{"id":15911,"date":"2013-07-01T12:00:13","date_gmt":"2013-07-01T16:00:13","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/jetsetter-australia-censorship-and-the-banning-of-saints-row-iv\/"},"modified":"2013-07-01T12:00:13","modified_gmt":"2013-07-01T16:00:13","slug":"jetsetter-australia-censorship-and-the-banning-of-saints-row-iv","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/censorship\/jetsetter-australia-censorship-and-the-banning-of-saints-row-iv\/","title":{"rendered":"Jetsetter: Australia, censorship, and the banning of \u2018Saints Row IV\u2019"},"content":{"rendered":"<p><p>    Great artists will tell you on the regular that the key to    making great art is to make it for yourself first, but thats    not always a realistic end point for people creating art for a    living especially when youve got to think about    the audience. Do you make something for everyone globally, or    do you make something for a small group? How do you actually    make something that speaks to everyone?  <\/p>\n<p>    Jetsetter, Digital Trends weekly column devoted to import    gaming and game development outside the US, exists because its    impossible to make art that truly speaks to everyone. Even if a    game doesnt directly speak to you, even if it wasnt made with    you in mind, that doesnt mean it isnt worth experiencing.    Broaden those horizons!  <\/p>\n<p>    Forget figuring out how to navigate the murky waters of finding    your audience when youre designing a game, its hard enough    just making sure your game can even legally get released around    the world. Just because the ESRB in the US says a game is rated    M for Mature audiences, that doesnt mean everyone agrees.    Australia has long had a reputation for ferocious censorship of    video games. It was only in 2012 thatthe country started        rating games for audiences 18-years-old and up. Before    that, games like Grand Theft Auto 4 were simply barred    classification in the country and never legally released. Even    with R18+ classification, though, Australia is still stopping    games from release. Volitions     Saints Row IV was refused just this past week due to    implied sexual violence and illicit or proscribed drug use    related to incentives or rewards.  <\/p>\n<p>    It is baffling what Australias ratings board does and does not    consider appropriate. Drug use? Thats right out. A game like        Ninja Gaiden 3: Razors Edge, a game where gutting    human beings is the whole point, is just fine.  <\/p>\n<\/p>\n<p>    Russia loves its MMOs, just look at the crazy following for    World of Tanks in the country. Last December, 600,000    Russian citizens were playing that gameat    the same time. Russian developer Allods Team recognizes a    good thing when it sees it, hence why its developing    Skyforge, a new fantasy MMO that actually looks pretty    swell. In a market glutted with World of Warcraft knock    offs, generic Korean fantasy MMOs, and dwindling online    populations, a polished but familiar game like Skyforge    actually stands out.  <\/p>\n<p>    As reported by Eurogamer, Skyforge has some help in    the form of Obsidian Entertainment, the famed RPG developer    behind games like Star Wars: Knights of the Old Republic    II. Obsidian is busy cracking away on games like Project    Eternity, but its taking time out to help advise Allods on    how to bring Skyforge to the rest of the world. Its a    good example of what needs to be done to rethink games for the    world stage.  <\/p>\n<\/p>\n<p>    We love Atlus here at Jetsetter. A lot. So, so much. And not    just because of its recent hits like Persona 4 and    Catherine. We love Atlus from way back, like when they    were pumping out import-only Sega Saturn games like Purikura    Daisakusen. So the news that Atlus parent company    Index is not only     under investigation for fraud, but may also have to declare    bankruptcy was distressing. What will happen to Persona    5?! Since Atlus is one of the healthiest parts of Indexs    business, with a host of popular IPs with global appeal, its    likely that the studio will be acquired by another company    rather than shuttering alongside the parent should it come to    that.  <\/p>\n<p>    Seriously, go play Purikura Daisakusen! And Super    Valis IV for Super Nintendo! And all the other amazing    stuff Atlus has been pumping out for the past few decades.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.digitaltrends.com\/gaming\/jetsetter-australia-censorship-and-the-banning-of-saints-row-iv\/\" title=\"Jetsetter: Australia, censorship, and the banning of \u2018Saints Row IV\u2019\">Jetsetter: Australia, censorship, and the banning of \u2018Saints Row IV\u2019<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Great artists will tell you on the regular that the key to making great art is to make it for yourself first, but thats not always a realistic end point for people creating art for a living especially when youve got to think about the audience. Do you make something for everyone globally, or do you make something for a small group <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/censorship\/jetsetter-australia-censorship-and-the-banning-of-saints-row-iv\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[],"class_list":["post-15911","post","type-post","status-publish","format-standard","hentry","category-censorship"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/15911"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=15911"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/15911\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=15911"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=15911"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=15911"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}