{"id":175828,"date":"2017-02-07T08:31:42","date_gmt":"2017-02-07T13:31:42","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/towerfall-ascension-review-trueachievements\/"},"modified":"2017-02-07T08:31:42","modified_gmt":"2017-02-07T13:31:42","slug":"towerfall-ascension-review-trueachievements","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ascension\/towerfall-ascension-review-trueachievements\/","title":{"rendered":"TowerFall Ascension Review &#8211; TrueAchievements"},"content":{"rendered":"<p><p>If you're feeling nostalgic for local multiplayer and couch  co-op, you may want to turn your attention to the indie  development scene. Besides the critical and commercial success of  madcap kitchen simulator Overcooked,  a lot of recent ID@Xbox titles have been combining their retro  inspired visuals and gameplay with that good old fashioned  ability for your friends to pick up a second controller and hop  straight into the action. TowerFall  Ascension is one of the latest games to play into this  nostalgia. Conceptually, this could have been made in 1994. Its  successes and frustrations will be familiar to anyone who has  dusted off their old consoles with friends and tried to relive a  time when games were simple, chaotic fun.  Even from the main menu, there is no doubt that TowerFall  has a multiplayer focus. Although it's possible to play the  limited campaign mode solo, even the button you press is called  'Co-Op', making you feel like a bit of a loser for playing it on  your own. The campaign consists of eight initial levels, plus  four bonus levels that are unlocked by meeting obscure  requirements. Each level is a static map of various platforms.  The maps wrap around, so if you drop through a gap in the floor  then you'll appear in the ceiling, and exiting left brings you  out on the right; it's a very basic setup. In the campaign,  you'll face up to eight waves of various sprite-based monsters.  Some fly and some walk, while some shoot arrows or lasers. All  are classic platforming archetypes and while it's not very  inspiring to look at, you'll at least feel like you're on  familiar ground. The real challenge is keeping out of the way.  One touch from an enemy or projectile and you lose one of your  five precious lives.  <\/p>\n<p>    With enemies continually spawning and falling through the    wrap-around edges, you'll want to take them out quickly so that    you aren't swarmed. Your primary weapon is a bow and three    arrows, which you'll have to retrieve from the map or a dead    enemy after shooting. Such a scarcity of ammo seems unfairly    balanced in the enemy's favour, given that there are so many of    them, but that balance quickly swings too far the other way    when you realise two key tactics. Firstly, you can stomp on    enemies like a traditional platformer, negating any danger from    enemies without projectiles. The other option is to use the    dash. Not only are you protected from damage while dashing, you    will also catch any enemy projectile in the path of your dash.    It completely changes the game. In the campaign you'll also    notice that the spawn locations and types are static, meaning    that you can memorise the wave, take out the more significant    enemies before they become a problem and simply stomp on    everything else.  <\/p>\n<p>    The other single player mode is Trials, hidden away in the    corner of the main menu, and its the least entertaining mode in    the game. Instead of spawning enemies, you just have a series    of target dummies to try and hit as quickly as possible,    turning the game into a typical trajectory based puzzle you've    played a million times over on your smartphone. The diamond    medal times aren't impossible but they are punishing. There's    simply not enough entertainment value in the Trials mode to put    yourself through the frustration.  <\/p>\n<p>    Power-up chests will continually spawn, turning the action into    a race to claim the prize. This might be a shield, a pair of    wings, additional arrows or special arrows such as a Bomb or    Laser. There's a decent amount of customisation available here    too. Beyond setting the score target, you can limit which maps    you play, what kind of power-ups will appear and how arrows    will react in the environment. It's all cleverly balanced to    favour lightning-fast rounds where one mistake can cost you the    match, reminding me of Wand    Wars or even Super Smash Bros. in its frenetic    turning of the tables with every action. It's just unfortunate    that TowerFall lacks the same level of charm and    character.  <\/p>\n<p>    The audiovisual design is quite charming if you like retro    pixel art, with dynamic lighting giving a little flavour to the    level design. Each arena has its own art style and theme tune    and it's quite immersive. The soundtrack will get stuck in your    head if you spend a good amount of time in the game, but it's a    great homage to some classic 8-bit scores so you won't mind too    much. There's certainly nothing here that offends the eyes or    ears, but given the huge proportion of ID@Xbox titles already    pumping out pixel art and 8-bit tunes, TowerFall fails    to stand out from the crowd.  <\/p>\n<p>        Positives      <\/p>\n<p>        Negatives      <\/p>\n<p>        Ethics Statement      <\/p>\n<p>        The reviewer spent five hours shooting blobs with arrows,        earning nine of the game's 17 achievements. An Xbox One        digital copy of the game was provided by the ID@Xbox team        for the purposes of this review.      <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Excerpt from:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.trueachievements.com\/n26533\/towerfall-ascension-review\" title=\"TowerFall Ascension Review - TrueAchievements\">TowerFall Ascension Review - TrueAchievements<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> If you're feeling nostalgic for local multiplayer and couch co-op, you may want to turn your attention to the indie development scene. Besides the critical and commercial success of madcap kitchen simulator Overcooked, a lot of recent ID@Xbox titles have been combining their retro inspired visuals and gameplay with that good old fashioned ability for your friends to pick up a second controller and hop straight into the action. TowerFall Ascension is one of the latest games to play into this nostalgia.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ascension\/towerfall-ascension-review-trueachievements\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187766],"tags":[],"class_list":["post-175828","post","type-post","status-publish","format-standard","hentry","category-ascension"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/175828"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=175828"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/175828\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=175828"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=175828"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=175828"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}