{"id":173282,"date":"2016-08-10T21:16:39","date_gmt":"2016-08-11T01:16:39","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk-r-talsorian-games-waynes-books-rpg-reference\/"},"modified":"2016-08-10T21:16:39","modified_gmt":"2016-08-11T01:16:39","slug":"cyberpunk-r-talsorian-games-waynes-books-rpg-reference","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-r-talsorian-games-waynes-books-rpg-reference\/","title":{"rendered":"Cyberpunk &#8211; R. Talsorian Games &#8211; Wayne&#8217;s Books RPG Reference"},"content":{"rendered":"<p><p>                              Cyberpunk - R. Talsorian Games                Licensed releases by        Atlas Games | Interface        Magazine                                  Cyberpunk: The Roleplaying Game of the Dark Future        (1st edition) [BOX SET]         <\/p>\n<p>          CONTENTS:           Welcome to Night City: A Sourcebook for 2013           View From the Edge: The Cyberpunk Handbook           Friday Night Firefight.           4 pages of player aids.        <\/p>\n<p>          1988 ... Michael Pondsmith ... R. Talsorian Games          CP 3001 ... ISBN 0937279056        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          Version 2.01 of the rulebook was          released in 1993, incorporating errata from prior          printings and Screamsheets supplement into the text.          -Wayne        <\/p>\n<p>          \"The Corporations control the world from their skyscraper          fortresses, enforcing their rule with armies of cyborg          assassins. On the Street, Boostergangs roam a shattered          urban wilderness, killing and looting. The rest of the          world is a perpetual party, as fashion-model beautiful          techies rub biosculpt jobs with battle armored          roadwarriors in the hottest clubs, sleaziest bars and          meanest streets this side of the Postholocaust. The          Future never looked so bad.          But you can change it. You've got interface plugs in your          wrists, weapons in your arms, lasers in your eyes,          bio-chip programs screaming in your brain. You're wired          in, cyberenhanced and solid state as you take it to the          fatal Edge where only the toughest and the coolest can          go. Because you're CYBERPUNK.        <\/p>\n<p>          CYBERPUNK: the original roleplaying game of the dark          future; a world of corporate assassins, heavy-metal          heroes and brain burning cyberhackers, packed with          cutting edge technology and intense urban action. Within          this box, you'll find everything you need to tackle the          mean streets of the 2000's  in a game system that          combines the best in realistic action and playability.        <\/p>\n<p>          FEATURING:           Rockerboys: Hard-rock heroes fighting for change with          music & revolution!           Solos: Corporate cybersoldiers  more machines than          men!           Netrunners: Superhot hackers who can crack any Data          Fortress!           Medias: Hightech reporters going to the wall to get the          truth!           Nomads: Cyberbiking renegades cruisin' the lethal          highways of the Postholocaust!           Corporates: Slick business raiders playing the deadly          corporate power game!           Techies: Masters of cybernetics in the heavy-metal          age!           Fixers: Streetsmart middlemen who know all the          angles!           Cops: Maximum lawmen in the big-city jungle!\"        <\/p>\n<p>          1990, 1991, 1993 ... 222, 254(?), 260 pages ... CP          3002 ... ISBN 0937279137        <\/p>\n<p>          Buy the Rulebook at Amazon        <\/p>\n<p>          Buy the Box Set at Amazon        <\/p>\n<p>          1990 ... CP 3801 ... ISBN 0937279145          (recycled into a Mekton RPG product)        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          2005 ... 305 pages ... CP 4110 ... ISBN          1891933035        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1989 ... 80 pages ... CP 3101 ... ISBN          0937279064        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          It's Hardwired.        <\/p>\n<p>          Based on the best-selling science          fiction novel by Walter Jon Williams, the Hardwired          Sourcebook is the complete reference guide to one of the          cyberpunk genre's most famous works. Written by          Hardwired's creator himself, the Sourcebook lets you take          your CYBERPUNK campaign into a whole new world of action          and adventure. HARDWIRED. Become part of the          legend.        <\/p>\n<p>          A Supplement for R.Talsorian's          CYBERPUNK\"        <\/p>\n<p>          1989 ... 94 pages ... CP 3201 ... ISBN          0937279072        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1989 ... 88 pages ... CP 3301 ... ISBN          0937279080        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1989 ... 80 pages ... CP 3401 ... ISBN          0937279102        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          Maybe if you'd known this was          Blood Razor turf, you woulda been smart enough to stay          clear after dark. Maybe there was another way to get          crosstown and infiltrate Arasaka's Japantown base, but          you didn't know it. Maybe if you'd stopped to download          some info from a dataterm before you walked right into          the sharp end, you wouldn't be here now, waiting to          become a booster's latest mutilation victim...        <\/p>\n<p>          But you're never gonna know. Not          now. You're not getting a second chance.        <\/p>\n<p>          Because this is NIGHT CITY.        <\/p>\n<p>          NIGHT CITY. A monster sourcebook          containing over 180 jam-packed pages of information on          the definitive CYBERPUNK setting! Hit the CONTROLLED          URBAN ZONES with 3D maps and detailed, building by          building descriptions to match. Each section also          includes comprehensive overviews of FLOOR PLANS,          PERSONALITIES, ENCOUNTERS and CONTACTS. The FLASHMAPS          Section puts you \"on the spot\" at the hottest          restaurants, clubs, and theatres, as well as SCHEDULES,          TRANSIT MAPS and AREA VIEWS. the ARTICLES Section          interfaces you with background on SECURITY, PEOPLE OF THE          CITY, GANGS & TURFMAPS, plus a U.S. 2020          overview!        <\/p>\n<p>          So, if you're looking for the          ultimate dark future urban environment, take a trip to          NIGHT CITY. because you may not live to get another          chance.\"        <\/p>\n<p>          1991 ... 184 pages + fold-out map ... CP 3501 ...          ISBN 0937279110        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1992 ... 101 pages ... CP 3601 ... ISBN          0937279129        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1991 ... 96 pages ... CP 3701 ... ISBN          093727917X        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1992 ... William Moss ... 104 pages ... CP 3121 ...          ISBN 0937279218        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1991 ... William Moss ... 88 pages ... CP 3111 ...          ISBN 0937279185        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1992 ... 80 pages ... CP 3151 ... ISBN          093727920X        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          PLUS-CORP WAR SPECIAL REPORT! When          two titans collide in the ultimate in hostile business          practice, the result is inevitable - Corporate War! Now          learn the inside story on the Second Corporate War, with          M, A&F's historical and military analysis of both          sides in this savage Eastern Pacific conflict.\"        <\/p>\n<p>          1992 ... 88 pages ... CP 3161 ... ISBN          0937279242        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          Chromebook 2 showcases new          electronics, chips, and software; plus bodyware - exotic          biosculpting for the Euro-decadent and the Nuvo-riche.          It's the cat's meow for those who want to be more than          uniquely perfect... or just king of the urban          jungle.        <\/p>\n<p>          Also available for the first time          ever: Total Body Conversions  the ultimate in cybernetic          replacement!        <\/p>\n<p>          All this and more in this year's          Chromebook You've already got the metal, now give it          polish and an Edge!\"        <\/p>\n<p>          1992 ... 112 pages ... CP 3181 ... ISBN          0937279298        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1992 ... 144 pages ... RTG CP 3221 ... ISBN          0937279366        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1993 ... 104 pages ... CP 3191 ... ISBN          093727934X        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1993 ... Chris Young & Scott Hedrick ... 120          pages ... CP 3211 ... ISBN 0937279358        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1993 ... 192 pages ... CP 3251 ... ISBN          0937279404        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          ...and nobody knows it better than          the man in the middle, the man who keeps the goods and          the info flowing -- the Fixer. In this hot new supplement          for everyone's favorite dealmakers, you'll get down to          the dark underbelly of Cyberpunk; the \"grungy, nervous,          jury-rigged, and illegal\" milieu of the urban go-between,          where Money meets the Street and the real business of          2020 survival begins.        <\/p>\n<p>          But being a Fixer's more than just          shady alleyway deals. Wildside also lets you:        <\/p>\n<p>          * Dive into the hi-rise world of          the financial factors; the backstage manipulations of          agents and managers, and the esoteric coinage of the          info-bros, with their dataman networks.        <\/p>\n<p>          * Specialize your Fixer in over a          dozen of different ways from high-moving Salesmen and          Moneybags to the lowlife Leeches and Go-Betweens.        <\/p>\n<p>          * Create your own organizations.          From setting up and running a \"business\" to a detailed          dissection of the Street environment, Wildside gives you          the details; up close and in your face.        <\/p>\n<p>          Think you were Cyberpunk before?          You don't know half, choomba. Now you're lookin' boga,          dodgin' the gewalt, and fulfillin' your girl the hard          way. Now you're walking the WILDSIDE.\"        <\/p>\n<p>          1993 ... Benjamin Wright & Mike Roter ... 96          pages ... CP 3271 ... ISBN 0937279420        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1994 ... 112 pages ... CP 3291 ... ISBN          0937279455        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1995 ... 144 pages ... CP 3421 ... ISBN          0937279676        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1995 ... Derek Quintanar ... 48 pages ... CP 3461          ... ISBN 0937279757        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1997 ... 144 pages ... RT 3491 ... ISBN          0937279854        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1992 ... Scott Mackay ... 144 pages ... AG          5005 ... ISBN 1887801340        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1992 ... Thomas M. Kane ... 30 pages ... AG          5010 ... ISBN 1887801359        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          The Chrome Berets features:        <\/p>\n<p>          - Complete background on the          Malagay Islands, a young pacific republic writhing under          the twin hells of oppression and revolution. Isn't a          tropical vacation just the thing for cyberpunks who've          had too much of the big city?          - Dozens of non-player characters -- dubious allies,          formidable foes, self-interested politicians, and          unscrupulous middlemen -- who will interact with the          player characters.          - An outline of plots, events, and NPC interests that          gives the Referee all the information she needs, while          judiciously avoiding a prescription of linear adventure.          The characters' very goals, to say nothing of the story's          resolution, are completely flexible.          - KILL OR BE KILLED: a mass-combat system for the          Cyberpunk game. It's suitable for large-scale operations          that the Friday Night Firefight system in the rulebook          can't very well cover.          - New military hardware that your cyberpunks may put into          action on the island -- maybe even bring home afterward.          This source material could be used for any Cyberpunk          campaign, anywhere in the world.\"        <\/p>\n<p>          1993 ... Thomas R. Kane ... 96 pages ... AG          5025 ... ISBN 1887801375        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1992 ... Stephan Michael Sechi ... 64 pages          ... AG 5035 ... ISBN 1887801383        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          By 6:15, Arasaka has bought out an          entire company--International Defense Alliance--because          it owns the Sentinel, the submersible closest to the          Eel's last known location.        <\/p>\n<p>          By 6:24 your cyberpunks are on the          Sentinel, and already descending into the Bonin Trench.          They must recover Project 5. They don't know what's down          there, waiting for them. They will know soon.        <\/p>\n<p>          Very soon.        <\/p>\n<p>          The Bonin Horse is a Cyberpunk          technothriller, featuring:        <\/p>\n<p>          Flexible entrances--Player          characters may be Arasaka special operatives, crewmembers          of a submarine-for-hire, or even stowaways. A new and          dangerous adventuring environment--the deep ocean.          Relentless pacing--a story of non-stop, heart-pounding          action.\"        <\/p>\n<p>          1993 ... Eric Heisserer ... 31 pages ... AG          5050 ... ISBN 1887801413        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1994 ... Eric Heisserer ... 48 pages ... AG          5065 ... ISBN 188780143X        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          1995 ... Andrew Lucas & Jeff Ranger ...          64 pages ... AG 5070 ... ISBN 1887801448        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          In this issue:          * \"Move On Maggot!!!\" Cops walking a tough beat in Night          City          * Police Gang Profile: The Givers of Pain          * Corporation Profile: OTEC  Barons of the High Seas          * ALSO: Details of the Cyber Psycho Squad by Officer          Maddox          * Book Reviews: Streetlethal and Vacuum Flowers\"        <\/p>\n<p>          1992 ... Prometheus        <\/p>\n<p>          Buy at Amazon        <\/p>\n<p>          ALSO IN THIS ISSUE:           NEW TIPS ON GAMEMASTERING HUMANITY LOSS           RIPPERDOCS  WHO THEY ARE AND HOW TO FIND ONE           WHAT'S IN YOUR POCKETS  MORE CHARACTER BACKGROUND          STUFF           SKATEBOARDING  A NEW SKILL FOR THE STREET           ALTERNATE CHARACTER ROLES          PLUS: NEW CYBER REVIEWS, CYBERWEAR AND LOTS OF NEWTECH          FOR THE MAXIMALLY CYBERED.\"        <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.waynesbooks.com\/Cyberpunk.html\" title=\"Cyberpunk - R. Talsorian Games - Wayne's Books RPG Reference\">Cyberpunk - R. Talsorian Games - Wayne's Books RPG Reference<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Cyberpunk - R. Talsorian Games Licensed releases by Atlas Games | Interface Magazine Cyberpunk: The Roleplaying Game of the Dark Future (1st edition) [BOX SET] CONTENTS: Welcome to Night City: A Sourcebook for 2013 View From the Edge: The Cyberpunk Handbook Friday Night Firefight. 4 pages of player aids.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-r-talsorian-games-waynes-books-rpg-reference\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-173282","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173282"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=173282"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173282\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=173282"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=173282"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=173282"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}