{"id":173284,"date":"2016-08-10T21:16:40","date_gmt":"2016-08-11T01:16:40","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk-walkthrough-tips-review-jay-is-games\/"},"modified":"2016-08-10T21:16:40","modified_gmt":"2016-08-11T01:16:40","slug":"cyberpunk-walkthrough-tips-review-jay-is-games","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-walkthrough-tips-review-jay-is-games\/","title":{"rendered":"Cyberpunk &#8211; Walkthrough, Tips, Review &#8211; Jay is games"},"content":{"rendered":"<p><p>    From Argentina, Rey Gazu's    Cyberpunk is a simple Flash puzzle game disguised    as an arresting and involving hacking simulation. Armed with    four programs and some intuition, you'll have to sneak into a    remote computer guarded by obscure (and not-so-obscure)    passwords, as well as by some nasty puzzles.  <\/p>\n<p>    The game begins when a mysterious message instructs you to    \"access the overlord terminal and retrieve the datacore\". You    are faced with what appears to be a window on a computer    desktop containing two icons, one for your local computer and    one for a remote host, atlantis. Four other icons, your    toolbox, are at the bottom of the screen. Begin by clicking the    shell icon and connecting to atlantis. Figuring out how to log    in is the first of many puzzles ahead.  <\/p>\n<p>    Analysis: Compared to some of the    other entries in the contest, Cyberpunk is actually a fairly    inviting and forgiving game... at first. The interface should    be intuitive for anyone at all familiar with DOS or UNIX and    the goals are usually clear, with plenty of hints. Several    amusing easter eggs invite exploration while demonstrating    that, despite Cyberpunk's sterile exterior, Gazu is not without    a sense of humor. I wonder if he was laughing when he designed    the incredibly punishing Hex puzzle near the end of the game?  <\/p>\n<p>    I found it interesting that, while very different, both runners    up dealt with puzzles in the form of simulated computer    interfaces. Cyberpunk eschews Thief's exotic and colorful    machines for a more familiar, and more believable, command line    that does a fine job of tying the game's two larger puzzles    together. It's a shame that Cyberpunk ends so abruptly, and I    hope that Gazu decides to continue adding more puzzles to his    already excellent work.  <\/p>\n<p>    Jay: What I love best about Cyberpunk is    that it seems a whole lot larger than it is. When dropped into    the game at the very beginning with nothing but a command line    at your disposal, the game gives the impression of being    expansive and virtually limitless in possibilities. Closer    examination, however, reveals that the commands available are    few and quite logical to invoke. Yes, the game does favor    anyone with even slight familiarity to DOS or Unix (cat being the Unix command to    concatenate the contents of a file, in this    case to standard output&#8212the screen), and therefore it    may be frustrating, or downright intimidating, to those with    command line phobia. That being said, Cyberpunk can be    completed with just a few well-placed commands and the solving    of two (2) excellent puzzles, both of which require you to dig    beneath the surface of what is happening on-screen relative to    your actions. The presentation is gorgeous and the technical    implementation exceptional. Cyberpunk is clearly one of the    best puzzle games of this competition, even though it stretches    the \"simple puzzle game\" idea virtually in all directions. \ud83d\ude09  <\/p>\n<p>    John: Cyberpunk makes me feel cool.    When I'm staring at the opening screen an entire world of    possibilities lurks around the corner. With a few simple    keystrokes I make things happen. Good things. Hacker-like    things. Scanning for networks, cracking passwords, shuffling    through file directories and causing computer crashes are only    the beginning. The illusion of infinite possibilities is    present, yet Cyberpunk follows a remarkably logical formula. So    logical, in fact, the answer can sit right in front of you and    you won't even realize it. Beyond the raw thrill of solving    puzzles through a command line interface, Cyberpunk also    features two visual puzzles that are forces to be reckoned    with. With the excitement of discovery, the undeniably cool    feeling of being a hacker, and lots of little surprises along    the way, Cyberpunk is undoubtedly the most unique of our    finalists. Now if you'll excuse me, I have to put on some    really black sunglasses and get back to hacking...  <\/p>\n<p>    Play    Cyberpunk  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/jayisgames.com\/review\/cyberpunk.php\" title=\"Cyberpunk - Walkthrough, Tips, Review - Jay is games\">Cyberpunk - Walkthrough, Tips, Review - Jay is games<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> From Argentina, Rey Gazu's Cyberpunk is a simple Flash puzzle game disguised as an arresting and involving hacking simulation. Armed with four programs and some intuition, you'll have to sneak into a remote computer guarded by obscure (and not-so-obscure) passwords, as well as by some nasty puzzles <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-walkthrough-tips-review-jay-is-games\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-173284","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173284"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=173284"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173284\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=173284"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=173284"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=173284"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}