{"id":173255,"date":"2016-08-10T21:05:28","date_gmt":"2016-08-11T01:05:28","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/midnight-eye-feature-post-human-nightmares-the-world-of\/"},"modified":"2016-08-10T21:05:28","modified_gmt":"2016-08-11T01:05:28","slug":"midnight-eye-feature-post-human-nightmares-the-world-of","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/post-human\/midnight-eye-feature-post-human-nightmares-the-world-of\/","title":{"rendered":"Midnight Eye feature: Post-Human Nightmares  The World of &#8230;"},"content":{"rendered":"<p><p>    A man wakes up one morning to find himself slowly transforming    into a living hybrid of meat and scrap metal; he dreams of    being sodomised by a woman with a snakelike, strap-on phallus.    Clandestine experiments of sensory depravation and mental    torture unleash psychic powers in test subjects, prompting them    to explode into showers of black pus or tear the flesh off each    other's bodies in a sexual frenzy. Meanwhile, a hysterical    cyborg sex-slave runs amok through busy streets whilst    electrically charged demi-gods battle for supremacy on the    rooftops above. This is     cyberpunk, Japanese style: a brief filmmaking movement that    erupted from the Japanese underground to garner international    attention in the late 1980s.  <\/p>\n<p>    The world of live-action Japanese cyberpunk is a twisted and    strange one indeed; a far cry from the established notions of    computer hackers, ubiquitous technologies and domineering    conglomerates as found in the pages of William Gibson's    Neuromancer (1984) - a pivotal cyberpunk text during the    sub-genre's formation and recognition in the early eighties.    From a cinematic standpoint, it perhaps owes more to the    industrial gothic of David Lynch's Eraserhead (1976) and the    psycho-sexual body horror of early David Cronenberg than the    rain-soaked metropolis of Ridley Scott's Blade Runner (1982),    although Scott's neon infused tech-noir has been a major    aesthetic touchstone for cyberpunk manga and anime institutions    such as Katsuhiro Otomo's    Akira (1982-90) and Masamune Shirow's Ghost in the Shell (1989-    ).  <\/p>\n<p>    In the Western world, cyberpunk was born out of the new wave    science fiction literature of the sixties and seventies;    authors such Harlan Ellison, J.G. Ballard and Philip K. Dick -    whose novel Do Androids Dream of Electric Sheep? (1968) was the    basis for Blade Runner - were key proponents in its inception,    creating worlds that featured artificial life, social decay and    technological dependency. The hard-boiled detective novels of    Dashiell Hammett also proved influential with regards to the    sub-genre's overall pessimistic stance. What came to be known    as cyberpunk by the mid 1980s was thematically characterised by    its exploration of the impact of high-technology on low-lives -    people living in squalor; stacked on top of one another within    an oppressive metropolis dominated by advanced technologies.  <\/p>\n<p>    Live-action, Japanese cyberpunk on the other hand, is raw and    primal by nature, and characterised by attitude rather than    high-concept. A collision between flesh and metal, the    sub-genre is an explosion of sex, violence, concrete and    machinery; a small collection of pocket-sized universes that    revel in post-human nightmares and teratological fetishes,    powered by a boundaryless sense of invasiveness and violation.    Imagery is abject, perverse and unpredictable and, like    Cronenberg's work, bodily mutation through technological    intervention is a major theme, as are dehumanisation,    repression and sexuality. During the late eighties and early    nineties, it was a sub-strain characterised largely by the    early work of two directors; Shinya    Tsukamoto and Shozin Fukui.  <\/p>\n<p>    These directors made films that were short, sharp, bludgeoning    and centred on corporeal horrors that saw the body invaded,    infected and infused with technology. Tsukamoto's contributions    are perhaps the most famous; Tetsuo:    The Iron Man (1989) and Tetsuo II: The Body Hammer (1992).    Both films present the nightmarish situation of their    protagonists (played by actor Tomorowo    Taguchi in both) undergoing a bizarre metamorphosis that    sees a humble salaryman turn from a human into a hybrid of    flesh and scrap metal.  <\/p>\n<p>    Although not as well known to western audiences, Fukui's work    is also important. Stylistically similar to Tsukamoto but    sufficiently divergent so as not to be a mere copy, Fukui    opened up the sub-genre's pallet by incorporating Cronenberg    like scientific experiments that impact on the body through    technological augmentation as evidenced in his contributions    Pinocchio v946 (1991) and Rubber's Lover (1996). These films    focus on the venerability of the human mind and how such    alteration can cause more than a physical change in appearance,    but create a completely new mental state and thought processes    that are beyond human.  <\/p>\n<p>    Tsukamoto and Fukui eschewed many of conventions crystallised    by Gibson's archetypal Neuromancer. There are no    mega-conglomerates or incidences of virtual reality and the    power struggle between high-technology versus low-quality of    life is replaced by low-technology versus low-life. The    technology in their vision of cyberpunk consisted of industrial    scrap - Tetsuo - and makeshift laboratories built from crude    and dated equipment - Rubber's Lover - lending a DIY aesthetic    to their overall ethos. These were, after all, films made with    little or no money and as a result, were not set in gargantuan,    near-future metropolises but the present-day, real-life    cyberpunk city of Tokyo, suggesting that anxieties over rapid    modernity are not some far-off venture but something that    should be worried about now. Both filmmakers also had a    fixation with post-industrial landscapes; using scrap yards,    boiler rooms, abandoned warehouses, compounds and factories as    decaying playgrounds for their ideas.  <\/p>\n<p>    However, this new and defiant take on the sub-genre did not    come about overnight. There are many precursors to both    Tsukamoto and Fukui's work that also need to be addressed. Some    are quite well known to western audiences whilst others have    yet to get the recognition that they deserve in helping to    create one of the most fascinating and philosophical phases in    contemporary Japanese cinema.  <\/p>\n<p>    Whilst the ideas of cyberpunk in the West were born out of    literature, Japanese cyberpunk, it could be argued, was born    out of music. During the late seventies and early eighties,    Tokyo was enjoying an incredibly vibrant underground punk music    scene. An ethos that later branched out into art and cinema    thanks largely to one individual: Sogo Ishii.  <\/p>\n<p>    Born in 1957, Ishii quickly built a reputation of being    somewhat of a maverick and grew to be a prominent figure of the    Tokyo underground filmmaking scene. Operating within the    gathering rubble of a collapsing studio system, Ishii turned    out a variety of zero-budget 8mm film projects at a time when    former international filmmaking heavyweights such as Akira    Kurosawa were struggling to find financial investment.  <\/p>\n<\/p>\n<p>    Early feature film efforts such as Panic High    School (1978) and Crazy Thunder    Road (1980) encapsulated the rebellion and anarchy    associated with punk and went on to become highly influential    in underground film circles. Crazy Thunder Road in particular    pointed the way forward with its biker-gang punk aesthetic; a    style that would be explored later in Otomo's highly    influential Akira. Originally made as a university graduation    project, it was picked up for distribution by major studio    Toei, making Ishii the first of his generation to move from    amateur filmmaking into the professional industry while still a    university student [ 1 ].  <\/p>\n<p>    After Crazy Thunder Road, Ishii made the frenetic short film    Shuffle (1981) - interestingly, an unofficial adaptation of a    Katsuhiro Otomo comic strip - as well as a slew of music    and concert videos for a variety of Japanese punk bands.    However, Toei soon returned, offering Ishii studio backing for    his next feature film project. This new financial investment    resulted in Ishii's most influential work to date; Burst City (1982), a    film that encapsulated and epitomised his favourite subject    matter: the punk movement.  <\/p>\n<p>    No other film captured the intensity, pessimism, delinquency    and the do-it-yourself bravado of Japan's punk movement like    Ishii's Burst City; a bold, brash and anarchic time-capsule of    early eighties zeitgeist. However, despite its overwhelming    influence - not only did it shape the conventions of Japanese    cyberpunk, but the future of contemporary Japanese cinema as a    whole - Burst City remains largely unappreciated. It is    frequently overshadowed by its higher profile, more    internationally renowned followers: Tsukamoto, Takashi Miike and    Takeshi    Kitano among others, all of whom are indebted to Ishii's    work in some shape or form.  <\/p>\n<p>    However, Ishii has always played the rebel: attending his    filmmaking class at Nihon University only when he needed to    borrow more equipment; dropping off the filmmaking radar for    long stretches of time; making films of a commercially unviable    length such as the 55-minute Electric    Dragon 80,000V (2001) and challenging conventional    moviegoers with his early punk films only then to defy the fans    of that work with calm, hypnotic efforts such as August in    the Water (1995) and Labyrinth    of Dreams (1997). It is this ethos that drives Burst City;    steering it through the deserted Tokyo highways and barren    industrial wastelands that make up its initial exposition and    into the anarchic meltdown of its closing act.  <\/p>\n<p>    The visual aesthetic of Burst City is an eclectic mix of punk,    industrialisation and post-apocalyptic wasteland imagery    reminiscent of the first two Mad Max films (1979 & 1981),    with some science fiction trimmings; the futuristic cannons    used by the Battle Police to disperse riots for instance.    However, Burst City acts beyond the usual genre trappings. It    has the immediacy and atmosphere of a documentary, chronicling    both the people and the music, whilst using the surrounding    dystopian backdrop as a metaphor for the anxiety, haplessness    and alienation as experienced by Japan's youth at the time.    This documentary feel is further enhanced by Ishii's    groundbreaking use of camera. His highly dynamic, handheld,    almost stream-of-consciousness style shots interwoven with    equally aggressive, machinegun editing not only captures the    energy and restlessness of the music - which is very prominent    here - but would highly influence Tsukamoto and the execution    of his work.  <\/p>\n<p>    The film's industrialised environments - the abandoned    warehouses and run-down boiler rooms where the biker gangs and    punk bands reside - would become a key aspect for the Japanese    cyberpunk look as well as depicting Tokyo as little more than a    concrete slum. The notion of the metropolis as oppressive    entity starts to become apparent here and it's interesting to    note that this film was made in the same year as Blade Runner,    which again, displays similar connotations [ 2 ].  <\/p>\n<p>    Ishii's prior involvement with the punk movement allowed him to    gather an impressive ensemble of real-life Japanese punk bands    - The Rockers, The Roosters and The Stalin among others - as    part of the cast, as well as 1970s folk singer\/songwriter    Shigeru Izumiya. Interestingly, Izumiya was also credited as a    Planner and the film's Art Director, suggesting that he had a    strong involvement in shaping Burst City's influential    aesthetic. This serves as a vital link as Izumiya would go on    to write and direct his own film; a film that would go on to    crystallise many of the conventions and ideas of Japanese    cyberpunk that would later be explored by Tsukamoto and Fukui.  <\/p>\n<p>    Shigeru Izumiya's Death Powder (1986) introduces the unorthodox    visuals and abstract delivery that would prove instrumental in    future Japanese cyberpunk execution. Like Burst City, sound    also plays a vital part here; further laying the foundations    for the sensory assault aspect of the movement that would later    be championed and refined by Tsukamoto. Izumiya, like Ishii, is    from a musical background; a popular folk singer\/songwriter as    well as a film composer - he wrote the music for Ishii's    breakthrough feature Crazy Thunder Road.  <\/p>\n<p>    Lost in public domain purgatory for decades, Death Powder    barely exists, available on bootleg DVD and only recently as    video segments on the internet [ 3 ]. Western understanding    of the film has been largely incoherent and underwhelming due    to bad and partial translation into English and as a result,    Death Powder is frequently overlooked. However, its influence    is unmistakably clear and it's arguably the first film of    Japan's extreme cyberpunk movement, exemplifying the invasive,    corporeal surrealism that would follow over the next ten years.  <\/p>\n<p>    Set in present or near-future Tokyo, the film follows a group    of researchers who have in their possession Guernica; a    feminine, cybernetic android capable of spewing poisonous dust    from its mouth. Karima (played by Izumiya) is left to guard the    android but appears to lose his mind, attacking the other two -    Noris and Kiyoshi - when they return. Kiyoshi inhales some of    Guernica's powder and starts to mutate as a result. He also    starts hallucinating as their subconscious starts to merge. One    sequence entitled \"Dr. Loo Made Me\" - which suggests that the    android is trying to communicate with Kiyoshi - sees the    Guernica project in its early stages featuring the three    researchers as well as the eccentric Dr. Loo, the guitar    wielding head of the operation. The hallucinations provide    Kiyoshi with further omniscience, detailing Karima's apparent    love for Guernica as well as the research group's ongoing    struggle with the 'scar people'; men disfigured as their flesh    deteriorates uncontrollably.  <\/p>\n<p>    The subject of flesh, the boundary between life and death and    the notion of what it means to be human come into play    regularly as the film drifts from one surrealist situation to    another. Death Powder poses the question: if you cease to have    flesh, do you cease to be human? This is an idea that is    routinely explored in cyberpunk but while western examples such    as Blade Runner and Neuromancer focus on larger-scale    implications, Death Powder - and most of Japan's subsequent    cyberpunk output for that matter - looks at the changes within    the individual. With the former; invasive technologies are not    only fully realised, but have been successfully integrated into    society, thus becoming common practice. The technologies    explored in the latter however, are still in their primordial    stages; they are works in progress and extremely esoteric, and    as a result, extremely volatile and unpredictable.  <\/p>\n<\/p>\n<p>    Death Powder also establishes Japanese cyberpunk's tendency to    place imagery ahead of its narrative, a fundamental aspect of    the no-holds barred sensory assault style that they exhibit. As    a result, story and purpose are evinced from what is seen as    opposed to what is told, allowing subsequent films a tonal and    philosophical quality. Like many similar spirited films that    would follow, Death Powder highlights the destructive and    dehumanising nature of technology. A big clue comes in the form    of the android Guernica sharing the same name as Pablo    Picasso's famous 1937 painting that depicts the bombing of    Guernica by Nazi warplanes (in support of Franco) during the    Spanish Civil War. Picasso's mural shows an orgy of twisted    bodies, animals and buildings, deformed by war, or more    broadly, the deviant technologies that power it. The film's end    sees the cast fused and writhing in an ocean of monstrous    flesh; the human form consumed and destroyed at the hands of    intervening science.  <\/p>\n<p>    Despite Death Powder's aesthetic and thematic influence, it    went by with little fanfare and was never seen outside of Japan    until years later. The subsequent, similar minded Android of    Notre Dame (Kuramoto; 1988) fared slightly better, partly due    to the infamy that surrounded the film series it was part of, a    seven-film collection known as the Guinea Pig Series; short    exploitation features that focused on torture, murder and other    destructive processes, designed to appear realistic and    snuff-like [ 4 ]. Android of Notre Dame failed to strike    a chord with wider audiences and has since wallowed in cult    obscurity along with its filmic brethren. However, this all    changed as Japanese cyberpunk began to creep into the    international spotlight with the anime feature film adaptation    of Katsuhiro Otomo's popular manga series, Akira (1988).  <\/p>\n<p>    Although this writing focuses mainly on live-action cyberpunk    output, Akira's arrival was so important and influential to the    sub-genre that it needs to be acknowledged. Akira achieved two    things: first; it opened up and, almost single-handedly,    popularised anime and manga for global audiences (especially in    the UK and US) and second; it perpetuated the cyberpunk ethos    on perhaps the largest scale to date - combining the neon-lit,    high-technology\/low-living metropolis of Blade Runner and    Neuromancer with body horror overtones. The film condensed the    vast narrative of Otomo's gargantuan, six-part magnum opus into    a streamlined, two-hour feature directed by Otomo himself. It    is a milestone within Japanese cyberpunk as it was the first of    the sub-genre to not only have commercial success domestically,    but also managed to find an audience overseas.  <\/p>\n<p>    Set within the destitute overcrowding of futuristic Neo Tokyo,    the story revolves around juvenile biker thugs and best friends    Kaneda and Tetsuo. During a turf spat with a rival gang, Tetsuo    crashes but is mysteriously taken away by military and    scientific officials. They experiment on him with chemically    altering drugs, turning Tetsuo into a psycho-kinetic demigod    with uncontrollable power. He goes on a destructive rampage    through the city to seek an audience with Akira, a highly    powerful entity that destroyed the old Tokyo decades before.  <\/p>\n<p>    Part of Akira's success inevitably lies in its attention to    detail and vaulting ambition. The budget was astronomical for    an anime feature at the time - around 1,100,000,000 [ 5 ] -    acquired through the partnership of several major Japanese    media companies including Toho and Bandai. It avoided the    corner cutting of anime projects in the past, producing    hundreds of thousands of animation cells to create fluid motion    - particularly in its many action set-pieces - and capture    nuances that would've otherwise not existed. Otomo also went to    the trouble of doing lip-synched sound recording; a first for    anime, resulting in extremely high and rich production values.    The film set box office records for an anime in Japan during    its summer 1988 release, grossing over 6,300,000,000 [ 6 ].    Internationally, it got a limited theatrical run in America and    the United Kingdom soon after - sowing the seeds for the    immense western cult fanbase that it enjoys to this day - but    failed to get home video distribution until the early nineties.  <\/p>\n<p>    Themes of mutation, modernity and social unrest are rife.    Kaneda and Tetsuo's biker gang are like a revved up version of    the delinquents seen in Ishii's Crazy Thunder Road and Burst    City, while Tetsuo's ESP and subsequent transformation sets the    film firmly in Cronenberg's body horror territory. His eventual    fusion with metal - resulting in a horrific man-machine hybrid    that sees Tetsuo become the master of a newly formed universe -    not only is evocative of the cyberpunk notion of technology    corrupting the human form (in this case literally) but also    serves as an important visual precursor to the movement's next    breakthrough, live-action work.  <\/p>\n<p>    Often revered as the definitive example of extreme Japanese    cyberpunk and a vital cornerstone in the rebuilding of    contemporary Japanese cinema, Tetsuo: The Iron Man was a    baffling international success story, prompting many a sceptic    on Japan's future cinematic involvement to turn their attention    eastward. Barely over an hour in length, Tetsuo was a breath of    fresh air; a no-holds-barred sensory assault that gave Japanese    cinema a major image renovation and launched the career of its    director, Shinya Tsukamoto, who has gone on to become one of    the country's most respected and treasured auteurs.  <\/p>\n<p>    During its unprecedented and lengthy tour of international film    festivals, Tetsuo not only pointed towards exciting new    possibilities for contemporary Japanese cinema but was able to    fit 'snugly into a pantheon of genre works that included Ridley    Scott's Blade Runner, James Cameron's The Terminator, David    Lynch's Eraserhead and the work of David Cronenberg, Sam Raimi    and Clive Barker'[ 7 ], which no doubt broadened its appeal.    Its use of kinetic cinematography, rapid-fire editing and DIY,    zero-budget special effects served as an invitation; a call to    arms if you will, for independent filmmakers everywhere to    produce unique and challenging cinema.  <\/p>\n<p>    However, the majority of the film's innovative style is, for    the most part, lifted from elsewhere, promoting the fusion of a    variety of influences including the hyperactive camerawork of    Ishii's Burst City; the body horror of Cronenberg's Videodrome    (1983) and The Fly (1986); the biomechanical perversions of    artist H.R. Giger; the literature of J.G. Ballard -    particularly Crash (1973) - and the stop-motion animation of    Jan Svankmayer. There is also a sense of strange nostalgia for    the old kaiju (monster) movies and television serials that    Tsukamoto watched when growing up in a Tokyo experiencing    post-war re-construction as well as major expansion and    modernising in preparation for the Japan hosting of the 1964    Olympic Games.  <\/p>\n<p>    Like Ishii, Tsukamoto's early development stemmed from making    8mm films as a teenager during the 1970s, using his younger    brother and friends as cast and crew members. As he reached    adulthood, Tsukamoto abandoned filmmaking and turned his    attention increasingly towards the stage, forming a theatre    troupe with like minded university students and directing plays    [ 8 ]. One of the plays that Tsukamoto wrote    would subsequently be adapted into a film; The Adventure of    Denchu Kozo (1987) with the assistance of his theatre cohorts -    christened 'Kaiju Theatre'. It was this same group that also    made Tetsuo, along with a revolving-door line-up of other    helpers, most notably fellow filmmaker Shozin Fukui who would    go to make his own cyberpunk features during the nineties.  <\/p>\n<p>    Tetsuo's chief concern is the impact of technology on society    and subsequently - and more specifically - the human form.    Tsukamoto suggests that technology is a disease, bursting forth    unannounced and unexplained as evidenced in the salaryman's    transformation - simultaneously reminiscent of Cronenberg's The    Fly and Otomo's Akira - where a shard of metal lodged in the    protagonist's cheek is the starting point for further mutation.    Like Seth Brundle of The Fly, the salaryman is both repulsed    yet intrigued by what he is turning into and, coincidently, his    evolution shares the namesake of the transforming character of    Akira: Tetsuo; meaning 'iron man' or 'clear    thinking\/philosophical man'. Tsukamoto embraces both    interpretations of his film's title. On one hand is the literal    transformation of flesh to iron and on the other, a    philosophical enquiry on technology's consuming nature and the    symbiosis between city and citizen.  <\/p>\n<p>    However, closer inspection reveals further concerns, as    evidenced by Steven T. Brown, author of the groundbreaking        Tokyo Cyberpunk: Posthumanism in Japanese Visual Culture,    in which he says: 'the mixing of flesh and metal in Tetsuo is    not only intensely violent but also darkly erotomechanical and    techno-fetishistic, evoking sadomasochistic sexual practices    and pleasures, as well as fears of both male and female    sexuality out of control'[ 9 ].  <\/p>\n<p>    In this regard, Tsukamoto gives horror and eroticism equal    attention: the salaryman has a nightmare involving his    girlfriend (played by Kei Fujiwara) sodomising him with a    mechanical, snakelike appendage strapped to her crotch. This    gender-reversal is not only representative of one of David    Cronenberg's favourite thematic stomping grounds, but also    shares the Canadian director's Ballardian [ 10 ]    allusions, hyper-masculinity and homoerotic undertones. When    the film's antagonist, Yatsu (meaning 'Guy') - a metal    fetishist (played by Tsukamoto himself) suffering from the same    man-machine affliction - arrives at the apartment, he turns up    'presenting flowers to the salaryman in a parody of courtship'[    11 ] that ends with physical assimilation.  <\/p>\n<\/p>\n<p>    This mechanical eros continues when, in an early stage of his    transformation, the salaryman's penis turns into a rapidly    oscillating drill which he then uses on his girlfriend with    graphic results. By the film's end, he does battle and fuses    together with the metal fetishist; the result is a large    tank-like monstrosity with the suggested goal of world    domination. His newfound unrepressed nature effectively    destroys his heterosexual relationship, only to start a new one    with someone - another male - experiencing similar changes to    their body.  <\/p>\n<p>    The film's metaphorical capacity is achieved primarily through    its abstract and surrealist execution that bears similarities    to Luis Buuel's Un Chien Andalou (1929) - as noted by Brown in    Tokyo Cyberpunk (p.60-64) - and David Lynch's Eraserhead. The    latter is a popular comparison, prompting many to refer to    Tetsuo as a \"Japanese Eraserhead\". Whilst both films share an    allegiance to post-humanism and industrialised iconography,    Eraserhead takes a slower burning, atmospheric approach. Tetsuo    on the other hand, takes a startlingly aggressive stance from    the outset; combining hand-held camerawork, rapid fire editing    and a pummelling, industrial music score by composer Chu    Ishikawa - who would serve as composer for future Tsukamoto    projects - to create a battering and invasive sensory assault.    It was an ethos that would carry over into the next decade of    underground filmmaking.  <\/p>\n<p>    After completing his second feature, the manga adaptation    Hiruko the Goblin (1990), Tsukamoto returned to the world of    mutated scrap with a second Tetsuo film. Tetsuo II: The Body    Hammer (1992) serves more as a companion piece than as a    straightforward sequel or remake. It is a new interpretation of    the same basic premise - man-machine transformation - but    played out on a larger scale. Tomorowo Taguchi reprises his    role as a (different) salaryman. This time, he lives in a    sterile, high-rise apartment with his wife and young son. His    metamorphosis is triggered when his son is kidnapped by an    underground faction of skinheads who want to harness the    salaryman's cyber-kinetic powers so that they can augment their    bodies into organic weaponry in order to bring about mass    destruction.  <\/p>\n<p>    If the ethos of the first Tetsuo was related to The Fly, the    second film perhaps bears more of a similarity to Cronenberg's    Scanners (1981) as the salaryman comes to blows against his    mutated brother (played by Tsukamoto), the leader of the    skinhead group. In doing so, Body Hammer moves away from the    surreal macabre horror of its predecessor and more towards an    action\/science fiction movie template; although plenty of    avant-garde trimmings still remain to bridge, connect and    embellish ideas. As a result, Tsukamoto operates within a    somewhat more conventional and ultimately, more accessible    narrative structure, and the inclusion of a larger budget means    that he is able to fully realise the end-of-the-world scenario    suggested in the closing moments of the first film. As per    Tsukamoto's wish, Tokyo is razed to the ground.  <\/p>\n<p>    Like the first film, Body Hammer blurs the distinction between    form and content. It also re-imagines concepts that were given    little attention the first time around; the metal fetishist's    obsession with physical perfection as suggested by the photos    of successful athletes that adorn his shack like abode is    'brought very much to the foreground in the shape of the    skinhead cult, which consists of athletes, bodybuilders and    boxers who push their training regimen to the extreme' [ 12 ]    - a topic that would dominate Tsukamoto's subsequent film    project. It's a possible indictment of the obsessive, body    culture phenomenon that came about in the 1980s that saw more    and more people going to the gym and taking advantage of    artificial enhancements such as plastic surgery; a time when    there was a strong emphasis on physical perfection and beauty.  <\/p>\n<p>    The film also hints at the direction Tsukamoto would start to    take with future productions: the environmental focus has    shifted ever so slightly from the decaying urban sprawl to the    sterile functionality of the metropolis centre, and more of an    emphasis has been placed on the relationship between the    salaryman and his wife; a marriage torn apart by invasive    elements. The catalyst for transformation this time is not from    infection or a curse as suggested in the original, but from    demonstrative rage. The prospect of the salaryman's son being    killed by the skinheads provokes the first instance of    transformation, which occurs again when his wife is kidnapped,    causing multiple gun-barrels to erupt from his chest and limbs.    Rage would go on to transform Tsukamoto's protagonists in    future films Tokyo Fist (1995) and Bullet Ballet (1998), albeit    figuratively instead of literally.  <\/p>\n<p>    In the wake of Tetsuo's startling domestic and international    success, one would think that it would have acted as a catalyst    to trigger a wave of similarly styled films. In retrospect,    this wasn't the case as very few filmmakers decided to follow    the path forged by Tsukamoto's breakthrough work. However,    former colleague Shozin Fukui was one of the few to accept the    challenge.  <\/p>\n<p>    Like Tsukamoto and Izumiya before him, Fukui is a disciple of    Sogo Ishii's breakthrough independent filmmaking during the    late seventies as well as the music that inspired it. Born in    1961, and upon moving to Tokyo in the early eighties, Fukui    quickly became infatuated with the burgeoning underground punk    music scene and set about forming his own band with friends.    These same friends would serve as Fukui's cast and crew on    early forays into filmmaking such as Metal Days (1986) and the    short films Gerorisuto (1986) and Caterpillar (1988) [ 13    ].  <\/p>\n<p>    After serving as assistant director to both Tsukamoto and Ishii    - on Tetsuo: The Iron Man and the short film The Master of    Shiatsu (Shiatsu Oja, 1989) respectively - Fukui started to    write and direct his own feature films. His first was Pinocchio    964 (1991), and while it did not share the same    philosophical leanings that Tetsuo did two years before, it was    an effective manifesto for Fukui's thematic preoccupations    nonetheless; how technological augmentation impacts on the    fragile and potentially volatile nature of the human mind. The    story focuses on the titular protagonist, a brainwashed    individual who has been scientifically modified to operate as a    sex slave. Upon being thrown away by his sexually demanding    female owners, Pinocchio wonders the streets of present-day    Tokyo where he meets Himiko, a fellow destitute. She takes    Pinocchio under her wing whereby he begins to fall in love with    her, prompting the return of previously erased memories. When    Pinocchio realises what has happened to him and knows who's    responsible, he plans revenge. Meanwhile, the corporation in    question organise a search party to reclaim their missing    product.  <\/p>\n<p>    Pinocchio 964 is frequently compared to Tetsuo by    cyberpunk enthusiasts and academics alike. Both films represent    the feature length debut of Fukui and Tsukamoto respectively    and both films exhibit a similarly energetic and manic    execution. It can be argued that Fukui's style is indebted to    Tsukamoto due to his serving as assistant director for a period    of Tetsuo's filming. Fukui's previous short, Caterpillar - made    at around the same time as Tetsuo - features similar techniques    including hyperactive, hand-held camerawork and stop-motion    animation as well as similar imagery: mounds of scrap,    ubiquitous urban living and flesh merged with machinery.  <\/p>\n<p>    However, there are some major differences. The most apparent is    inherent in the film's mise en scene: Pinocchio 964 is    in colour (except for its opening sequence) whereas Tetsuo is    black and white - though its sequel was in colour.    Thematically, unlike Tsukamoto's notion of technology as an    organic, mutating disease, Fukui's film depicts the body    transformed as the direct result of man-made augmentation    similar to early Cronenberg - Shivers (1975) and Rabid (1977)    for example - as well as Mary Shelley's Frankenstein (1818).    Like the monster in Shelley's seminal work, Pinocchio is at    first oblivious to his condition, but time spent in the real    world causes him to realise his artificial existence and he    seeks revenge against his creator. However, unlike    Frankenstein's monster, Pinocchio was not constructed from    scratch; he is his namesake in reverse - a human turned product    through neuro tampering and memory wiping. Fukui seems to    suggest that modernity is programming the populous to concern    themselves with nothing but sex; a sentiment that's readily    apparent in the media and advertising industries.  <\/p>\n<p>    It could be argued then, that Pinocchio 964 is the more    precise cyberpunk text, offering a speculative stance on    potential future technologies i.e. altered living through    cybernetic assistance. As suggested in Tetsuo, these    technological changes have a perverse impact on sex; Pinocchio    is compelled to suckle on Himiko's breasts in a brain-damaged,    baby like stupor - not knowing any better - whereas the    salaryman's girlfriend is enticed and drawn to ride her lover's    newly developed drill-penis.  <\/p>\n<p>    The conclusion of Pinocchio 964 sees further    transformation beyond the esoteric boundaries as previously    established. Like the salaryman and metal fetishist, Pinocchio    and Himiko - both of whom are victims of the corporation's    scientific dalliances - merge together in a manner and style    reminiscent of Peter Jackson's first lo-fi feature Bad Taste    (1987), suggesting the start of a new, technologically altered    meta-race in keeping with Cronenberg's corporeal philosophy of    the \"New Flesh\" [ 14 ].  <\/p>\n<\/p>\n<p>    Thanks to Tetsuo's worldwide success - along with other newly    emerging work like Takashi Kitano's gritty police caper Violent    Cop (1989) - Pinocchio 964 enjoyed a modicum of cult    success as international demand for strange and ultra-violent    Japanese cinema began to increase. Film companies such as Toho    started to cater to this newfound interest by introducing    direct-to-video distribution lines that specialised in    outputting low-budget, sensationalist material. One such entry    was Tomoo Haraguchi's specifically titled Mikadroid: Robokill    Beneath Disco Club Layla (1991), a cyber\/steampunk horror about    a buried, technologically augmented, super-soldier - built by    Japanese scientists during the second world war - being    re-activated and going on a murderous rampage. Largely unheard    of, the film is perhaps most notable for featuring a (brief)    acting turn from a then little-known Kiyoshi    Kurosawa, who would later go on to direct internationally    renowned works such as Cure (1997), Pulse (2001) and Tokyo Sonata    (2008).  <\/p>\n<p>    Both Pinocchio 964 and Mikadroid would be overshadowed    by Tsukamoto's higher budget and higher profile Tetsuo sequel,    which arrived the following year. In the meantime, Fukui was    already planning the next project; one that would take almost    five years to gestate and execute.  <\/p>\n<p>    The result was Rubber's Lover (1996), Fukui's second and, at    present, last feature; a subterranean post-industrial nightmare    of human experimentation and bodily destruction. A clandestine    group of scientists experiment on human guinea pigs pinched    from the street to unlock psychic powers. This is achieved    through a combination of computer interfaces, sensory    depravation and regular injections of ether, usually resulting    in the subject dying a gruesome and explosive death.  <\/p>\n<p>    Often interpreted as a lose prequel to Pinocchio v946, Rubber's    Lover, despite similarities to its predecessor also represents    a distinct contrast. The most readily apparent differences are    the film's use of monochrome photography - a decision made by    Fukui when he disliked the look of the S&M flavoured    costumes when filmed in colour - and the film's comparatively    subdued pace; favouring atmosphere over propulsion. However,    his pre-established tropes still remain: invasive technologies;    bizarre sexual practices as a by-product of such technologies;    retrograde\/outdated equipment; mutation; and a fetish for    bodily fluids - pus, blood, vomit etc.  <\/p>\n<p>    Like Tetsuo, Rubber's Lover depicts the establishment of a new    world order through corporeal and technologically informed    symbiosis: the biological co-existence between flesh and metal    and the destruction of mental and physical barriers    respectively. Rubber's Lover also takes great pleasure in    distorting the boundaries and exploring the grey area between    sex and violence; much more so than Pinocchio 964. One    scene sees a frenzied character tearing the flesh off another,    mid-coitus on a hospital bed whilst a corporate scumbag laughs    in the corner of the room. The researcher's successful test    subject, Motomiya - a former member of the team who has since    become addicted to ether - is made to wear a strange, rubber    S&M bodysuit, further augmented with makeshift    technological add-ons of monitors, wires and outdated gizmos.    Their nurse's rotating, ether injector is especially phallic    and is used on their subjects rectally for \"immediate effect\",    suggesting a notion of perversion that transcends sex and    violence and into the realms of science and technology.  <\/p>\n<p>    Rubber's Lover's perverted view on science not only echoes some    of the imagery and themes from Izumiya's Death Powder (and to a    lesser extent, Haraguchi's Mikadroid) but the real-life,    deranged human experiments carried out by the Japanese    military's infamous Unit 731 on Chinese prisoners of war during    the 1930s and 40s [ 15 ]; depicting a doomsday scenario    that sees the human race tear itself apart in the pursuit of    scientific understanding and technological superiority.    Motomiya's ether addiction is caused by one of his research    colleagues. The same colleague later kidnaps and rapes a    representative of the project's benefactor sent in to oversee    its shutdown. She is also subjugated to D.D.D (Direct Digital    Drive), the apparatus used in the project's testing.  <\/p>\n<p>    Fukui's fascination over the frailty and destructibility of the    human mind comes to fruition as Motomiya quickly turns mad;    burdened with newly unlocked psychic powers that he can't    control. Like Pinocchio 964, Rubber's Lover examines the    mental transformation that invasive technologies incur on the    human condition. This is in stark contrast to Tsukamoto's    Tetsuo films that focus primarily on the physical    transformation caused by the same factors, which perhaps serves    as the key difference between their otherwise similar films    within the sub-genre.  <\/p>\n<p>    By the mid-to-late 1990s, Japanese cyberpunk cinema was    starting to wane; having been overtaken by the blood-stained    yakuza films of Kitano and Miike in terms of international    prominence, who would in turn be overshadowed by the new wave    of supernatural, J-Horror    films that emerged at the turn of the century including    Hideo Nakata's The Ring (1998) and    Ring 2 (1999).  <\/p>\n<p>    Fukui's Rubber's Lover was the last underground cyberpunk film    of the nineties and arguably the last ever. Upon its completion    and after getting a limited video release, Fukui put filmmaking    on hold to join a video production company; he worked there for    the best part of ten years. Tsukamoto had moved on also,    continuing his exploration of the symbiosis between city and    citizen with a matured pallet. His films Tokyo Fist (1995) and    Bullet Ballet (1998) eschew virtually all of the science    fiction and horror imagery that had characterised his work    previously.  <\/p>\n<p>    Cyberpunk was kept alive within Japan's anime and manga    industries but it wasn't until the turn of the millennium when    it returned to cinema. The year 2001 saw the release of two    films that would give the genre a new lease of life. Mamoru Oshii made    Avalon, a live-action    Japanese\/Polish co-production about an addictive virtual    simulation game. It was Oshii's first film since his    internationally successful anime feature film adaptation of    Ghost in the Shell (1995) - he would go on to direct the    sequel; Ghost in the Shell    2: Innocence (2004).  <\/p>\n<p>    Shot in Poland with Polish actors and a Japanese crew, Avalon's    themes of virtual reality places it in the same territory as a    lot of American produced cyberpunk that surfaced during the    nineties: The Lawnmower Man (1992), Strange Days (1995), The    Thirteenth Floor (1999), The Matrix (1999) and Cronenberg's    similarly concerned eXistenZ (1999) for example. It was also    redolent of many similarly themed anime releases - both    theatrical and televised - that emerged during the same decade    as the real-life phenomenon of the internet started to make the    world seem even smaller; Oshii's own adaptation of Ghost in the    Shell and Ryutaro Nakamura's Serial Experiments: Lain (1998)    series were particularly indicative of these technological and    cultural changes. Another notable example and precursor to much    of the VR-centric work that would appear in the 1990s is the    four-part anime series Megazone 23 (1985-1989), which explores    the idea of a post-apocalyptic Tokyo existing as a futuristic    virtual simulation.  <\/p>\n<p>    The second film from 2001 was Sogo Ishii's Electric Dragon    80,000V, which not only served as Ishii's return to punk cinema    after a decade of more meditative output but, like Burst City,    spearheaded a new generation of like minded filmmaking that has    evolved Japanese cyberpunk into a new and strange beast. As    with the sensory assault cinema favoured by Tsukamoto and    Fukui, Electric Dragon is a film that is experienced rather    than watched, stimulating the most primitive parts of the brain    in a tsunami of sound and image.  <\/p>\n<\/p>\n<p>    The premise is simple enough; a young boy contracts the ability    to channel and wield electricity, acquired from a childhood    accident whilst climbing some power lines - an ability further    enhanced by receiving multiple jolts of electro-shock therapy    for violent behaviour. Now an adult with megawatts of power    coursing through him, Dragon Eye Morrison is a professional    reptile investigator, searching alleyways for lost lizards.    Equilibrium is disturbed by the arrival of Thunderbolt Buddha,    a TV repair man turned vigilante whose electro-conductive    talents are the result of mechanical wizardry. The two meet and    battle for supremacy on Tokyo's rooftops.  <\/p>\n<p>    As was the case with Burst City, Electric Dragon leans less    towards the cyber and more towards the punk aspect of the    sub-genre, with Ishii following the train of thought he    employed with his music videos and concert films during the    1980s. The film's title also makes reference to the old days,    partly derived from 'Live Spot 20,000V', the concert venue that    plays a pivotal role in Burst City and one of Ishii's early    shorts, The Solitude of One Divided by 880,000 (1978). Electric    Dragon is less about the nightmare and more about anarchic    expression at odds with the post-modern universe.  <\/p>\n<p>    However, some cyber signifiers do remain; the oppressive Tokyo    setting realised in stark monochrome; the fetishist attitude    towards power lines, aerials, ventilation ducts and other    ubiquitous technological appliances; the hyperactive and    frequently expressionist delivery; its low-budget,    guerrilla-like execution and, like Tetsuo, the concept of two    characters augmented through technology, giving them powers    that they can't fully control, coming to blows. Dragon Eye    Morrison has to clamp himself to a metal bed frame at night    whilst Thunderbolt Buddha's penchants for electronic devices to    assist in his nocturnal excursions sometimes get the better of    him as he fights for control of his own body.  <\/p>\n<p>    The psycho-sexual themes that dominated past Japanese cyberpunk    have been replaced with an equally primal notion of animal    magnetism. Morrison's electric power is derived from the    'Dragon' that's embedded in all living things. His rage unlocks    the strength of the dragon, meaning that he can harness more    energy by sucking it out of household appliances or by creating    a non-melodic racket on his electric guitar; a high-voltage    cacophony of noise and expression announcing that Ishii's punk    spirit is still alive and well. Indeed, lead actor Tadanobu    Asano occasionally guests in Ishii's industrial noise-punk    ensemble Mach 1.67, which provided the film's propulsive    soundtrack. The film would later be used to accompany the    group's live shows, a strategy Ishii pioneered back in 1983    when he made the short film Asia Strikes Back - a little-known    cyberpunk piece that provided the template for Shozin Fukui's    preferred set-up of underground experiments gone haywire - to    back up the album and tour of the short-lived punk supergroup    The Bacillus Army.  <\/p>\n<p>    Similar to Tsukamoto's Tetsuo, dialogue in Electric Dragon    80,000V is minimal thus the narrative is powered mainly by    image and follows a similar template; the protagonist is seen    acquiring his power; the antagonist then challenges the    protagonist to combat and the final act sees them clash. All of    this is wrapped up in a high energy, fatless sixty-minute    package. Ishii's film is not only is a throwback to the    eighties cyberpunk manifesto but reminds us that rather than    being characterised by heavy, science fiction concepts, as was    the case in the West, it was defined by its independence,    attitude and the will to create something out of nothing.  <\/p>\n<p>    In the years following Electric Dragon 80,000V, a new wave of    low-budget horror\/science fiction began to surface largely    thanks to increased DVD distribution channels, cheaper    production techniques and the ever increasing reach of the    internet. Films like Hellevator: The Bottled Fools (Hiroki    Yamaguchi, 2004), Meatball Machine (Yudai Yamaguchi    & Junichi Yamamoto, 2005), The Machine Girl (Noboru Iguchi,    2008) and Tokyo Gore Police (Yoshihiro Nishimura, 2008) have    ushered in a new era of cyberpunk informed, gore-centric movies    that have since been termed 'splatter-punk'.  <\/p>\n<p>    These splatter-punk movies share the same independent spirit of    their precursors, substituting 8mm and 16mm film methods for    cheap DV technology, retaining as much budget as possible for    make-up, costume and practical effects. Many of the effects in    these films depict mutation and body alteration; splatter    re-imaginings of the flesh-metal fusions of Tetsuo, and the    perverse, organic weaponry of Tetsuo II. Similar to the    \"splatstick\" horror of early Sam Raimi and Peter Jackson, the    effects and transformations lean towards the ridiculous for    comedic effect. One mutated character in Tokyo Gore Police    wields an oversized cannon made of contorted flesh, protruding    from his crotch much like an erect penis, suggesting - in a    very tongue-in-cheek manner - the blur between sex and violence    that was posited by Tsukamoto and Fukui. Yamaguchi and    Yamamoto's Meatball Machine is perhaps the closest to the    Japanese cyberpunk of old; parasitic aliens infect unsuspecting    people, which promptly turns them into macabre man-machine    teratoids that fight it out.  <\/p>\n<p>    In many ways, this 'splatter-punk' phase is also reminiscent of    the special-effects race that occurred with American horror    movies during the 1980s; Cronenberg included. As practical    effects became more advanced, a seemingly never-ending slew of    films were produced, trying to out-shock one another with    advancing exercises in gore. The same can be said here; the    ante seems to be continually raised as each new release    contorts and morphs the body in increasingly elaborate and    grotesque ways.  <\/p>\n<\/p>\n<p>    A reason for this is that many of these film's directors    initially came from special effects backgrounds: Tokyo Gore    Police director Yoshihiro Nishimura for instance, has    supervised the special effects for many modern gore productions    including Noboru Iguchi's The Machine Girl and Robo-Geisha    (2009). In fact, many of these films are made through Fundoshi    Corps, a production company founded by Nishimura, Iguchi and    film producer Yukihiko Yamaguchi, that specialise in cheaply    produced, over-the-top movies of this ilk. It has proven to be    a successful business model as their output is continually    building a strong international fanbase, looking for perverse    and outlandish content.  <\/p>\n<p>    The recurring touchstones of combining eroticism and perversion    are also present. However, they for the most part forego    subverted techno-fetishism in favour of contemporary V-Cinema    and Pink Film preoccupations. The Machine Girl for instance,    uses typical imagery such as the Japanese schoolgirl - a    popular conceit in a lot of the nation's anime, manga and    pornography industries - and takes it to new abject levels,    connecting bullet spewing hardware to her severed limbs and    even granting her the ability to grow weaponry from out of the    small of her spine; skirt raised of course.  <\/p>\n<p>    Unfortunately, it would appear that live-action Japanese    cyberpunk cinema has moved on from the daring, experimental    underground from whence it came. The remnants of its ideas are    now utilised in violent gore shockers that are bereft of the    immediacy and philosophical potential of their progenitors. The    movement, once an expression of attitude, concerns and    frustration with the world, the way it's structured and the    technology used - not just an exploration of the grey area    between science fiction and horror - seems to have disappeared.  <\/p>\n<p>    However in 2009, Shinya Tsukamoto announced his return to the    world of cyberpunk with a third Tetsuo project. Tetsuo: The    Bullet Man is not only a return, but a new beginning for    Tsukamoto as it is his first English language film; an attempt    to expose the demented world of Tetsuo to a wider audience. It    premiered at the 2009 Venice Film Festival to mixed fanfare,    prompting Tsukamoto to continue working on it. Subsequent    showings - the 2010 Tribeca Festival for instance - have found    greater critical favour, but a vital caveat still remains  <\/p>\n<p>    Like the punk scene that it emulated, Japanese cyberpunk was    pertinent and inextricably linked to a specific time and place.    More than a sub-genre, it tackled the anxieties of the period    in ways that conventional expression would fall short. But now    that we're in the technologically dependent twenty-first    century - the post-human nightmare now a grim reality - can it    still be relevant?  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continued here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.midnighteye.com\/features\/post-human-nightmares-the-world-of-japanese-cyberpunk-cinema\/\" title=\"Midnight Eye feature: Post-Human Nightmares  The World of ...\">Midnight Eye feature: Post-Human Nightmares  The World of ...<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A man wakes up one morning to find himself slowly transforming into a living hybrid of meat and scrap metal; he dreams of being sodomised by a woman with a snakelike, strap-on phallus. Clandestine experiments of sensory depravation and mental torture unleash psychic powers in test subjects, prompting them to explode into showers of black pus or tear the flesh off each other's bodies in a sexual frenzy <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/post-human\/midnight-eye-feature-post-human-nightmares-the-world-of\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-173255","post","type-post","status-publish","format-standard","hentry","category-post-human"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173255"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=173255"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173255\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=173255"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=173255"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=173255"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}