{"id":175467,"date":"2017-02-06T15:22:39","date_gmt":"2017-02-06T20:22:39","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/how-virtual-reality-can-enhance-customer-engagement-rocks-digital-blog\/"},"modified":"2017-02-06T15:22:39","modified_gmt":"2017-02-06T20:22:39","slug":"how-virtual-reality-can-enhance-customer-engagement-rocks-digital-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-virtual-reality-can-enhance-customer-engagement-rocks-digital-blog\/","title":{"rendered":"How Virtual Reality Can Enhance Customer Engagement &#8211; Rocks Digital (blog)"},"content":{"rendered":"<p><p>    Customer engagement is    defined as the customers emotional or psychological attachment    to a brand, product, or company. Customer engagement is    vital for businesses as it drives sales and growth, and we will    examine virtual reality as a new component of customer    engagement.  <\/p>\n<p>    Customer purchasing decisions are influenced by emotional    factors. Behavioral economics has shown that rational    decision-making accounts for approximately one-third of    peoples decisions and behavior. Feelings influence engagement    and engagement boosts sales, as engaged customers buy 90% more    frequently and spend 60% more per transaction.  <\/p>\n<p>    Being emotionally-driven, truly effective    customer engagement implies an ongoing interaction between    the company and its customers. Interaction is what allows    people to develop feelings towards others and towards a brand.    Customers are engaged when they get personalized purchasing    experiences. This means individually tailored brand    experiences, efficient interaction with company    representatives, and fast customer services.  <\/p>\n<p>    Social media and the direct interactions via social networks    between companies and customers, as well as live chat widgets    that have lately proliferated on company websites, have clearly    shown the importance of the social component and of the    company-to-customer interaction in engaging customers.  <\/p>\n<p>    The New Frontier of Customer Engagement:    Virtual Reality  <\/p>\n<p>    Virtual reality is becoming the next frontier in customer    engagement. Enterprise VR is emerging as the branch of VR that    allows customers to better interact with products and brands    and get the efficient and personalized experience that they are    desperately looking for. But if we take a closer look at the VR    landscape, there is more: Social VR for the Enterprise.  <\/p>\n<p>    Social VR for the Enterprise as the New    Engagement Platform  <\/p>\n<p>    Social VR for the Enterprise is a unique and novel concept that    combines the benefits of Enterprise VR with the power of the    real-life interaction, typical of gaming and Social VR. Social    VR is the ability for people to interact with each other in a    virtual reality space, while Enterprise VR empowers customers    to interact with products and content in virtual reality and    preview in 3D, touch, flip, and customize the products they are    interested in.  <\/p>\n<p>    It is easy to see how these two powerful elements  combined to    form the notion of Social VR for the Enterprise will be    the key to incredible engagement in the near future.  <\/p>\n<p>    Interacting and talking with other like-minded people and    company representatives in a branded VR environment is a    completely new experience. All the other previous and current    methods of communication, from telephone to conference calls,    emails, and live chat widgets are heavily technology-mediated.    Being technology-mediated means that the presence of technology    is always perceived: you know that technology is there all the    time. This creates an involuntary barrier between you and the    other speaker that cannot be overcome with any traditional    communication method.  <\/p>\n<p>    Social VR Can Replicate Physical    Presence  <\/p>\n<p>    Even when you are talking to someone via webcam, which is the    closest surrogate of presence available thus far, you are    always aware of the technology layer that is present between    the two of you, that constantly reminds you that you are in    separate and distant locations talking through a flat screen.    This creates a distancing effect as technology never goes away,    it never becomes invisible. Youll never really feel you are    there with someone, sharing the same space and experience.  <\/p>\n<p>    Social VR, instead, replicates physical presence. And presence    means that the technology finally disappears. As you engage    with someone in a shared VR environment, with avatars that    replicate the body presence and move around in the same space    as you, allowing you to see and share what the others are doing    in the same space, with positional audio that replicates the    same patterns of physical communication, your brain starts    forgetting about the technology behind all that. Being    immersed, your brain feels like you really are sharing the    experience with others. And technology is no longer there    because your brain does not perceive it any longer. In Social    VR environments, there is no more distance between people.  <\/p>\n<p>    The best technology is invisible is a fundamental concept for    all user experience designers, usability, and UX\/UI experts.    Finally, Social VR is here to allow people to interact in a new    way that is perceived as non-technology mediated. This makes VR    a better-suited technology for interaction. Because interaction    is so important for businesses, the notion of Social VR for the    Enterprise takes interaction a step further as it allows    combining interaction with a personalized brand and interactive    product experiences. Customers can thus relate to the brand,    enjoy it, talk to company representatives, and to the entire    community in a shared and trusted environment. This drives    higher engagement  which is the ultimate goal of businesses    across the globe  and is a major factor for competitive    advantage, growth and success.  <\/p>\n<p>    Has your business tried Virtual Reality marketing    yet? Tell us how it went!  <\/p>\n<p>        Martina Ori, PhD is VP Marketing at HyperfairVR - a Virtual        Reality platform that provides Social VR for the        Enterprise.      <\/p>\n<p>        More Posts      <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/rocksdigital.com\/customer-engagement-virtual-reality\/\" title=\"How Virtual Reality Can Enhance Customer Engagement - Rocks Digital (blog)\">How Virtual Reality Can Enhance Customer Engagement - Rocks Digital (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Customer engagement is defined as the customers emotional or psychological attachment to a brand, product, or company. Customer engagement is vital for businesses as it drives sales and growth, and we will examine virtual reality as a new component of customer engagement.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/how-virtual-reality-can-enhance-customer-engagement-rocks-digital-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-175467","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/175467"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=175467"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/175467\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=175467"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=175467"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=175467"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}