{"id":173240,"date":"2016-08-06T16:49:46","date_gmt":"2016-08-06T20:49:46","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/sj-games-vs-the-secret-service\/"},"modified":"2016-08-06T16:49:46","modified_gmt":"2016-08-06T20:49:46","slug":"sj-games-vs-the-secret-service","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/sj-games-vs-the-secret-service\/","title":{"rendered":"SJ Games vs. the Secret Service"},"content":{"rendered":"<p><p>SJ Games vs. the Secret Service    <\/p>\n<p>    On March 1, 1990, the offices of Steve Jackson Games, in    Austin, Texas, were raided by the U.S. Secret Service as part    of a nationwide investigation of data piracy. The initial news    stories simply reported that the Secret Service had raided a    suspected ring of hackers. Gradually, the true story emerged.  <\/p>\n<p>    More than three years later, a federal court awarded damages    and attorneys' fees to the game company, ruling that the raid    had been careless, illegal, and completely unjustified.    Electronic civil-liberties advocates hailed the case as a    landmark. It was the first step toward establishing that online    speech IS speech, and entitled to Constitutional protection    ... and, specifically, that law-enforcement agents    can't seize and hold a BBS with impunity.  <\/p>\n<p>    On the morning of March 1, without warning, a force of armed    Secret Service agents  accompanied by Austin police and at    least one civilian \"expert\" from the phone company  occupied    the offices of Steve Jackson Games and began to search for    computer equipment. The home of Loyd Blankenship, the writer of    GURPS    Cyberpunk, was also raided. A large amount of    equipment was seized, including four computers, two laser    printers, some loose hard disks and a great deal of assorted    hardware. One of the computers was the one running the Illuminati BBS.  <\/p>\n<p>    The only computers taken were those with GURPS    Cyberpunk files; other systems were left in place. In    their diligent search for evidence, the agents also cut off    locks, forced open footlockers, tore up dozens of boxes in the    warehouse, and bent two of the office letter openers attempting    to pick the lock on a file cabinet.  <\/p>\n<p>    The next day, accompanied by an attorney, Steve Jackson visited    the Austin offices of the Secret Service. He had been promised    that he could make copies of the company's files. As it turned    out, he was only allowed to copy a few files, and only from one    system. Still missing were all the current text files and hard    copy for this book, as well as the files for the Illuminati BBS    with their extensive playtest comments.  <\/p>\n<p>    In the course of that visit, it became clear that the    investigating agents considered GURPS Cyberpunk    to be \"a handbook for computer crime.\" They seemed to make no    distinction between a discussion of futuristic credit fraud,    using equipment that doesn't exist, and modern real-life credit    card abuse. A repeated comment by the agents was \"This is    real.\"  <\/p>\n<p>    Over the next few weeks, the Secret Service repeatedly assured    the SJ Games attorney that complete copies of the files would    be returned \"tomorrow.\" But these promises weren't kept; the    book was reconstructed from old backups, playtest copies, notes    and memories.  <\/p>\n<p>    On March 26, almost four weeks after the raid, some (but not    all) of the files were returned. It was June 21, nearly four    months later, when most (but not all) of the hardware    was returned. The Secret Service kept one company hard disk,    all Loyd's personal equipment and files, the printouts of    GURPS Cyberpunk, and several other things.  <\/p>\n<p>    The raid, and especially the confiscation of the game    manuscript, caused a catastrophic interruption of the company's    business. SJ Games very nearly closed its doors. It survived    only by laying off half its employees, and it was years before    it could be said to have \"recovered.\"  <\/p>\n<p>    Why was SJ Games raided? That was a mystery until    October 21, 1990, when the company finally received a copy of    the Secret Service warrant affidavit  at their request, it had    been sealed. And the answer was ... guilt by    remote association.  <\/p>\n<p>    While reality-checking the book, Loyd Blankenship corresponded    with a variety of people, from computer security experts to    self-confessed computer crackers. From his home, he ran a    legal BBS which discussed the \"computer underground,\"    and he knew many of its members. That was enough to put him on    a federal List of Dangerous Hoodlums! The affidavit on which SJ Games were    raided was unbelievably flimsy ... Loyd Blankenship    was suspect because he ran a technologically literate and    politically irreverent BBS, because he wrote about hacking, and    because he received and re-posted a copy of the \/Phrack    newsletter. The company was raided simply because Loyd worked    there and used its (entirely different) BBS!  <\/p>\n<p>    As for GURPS Cyberpunk, it had merely been a    target of opportunity ... something \"suspicious\"    that the agents picked up at the scene. The Secret Service    allowed SJ Games (and the public) to believe, for months, that    the book had been the target of the raid.  <\/p>\n<p>    The one bright spot in this whole affair was the creation of the Electronic Frontier    Foundation. In mid-1990, Mitch Kapor, John Barlow and John    Gilmore formed the EFF to address this and similar outrages.    It's a nonprofit organization dedicated to preserving the    Constitutional rights of computer users. (For more information,    look at the EFF web site, or    write them at 454 Shotwell St., San Francisco, CA 94110.) The    EFF provided the financial backing that made it possible for SJ    Games and four Illuminati users to file suit against the Secret    Service.  <\/p>\n<p>    Two active electronic-civil-liberties groups also formed in    Texas: EFF-Austin and Electronic Frontiers Houston, which have    since merged to become Electronic Frontiers Texas.  <\/p>\n<p>    And science fiction writer Bruce Sterling turned his hand to    journalism and wrote The Hacker Crackdown about this and    other cases where the law collided with technology. A few    months after it was published in hardback, he released it to    the Net, and you can read it online.  <\/p>\n<p>    In early 1993, the case finally came to trial. SJ Games was    represented by the Austin firm of George, Donaldson & Ford.    The lead counsel was Pete Kennedy.  <\/p>\n<p>    And we won. The judge gave the Secret Service a tongue-lashing    and ruled for SJ Games on two out of the three counts, and    awarded over $50,000 in damages, plus over $250,000 in    attorney's fees. In October 1994, the Fifth Circuit turned down    SJ Games' appeal of the last (interception) count    ... meaning that right now, in the Fifth Circuit,    it is not \"interception\" of your e-mail messages when law    enforcement officials walk out the door with the computer    holding them.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.sjgames.com\/SS\/\" title=\"SJ Games vs. the Secret Service\">SJ Games vs. the Secret Service<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> SJ Games vs. the Secret Service On March 1, 1990, the offices of Steve Jackson Games, in Austin, Texas, were raided by the U.S. Secret Service as part of a nationwide investigation of data piracy.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/sj-games-vs-the-secret-service\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-173240","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173240"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=173240"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173240\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=173240"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=173240"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=173240"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}