{"id":173116,"date":"2016-07-27T11:38:05","date_gmt":"2016-07-27T15:38:05","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/what-is-virtual-reality-virtual-reality-vrs-org-uk\/"},"modified":"2016-07-27T11:38:05","modified_gmt":"2016-07-27T15:38:05","slug":"what-is-virtual-reality-virtual-reality-vrs-org-uk","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/what-is-virtual-reality-virtual-reality-vrs-org-uk\/","title":{"rendered":"What is Virtual Reality? &#8211; Virtual Reality &#8211; vrs.org.uk"},"content":{"rendered":"<p><p>    The definition of virtual reality comes,    naturally, from the definitions for both virtual and    reality. The definition of virtual is near and reality is    what we experience as human beings. So the term virtual    reality basically means near-reality. This could, of course,    mean anything but it usually refers to a specific type of    reality emulation.  <\/p>\n<p>    We know the world through our senses and perception systems. In    school we all learned that we have five senses: taste, touch,    smell, sight and hearing. These are however only our most    obvious sense organs. The truth is that humans have many more    senses than this, such as a sense of balance for example. These    other sensory inputs, plus some special processing of sensory    information by our brains ensures that we have a rich flow of    information from the environment to our minds.  <\/p>\n<p>    Everything that we know about our reality comes by way of our    senses. In other words, our entire experience of reality is    simply a combination of sensory information and our brains    sense-making mechanisms for that information. It stands to    reason then, that if you can present your senses with made-up    information, your perception of reality would also change in    response to it. You would be presented with a version of    reality that isnt really there, but from your perspective it    would be perceived as real. Something we would refer to as a    virtual reality.  <\/p>\n<p>    So, in summary, virtual reality entails presenting our senses    with a computer generated virtual environment that we can    explore in some fashion.  <\/p>\n<p>    Answering what is virtual reality in technical terms is    straight-forward. Virtual reality is the term used to describe    a three-dimensional, computer generated    environment which can be explored and interacted with    by a person. That person becomes part of this virtual world or    is immersed within this environment and whilst there, is able    to manipulate objects or perform a series of actions.  <\/p>\n<p>    Although we talk about a few historical early forms of virtual    reality elsewhere on the site, today virtual reality is usually    implemented using computer technology. There are a range of    systems that are used for this purpose, such as headsets,    omni-directional treadmills and special gloves. These are used    to actually stimulate our senses together in order to create    the illusion of reality.  <\/p>\n<p>    This is more difficult than it sounds, since our senses and    brains are evolved to provide us with a finely synchronized and    mediated experience. If anything is even a little off we can    usually tell. This is where youll hear terms such    asimmersiveness and realism enter the    conversation. These issues that divide convincing or enjoyable    virtual reality experiences from jarring or unpleasant ones are    partly technical and partly conceptual. Virtual reality    technology needs to take our physiology into account. For    example, the human visual field does not look like a video    frame. We have (more or less) 180 degrees of vision and    although you are not always consciously aware of your    peripheral vision, if it were gone youd notice. Similarly when    what your eyes and the vestibular system in your ears tell you    are in conflict it can cause motion sickness. Which is what    happens to some people on boats or when they read while in a    car.  <\/p>\n<p>    If an implementation of virtual reality manages to get the    combination of hardware, software and sensory synchronicity    just right it achieves something known as a sense of    presence. Where the subject really feels like they are    present in that environment.  <\/p>\n<p>    This may seems like a lot of effort, and it is! What makes the    development of virtual reality worthwhile? The potential    entertainment value is clear. Immersive films and video games    are good examples. The entertainment industry is after all a    multi-billion dollar one and consumers are always keen on    novelty. Virtual reality has many other, more serious,    applications as well.  <\/p>\n<p>    There are a wide variety of applications for virtual    reality which include:  <\/p>\n<p>    Virtual reality can lead to new and exciting discoveries in    these areas which impact upon our day to day lives.  <\/p>\n<p>    Wherever it is too dangerous, expensive or impractical to do    something in reality, virtual reality is the answer. From    trainee fighter pilots to medical applications trainee surgeons, virtual    reality allows us to take virtual risks in order to gain real    world experience. As the cost of virtual reality goes down and    it becomes more mainstream you can expect more serious uses,    such as education or productivity applications, to come to the    fore. Virtual reality and its cousin augmented reality could    substantively change the way we interface with our digital    technologies. Continuing the trend of humanising our    technology.  <\/p>\n<p>    There are many different types of virtual reality systems but    they all share the same characteristics such    as the ability to allow the person to view    three-dimensional images. These images appear    life-sized to the person.  <\/p>\n<p>    Plus they change as the person moves around their environment    which corresponds with the change in their field of vision. The    aim is for a seamless join between the persons head and eye    movements and the appropriate response, e.g. change in    perception. This ensures that the virtual environment is both    realistic and enjoyable.  <\/p>\n<p>    A virtual environment should provide the appropriate    responses  in real time- as the person explores their    surroundings. The problems arise when there is a delay between    the persons actions and system response or latency which then    disrupts their experience. The person becomes aware that they    are in an artificial environment and adjusts their behaviour    accordingly which results in a stilted, mechanical form of    interaction.  <\/p>\n<p>    The aim is for a natural, free-flowing form of interaction    which will result in a memorable experience.  <\/p>\n<p>    Virtual reality is the creation of a virtual environment    presented to our senses in such a way that we experience it as    if we were really there. It uses a host of technologies to    achieve this goal and is a technically complex feat that has to    account for our perception and cognition. It has both    entertainment and serious uses. The technology is becoming    cheaper and more widespread. We can expect to see many more    innovative uses for the technology in the future and perhaps a    fundamental way in which we communicate and work thanks to the    possibilities of virtual reality.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.vrs.org.uk\/virtual-reality\/what-is-virtual-reality.html\" title=\"What is Virtual Reality? - Virtual Reality - vrs.org.uk\">What is Virtual Reality? - Virtual Reality - vrs.org.uk<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The definition of virtual reality comes, naturally, from the definitions for both virtual and reality. The definition of virtual is near and reality is what we experience as human beings.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/what-is-virtual-reality-virtual-reality-vrs-org-uk\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-173116","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173116"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=173116"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/173116\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=173116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=173116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=173116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}