{"id":175740,"date":"2017-02-07T08:06:55","date_gmt":"2017-02-07T13:06:55","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/nioh-review-in-progress-fromsoftwares-formula-evolved-shacknews\/"},"modified":"2017-02-07T08:06:55","modified_gmt":"2017-02-07T13:06:55","slug":"nioh-review-in-progress-fromsoftwares-formula-evolved-shacknews","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/nioh-review-in-progress-fromsoftwares-formula-evolved-shacknews\/","title":{"rendered":"Nioh Review-in-Progress: FromSoftware&#8217;s Formula Evolved &#8211; Shacknews"},"content":{"rendered":"<p><p>          Team Ninja's SoulsGaiden-like marries the best of Dark          Souls and Ninja Gaiden with a little Bloodborne stirred          in.        <\/p>\n<p>    In case you missed the memo, FromSoftware is done making Dark    Souls games. Unless studio president Hidetaka Miyazaki changes    his mind, next month's     Ringed City DLC is not only Dark Souls 3's final expansion,    it's the last piece of Dark Souls content ever.  <\/p>\n<p>    Rather than leave that bloodstain to dry, Nioh pays homage to    FromSoftware's modern classic while driving the genre forward    at breakneck speed.  <\/p>\n<p>    Developed by Team Ninja, Nioh evokes Ninja Gaiden and Dark    Souls with a little Bloodborne thrown in for good measure. The    basics will be familiar to anyone who's at least dabbled in a    Souls game. You'll creep through dozens of areas painted in    shades of grim and bleak, fighting enemies using a bevy of    weapons, resting at shrines that both heal you and reset    enemies and traps, spending amrita instead of souls to upgrade    attributes.  <\/p>\n<p>    Instead of playing it safe and conforming to a winning    pedigree, Nioh builds on FromSoftware's ideas by injecting them    with the raw speed of its 3D Ninja Gaiden series. Every weapon    has a light and heavy attack, but your character can switch    between low, mid, and high styles on the fly, effectively    giving you six basic strikes.  <\/p>\n<p>    Besides amrita, you earn skill points that you can spend on    skills unique to each weapon class. Specializing in kusarigama    (a wicked sickle-and-chain combo) afforded me access to skills    like a kick that drains enemy stamina, a flurry of strikes that    chews through life meters, and a throat slice that deals    massive damage to winded enemies who neglected their stamina.  <\/p>\n<p>    Minding your stamina, known as ki, is paramount in Nioh, but    Team Ninja put a twist on the mechanic. Every time you finish    an attack, you'll notice a blue glow surrounding your    character. Tap R1 at the right time and you'll recoup all the    ki you expended in a flash. Performing a ki pulse is    reminiscent of getting hit in Bloodborne and being able to    reclaim lost hit points by counterattacking quickly, but you    always regain at least a smidgeon of ki even if your timing is    off, so you won't feel punished if you prefer defense over    aggression.  <\/p>\n<p>    Ki regeneration has the added benefit of dispelling portals of    dark energy that spring up around certain enemies and bosses.    You can fight in those pools, but you'll regenerate ki at a    snail's pace while inside them, and the rate of regeneration    usually means the difference between success and respawning at    the nearest shrine.  <\/p>\n<p>    All of this boils down to layered and rewarding combat. You're    never hurting for ways to dispatch enemies, and the staggering    amount of options at your fingertips encourages you to switch    styles and strategies depending on who or what you're fighting.  <\/p>\n<p>    You almost have to. Dark Souls let you get away with picking    off enemies one at a time while their buddies stood gaping at    the growing pile of corpses lying at their feet. Nioh's mobs    know when their friends are dying. Sniping with your bow or    rifle gives you enough time to kill one, maybe two before the    rest of the pack is on their feet and stampeding toward you.  <\/p>\n<p>    Nioh's two biggest departures from Dark Souls lie in how you    explore its world and digest its story. Instead of reporting    back to a hub after killing bosses or exploring vast and    interconnected environments, Team Ninja went with more    traditional levels. The notion of selecting missions at a map    screen may seem jarring to players accustomed to world design    that communicates story, but every individual level of Nioh    I've played has been deftly interwoven and dense with nooks,    crannies, and side routes.  <\/p>\n<p>    I was surprised by how much I appreciated having a minimap as I    played. The map itself is bare bones; it exists only to point    you toward your main objective. You can ignore the marker and    explore at your leisure; when you're ready to move forward,    you'll know which way to go.  <\/p>\n<p>    Instead of creating your own character and customizing every    pixel down to the shape of your eyebrows, you play as a    characterWilliam, who's based on a real samurai of the same    name, minus all the supernatural elements. And get this:    William talks. Cutscenes are sparsely used to move things    along, but I was able to skip them without missing any gameplay    beats, yet engaging enough that players interested in a more    traditional narrative will enjoy them.  <\/p>\n<p>    To call Nioh a copycat would be doing it a disservice. Combat    is tight and layered with options, levels are gorgeously    rendered and ooze atmosphere, and the story is entertaining    enough to keep me interested yet can still be set aside when    I'm more interested in perfecting my ki pulses.  <\/p>\n<p>    If, like me, you've sunk thousands of hours into Souls games    and were concerned that the genre would dry up after Dark Souls    3's conclusion, you owe it to yourself to immerse yourself in    Nioh's samurai-fantasy world.  <\/p>\n<p>    This review-in-progress is based on a PlayStation 4 disc    provided by the publisher. Nioh will be available exclusively    for PlayStation 4 for $59.99 on February 7. Refer to the    Shacknews Nioh guide hub for tips on solving levels    and honing your skills in combat.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.shacknews.com\/article\/98937\/nioh-review-in-progress-fromsoftwares-formula-evolved\" title=\"Nioh Review-in-Progress: FromSoftware's Formula Evolved - Shacknews\">Nioh Review-in-Progress: FromSoftware's Formula Evolved - Shacknews<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Team Ninja's SoulsGaiden-like marries the best of Dark Souls and Ninja Gaiden with a little Bloodborne stirred in. In case you missed the memo, FromSoftware is done making Dark Souls games.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/nioh-review-in-progress-fromsoftwares-formula-evolved-shacknews\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187725],"tags":[],"class_list":["post-175740","post","type-post","status-publish","format-standard","hentry","category-progress"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/175740"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=175740"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/175740\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=175740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=175740"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=175740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}