{"id":173199,"date":"2016-07-31T05:49:39","date_gmt":"2016-07-31T09:49:39","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/the-history-of-sim-whole-brain-emulation-and-mind-uploading\/"},"modified":"2016-07-31T05:49:39","modified_gmt":"2016-07-31T09:49:39","slug":"the-history-of-sim-whole-brain-emulation-and-mind-uploading","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mind-uploading\/the-history-of-sim-whole-brain-emulation-and-mind-uploading\/","title":{"rendered":"The History of SIM, Whole Brain Emulation and Mind Uploading"},"content":{"rendered":"<p><p>  by Dr. Randal A. Koene<\/p>\n<p>    SIM, the concept of substrate-independent minds. We call a mind    substrate-independent when its self-same functions that carry    out thinking processes can be implemented through the    operations available in a number of different computational    platforms. For example, if we can carry out the function of a    mind both in a biological brain and in a brain that is composed    of computer software or neuromorphic hardware (a hardware    architecture with design principles based on biological neural    systems), then that mind is substrate-independent. The mind    continues to depend on a substrate to exist and to operate, but    there are substrate choices.  <\/p>\n<p>    The goal of substrate-independence is to continue personality,    individual characteristics, a manner of experiencing and a    personal way of processing those experiences. Your identity,    your memories can then be embodied physically in many ways.    They can also be backed up and operate robustly on    fault-tolerant hardware with redundancy schemes. Achieving    substrate-independence will allow us to optimize the    operational framework (i.e., the hardware) to challenges posed    by novel circumstances and different environments. But where    did all this start? How did this particular concept of SIM and    the organized efforts seeking to accomplish it come about?  <\/p>\n<p>    The term Substrate-Independent Minds (SIM) is fairly recent.    Many of the core ideas have been previously referred to by the    terms mind uploading or off-loading. Unfortunately, those older    terms have also led to some confusion, especially among those    new to the ideas. Why \"uploading\", why not \"downloading\" or    \"off-loading\"? I have heard all three terms used with regards    to memory. And in each case, those terms really only describe    the act of moving data from one storage location to another.    Storage does not tell us anything about the use of that data.    In this sense, taking a magnetic resonance image (MRI) of a    brain could constitute \"uploading\". The most important part of    the objective is of course that data is not simply recorded,    but used to re-implement functions of mind. The objective is to    carry on the functions of a specific mind. A re-implementation    of functions must operate on some substrate, but when you can    do this in a number of sufficiently powerful computational    substrates then the mind has become substrate-independent in    that way. We call that a substrate-independent mind, a SIM -    which is the objective.  <\/p>\n<p>    Mind uploading is a process, and that is what the term is now    used for. By convention, we refer to mind uploading as the    process by which that which constitutes a specific mind is    transferred from one substrate (especially the biological    brain) to another substrate (e.g., an implementation    in-silico).  <\/p>\n<p>    Beyond the process of moving to other substrates, we are    especially interested in enhancement of the mind. We seek to    achieve far greater adaptability and therefore greater    competitive strength in a wide range of challenging    circumstances. This goal is more than preservation or    life-extension. I paid special attention to that aspect of SIM    in \"Pattern survival versus Genesurvival\" (R.A.    Koene, KurzweilAI.net, 2011). Enhancement or augmentation is    where the multidisciplinary requirements for SIM intersect with    research and development of brain-machine interfaces (BMI) or    brain-computer interfaces (BCI). As a brain-machine interface,    SIM enables increasingly intimate man-machine merger that    integrates with us the capabilities of our creations.  <\/p>\n<p>    There are numerous technological proposals for the    accomplishment of SIM (R.A. Koene, International Journal of    Machine Consciousness, 2012). At present count, there are at    least six main tracks. Our understanding is still limited with    regards to the manner in which fundamental computational    elements of the brain participate in the vast interaction of    concurrent processes from which mind emerges. For the vast    majority of tasks that a mind can deal with, we do not    understand the top-down set of strategies at each level of    processing. For this reason, high-level approaches that begin    with abstract assumptions about functions of mind and how those    might be recorded and recreated are difficult to justify and    validate.  <\/p>\n<p>    Someday, extremely insightful methods of uploading from a    biological mind to a SIM may be feasible and well-supported.    And it may become possible to convert or compile functions of    mind that were generated by processes in the neurophysiology    directly into a form that is optimized to make use of the    features of the target platform, while still achieving at least    equivalent and satisfactory re-implementation of the specific    mind. That is not yet feasible.  <\/p>\n<p>    At present, nearly everyone who is actively working in the    field of SIM and in closely related domains takes a much more    conservative approach. That approach is to faithfully    re-implement by emulating the basic computational functions    carried out by elements of the neurophysiology, while at the    same time faithfully re-implementing the connectivity as it    exists between those elements in the neuroanatomy. The problem    is decomposed into much smaller physical pieces for which    so-called system identification must be feasibly carried out.    At that level, there are still suppositions about scope and    resolution that need to be tested. E.g., do ensembles of    neurons, individual spiking neurons, morphologically detailed    neurons, or molecular processes in synaptic channels attain the    requisite resolution for emulation? Still, the acquisition and    recreation of function and structure are feasible with    understanding at a level within reach of current neuroscience,    and with tools that we can construct today. In 2000, I named    this approach descriptively as Whole Brain Emulation (WBE). The    term caught on and was eventually adopted by related research    aspirations, where it is sometimes abbreviated to \"brain    emulation\" if the whole brain is not the scope of a project.  <\/p>\n<p>    On the other tracks to SIM, significant practical work is also    taking place to develop neural interfaces and brain-machine    interfaces. Such interfaces, may provide a path of    Augmentation up to SIM. It is an interesting possibility,    because that path is highly incremental. We have always    augmented ourselves with tools, and not just by relying on    computer networks and smart phones. Today, we already see that    a prosthesis can help an individual outperform the unaugmented.    This is the case with Oscar Pistorius, the famous South African    runner who has \"Cheetah blades\" instead of legs. As in that    example, there is a case to be made for BMI as an approach that    benefits from market pull.  <\/p>\n<p>    Imagine introducing simple, non-invasive augmentative    technology that lawyers can use in the court room. When that    technology gives lawyers who have it an edge, there will be    demand. Other professionals, such as those working on stock    markets, may then notice the appeal so that the market for    augmentation expands. In addition to breadth, competition in    the market can lead to a need for higher bandwidth integration    and interfacing. Once there, you begin to bump into the same    questions that need solving for technological advances that    achieve SIM.  <\/p>\n<p>    The core idea, that the significant aspects of a person's    mental life can persist when properly transferred from body to    machine, from machine to machine, or from body to body has been    around for a long while. In those early forms, it was a fancy    and a fantasy, the purview of magical transformations. With the    scientific renaissance, modern philosophy and psychology,    thought experiments along the same lines became more refined,    and by the middle of the 20th century, serious science fiction    writers were incorporating in their stories some ideas that    quite closely resemble the current conceptions of mind    uploading, whole brain emulation and substrate-independent    minds.  <\/p>\n<p>    My own thinking was influenced by reading \"The City and the    Stars\" (A.C. Clarke, 1956), a 1956 re-write by science fiction    legend Arthur C. Clarke of his first novel. In the story, the    inhabitants of the city Diaspar take turns having 1000 year    intervals of active life between periods of stasis in which    they are stored as data patterns in the city's computer. Either    shortly before or shortly after I read that story, sometime in    1984, was when I decided that substrate-independent minds would    be the objective I needed to achieve first. (According to my    thinking at the time, the next mission would require control of    matter in the fashion that is now known as nanotechnology and    molecular manufacturing.) I have explained the reasons for this    elsewhere (R.A. Koene & S. Olson, 2011).  <\/p>\n<p>    In the early 1990's, the rise of the Internet began to    facilitate the formation of on-line interest groups and    communities that would otherwise have had a very difficult time    finding their peers on a global scale. One of these interest    groups coalesced around the concept of mind uploading. A    collection of web pages was maintained by Joe Strout, which was    most notable for practical ideas about the reconstruction of    brains by building compartmental models of neurons from    structural scans. Joe Strout, at UCSD at the time, also    established a mailing list called the mind uploading research    group (MURG).  <\/p>\n<p>    It is when I discovered and joined that mailing list in 1994    that I first realized that I was not alone. There were some    early fellow travelers with the same destination, who    understood the difference between impossible projects and    ambitious projects, and who were willing to devise practical    plans and dedicate their efforts to the necessary actions. The    archives of the MURG list and some of the pages that I have    retained on the site <a href=\"http:\/\/minduploading.org\" rel=\"nofollow\">http:\/\/minduploading.org<\/a> give    insight to this period. It is during the early years of that    web site and my tenure as curator of the MURG list that    Whole Brain Emulation was coined (April 29,    1998) for clarity and in an effort to move from good ideas to    feasible projects. The focus on whole brain emulation also    distinguished our efforts from approaches that shared many of    the same ultimate ambitions, but had different methodological    philosophies or different criteria for success (e.g., the    Terasem Movement).  <\/p>\n<p>    In 2007, the Future of Humanity Institute at Oxford University,    and in particular Nick Bostrom and Anders Sandberg (a former    computational neuroscientist) began to take a serious interest    in Whole Brain Emulation. The first Whole Brain Emulation    Workshop was convened at Oxford University. The result of this    workshop was a technical report on the feasibility of WBE, a    first attempt at a roadmap of sorts (A. Sandberg & N.    Bostrom, 2008). The report already included key technologies    such as the Knife-Edge Scanning Microscope (KESM), the    Automatic Tape-Collecting Lathe Ultramicrotome (ATLUM, now    called an ATUM) and functional recording work by Peter Passaro.  <\/p>\n<p>    Thinkers from outside the domains of neuroscience, physics, and    engineering wrote about future possibilities that included WBE    from the social\/philosophical (D.J. Chalmers, 2010) and    economic (R. Hanson, 1994) perspectives. Around the time of the    2009 Singularity Summit in New York, I was working on the    organization of systematic efforts to bring together the key    pieces needed to achieve WBE and SIM. During the summit    workshop, we were able to put forward WBE as a transformative    technology to be considered and contrasted with Artificial    General Intelligence (AGI) and its potential existential risks.  <\/p>\n<p>    In 2010, WBE was for the first time included in the annual    conference on Artificial General Intelligence (Lugano,    Switzerland). There, I teamed up with Dr. Suzanne Gildert    (D-Wave, Vancouver) and we revamped the organizational network    around the multidisciplinary research and development efforts    toward WBE. We introduced Substrate-Independent Minds (SIM) as    a well-defined objective, employing the acronym ASIM for    Advancing Substrate-Independent Minds to indicate the purpose    of our new action-oriented organization carboncopies.org.  <\/p>\n<p>    As of this writing, most of those working on SIM are focused on    research and tool development aimed at the initial challenge to    gain sufficient access to the biological human brain. In those    efforts, we now include the world-class expertise of Jeff    Lichtman, Ted Berger, Henry Markram, Sebastian Seung, Ed    Boyden, George Church, Anthony Zador, Konrad Kording, Clay    Reid, their laboratories and many others.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.carboncopies.org\/the-history-of-sim-whole-brain-emulation-and-mind-uploading\" title=\"The History of SIM, Whole Brain Emulation and Mind Uploading\">The History of SIM, Whole Brain Emulation and Mind Uploading<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> by Dr. Randal A <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mind-uploading\/the-history-of-sim-whole-brain-emulation-and-mind-uploading\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187745],"tags":[],"class_list":["post-173199","post","type-post","status-publish","format-standard","hentry","category-mind-uploading"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173199"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=173199"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173199\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=173199"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=173199"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=173199"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}