reality Fund, in a statement. These landscapes are a    visualrepresentation of our commitment to education and    growth of the industry.  <\/p>\n<p>    The research shows that games are the most competitive space,    with well-fundedcompanies including CCP Games (Iceland),    nDreams (United Kingdom), ResolutionGames (Sweden), and    Solfar Studios (Iceland).  <\/p>\n<p>    And user input technology  focused on interactions in VR by    brain (BCI), body, eye, feet, and hand  has many premium    players, such as the Swiss-based company MindMazethat    raised $100 million, the largest amount raised in one round by    any European VRcompany.  <\/p>\n<p>    Companies are also creating 360-degree VR capture hardware and    software, with two French companies,VideoStitch and    Giroptic, at the forefront.  <\/p>\n<p>    Beyond games, the enterprise is gaining traction, with real    estate VR generating significant additionalrevenue for    online agencies across Europe. SwedensDiakrit and    Dutch-basedTheConstruct are two companies leading the    charge.  <\/p>\n<p>    French companiesHomido andMindMaze and    Swedish-based Starbreeze arethe most advanced hardware    companies developing a mobile Head Mounted Display(HMD)    or tethered HMD.  <\/p>\n<p>    Companies in VR post-production are developing 3D tools, and    leadingAmerican software companies have acquired several    of these startups over the past two years: Googleacquired    Irish Thrive Audio, Facebook acquired Scotland-based Two Big    Ears, andSnapchat acquired London-based Seen\/Obvious    Engineering.  <\/p>\n<p>    Health care and fitness companies are utilizing VR for medical    training, mentaltreatments (anxiety, Aspergers    syndrome), and physical rehabilitation. Spain-based Psious and    Amsterdam-based MDlinking are two companies to watch in    thiscategory.  <\/p>\n<p>    More than half of the companies included in the landscape are    based in the U.K., France, Germany, and Sweden. Overall, France    is taking the lead in VR in continental Europe.  <\/p>\n<p>    The VR industry is booming and not just in the U.S. or Asia.    The old continent has known aslower start, but definitely    got up to speed during the past two years, says Leen Segers,    cofounder and CEO at LucidWeb, in a statement. The VR gaming    segment remains the most competitivespace but is surely    challenged by a large number of companies focusing on user    input or 3Dtools. We feel very excited for the future as    we see local and international investors areclearly    investing in these segments, too.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read this article: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/venturebeat.com\/2017\/02\/07\/europes-virtual-reality-sector-has-grown-to-nearly-300-companies\/\" title=\"Europe's virtual reality sector has grown to nearly 300 companies - VentureBeat\">Europe's virtual reality sector has grown to nearly 300 companies - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Europes booming virtual reality ecosystem now consists of nearly 300companies, according to the first European Virtual Reality landscape released by The Venture Reality Fund and Frances LucidWeb. Silicon Valley-based venture firm The Venture Reality Fund tracks investments in the augmented reality and VR markets, but most of the action in the past has focused on U.S. companies <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/europes-virtual-reality-sector-has-grown-to-nearly-300-companies-venturebeat\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-176010","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/176010"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=176010"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/176010\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=176010"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=176010"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=176010"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}