{"id":173289,"date":"2016-08-10T21:16:43","date_gmt":"2016-08-11T01:16:43","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk-issue\/"},"modified":"2016-08-10T21:16:43","modified_gmt":"2016-08-11T01:16:43","slug":"cyberpunk-issue","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-issue\/","title":{"rendered":"Cyberpunk &#8211; Issue"},"content":{"rendered":"<p><p>    For most science fiction aficionados, \"cyberpunk\" is a    sub-genre epitomized by William Gibson's novel,    Neuromancer (1984), and the movie Blade    Runner (1982). One, furthermore, that popped into    existence, climaxed, and surrendered to commercial dilution in    the span of a single decade: the '80s. But cyberpunk's    influence on literature and pop culture has spread like a    high-level computer virus.  <\/p>\n<p>    The origins of classic cyberpunk literature can be traced to    the seminal works of such authors as Alfred Bester (The    Stars My Destination [1956originally titled    Tiger! Tiger!], The Demolished Man    [1951]), Samuel R. Delany (Babel-17 [1966],    Nova [1968]), and Philip K. Dick (Do    Androids Dream of Electric Sheep? [1968], Flow My    Tears, the Policeman Said [1974]). These writers wrote    about the evolution of humanity's relationship to culture via    technology. Pervasive elements in cyberpunksuch as    disillusionment, the fusion of entertainment and politics, the    blurring of the artificial and the organic, and rebellion    against the systemare commonplace in these earlier writings.  <\/p>\n<p>    The one-page newsletter Cheap Truth (1983-1986),    edited by Bruce Sterling, was the start of cyberpunk as a    literary movement. The term was coined by Bruce Bethke, whose    short story, \"Cyberpunk,\" was published in Amazing    Science Fiction Stories, Nov. 1983. The word was    popularized by Gardner Dozois in a review of \"hot new writers\"    for the Washington Post in Dec. 1984.  <\/p>\n<p>    The defining characteristic of these works is the visceral    nature of technology, the \"cyber\" in cyberpunk. It is personal    and tangible, part of people's bodies and minds. The border    between the organic and the mechanistic is blurred or    dissolved, advanced technology integrates with culture, and    citizens merge with machines. Instead of holding a position of    antagonism and danger or isolated idealization, technology    simply is. This techno-phenomenon culminates in    \"cyberspace,\" a word that first appeared in Gibson's novelette    \"Burning Chrome\" (1982) meaning an information space within the    machine, often more hospitable than the \"real\" world.  <\/p>\n<p>    The protagonists are misfits, outlaws, rogues, rebels, and    outcasts at odds with an oppressive regimein short, \"punks.\"    The heroes (or rather, anti-heroes) tend to be delinquents with    an aptitude for manipulating advanced technology, who use their    skills to widen the cracks that appear in an overloaded    society.  <\/p>\n<p>    These elements are present in the works published by the core    cyberpunksWilliam Gibson, Bruce Sterling, Rudy Rucker, John    Shirley, Pat Cadigan, and Lewis Shineras demonstrated in    Mirrorshades: the Cyberpunk Anthology, edited by    Bruce Sterling (1986), sometimes referred to as the \"Cyberpunk    Bible.\" They are also in vivid evidence in other authors'    works, such as: Hardwired by Walter Jon Williams    (1986), Vacuum Flowers by Michael Swanwick (1987),    and Snow Crash by Neal Stephenson (1992).  <\/p>\n<p>    One of cyberpunk's stylistic mainstays was visionary passion    illustrated by information-packed descriptions and staccato    prose. Ironically, this contributed to its transformation and    evolution from a purely literary movement. Those who should    have been its strongest supporters and fan basethe    techno-savvy disaffected youthhad difficulty appreciating the    oftentimes convoluted and dense literary style.  <\/p>\n<p>    What has emerged is a scene that embraces more accessible    entertainment media, like moviesThe Terminator    (1984), Total Recall (1990), The    Matrix (1999)the short-lived Max Headroom    (1985) television series, and mainstream magazines like    Mondo 2000 and Wired. Some of these    post-'80s works are based upon literary cyberpunk (e.g.    Johnny Mnemonic [1995]), but the majority of them    have simply adopted the mood, imagery, and philosophy of the    cyberpunk template (e.g. Lawnmower Man [1992],    Strange Days [1995], Dark City    [1998]).  <\/p>\n<p>    It can also be argued that cyberpunk influenced or inspired    recent technological advancespersonal computers, virtual    reality games, clone research, stem cell applications,    genetically engineered animals and crops. While we are a ways    from Gibson's Neuromancer world, or the dark    future of Blade Runner, as William Gibson himself    said: \"The future is already here; it's just not evenly    distributed.\"  <\/p>\n<p>    For further essays, commentary, and insight into all things    cyberpunk, these are excellent online communities\/resources:    The Cyberpunk    Project, The    Official Cyberpunk Website, and the alt.cyberpunk    FAQ.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.irosf.com\/q\/zine\/article\/10102\" title=\"Cyberpunk - Issue\">Cyberpunk - Issue<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> For most science fiction aficionados, \"cyberpunk\" is a sub-genre epitomized by William Gibson's novel, Neuromancer (1984), and the movie Blade Runner (1982).  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-issue\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-173289","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173289"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=173289"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173289\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=173289"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=173289"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=173289"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}