{"id":148155,"date":"2016-06-17T05:00:06","date_gmt":"2016-06-17T09:00:06","guid":{"rendered":"http:\/\/www.designerchildren.com\/how-to-start-your-own-micronation\/"},"modified":"2016-06-17T05:00:06","modified_gmt":"2016-06-17T09:00:06","slug":"how-to-start-your-own-micronation","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/micronations\/how-to-start-your-own-micronation\/","title":{"rendered":"How to Start Your Own Micronation"},"content":{"rendered":"<p><p>    The beginning.  <\/p>\n<p>    So you get up one morning and you do like I did, you watch the    movie \"The Mouse That Roared\" or \"Moon Over Parador\", or \"The    Prisoner of Zenda\", and you say to yourself, \"Self, I wish I    could have my own country. That way I could avoid that    situation the other day where I almost ran over Mrs.    MacGillicuddy in my rush to get my income taxes into the mail    on time.\" Well, that's one reason. Maybe a bad one. Or maybe    you're twelve and tired of having your mom compare the    condition of your room to Berlin after the war. \"Mom,\" you say,    \"This room is no longer your concern, because it is now an    independent country. The Kingdom of Bob's Room. And I am King.    So enough with harassing me about my socks on the floor.\" And    so, as you gaze around your domain, your new nation, you say to    yourself, \"Now what?\".  <\/p>\n<p>    Like most people, you now abandon the idea of your own country    in favor of the latest Nintendo game (for minors) or beer (for    adults). But a few imaginative individuals instead forge ahead    and seek to make their own path, creating their own nation, a    personal Lilliput in a world of Brobdingnags.  <\/p>\n<p>    And having decided this, you must now ask yourself, what    exactly is your goal? There are many different types of    micronations. Erwin S. Strauss broke down efforts to start a    new country into five different categories in his book, How    to Start Your Own Country:  <\/p>\n<p>    Traditional sovereignty: Having status as a sovereign    nation, including exchanging ambassadors, acceptance of    passports, membership in international organizations. This    usually includes possession of actual territory (land).    Ship under flag of convenience: Ships off the coast of    sovereign nations, usually as part of a money-making    scheme.    Litigation: Using macronational law to press your claim    to independence.    Vonu (out of sight out of mind): Establishing your    \"nation\" in a remote area, far from macronational    authority.    Model country: A project nation designed to resemble    most aspects of nationhood, without actually seeking    sovereignty. Generally the definition of an on-line nation.  <\/p>\n<p>    That is one way to look at it. Lars Erik Bryld, from the    Sovereign Principality of Corvinia breaks it down thus, with an    eye toward the seriousness of your micronational effort:  <\/p>\n<p>    Statehood means acquisition and complete control over a    territory, and the acceptance of this sovereignty by the    international society.    Nationhood means a condition where a group of persons    achieve a common identity as a people and the will to be    identified as such.    A Political Exercise means the attempt to create a    plausible and internally consistent simulation of a    governmental mechanism. Though the ultimate purpose might be    recreational, emphasis is on the realism.    Community means a society of like-minded individuals,    which in some respects does not possess the attributes of a    nation as defined above.    Mostly Fun means a completely spurious vehicle of    interacting as a way of entertainment. Though a governmental    structure may exist, the prime purpose is to have fun.  <\/p>\n<p>    Your Goal  <\/p>\n<p>    So now you know the types of micronations. Now you must ask    yourself, again, what is my goal with this country? Bear in    mind, most micronations start out just for fun. This can    change, of course, and sometimes does. All nations evolve. It    is good though to think ahead just a little. If you want your    nation to be taken seriously humorous elements will have to be    toned down, at least to some extent. So, if you start your    nation out as the Republic of Buttwind, and at some point    decide that you would prefer to be taken seriously, a name    change might be in order. So think ahead, as you build your    country, no matter what your current goals might be.  <\/p>\n<p>    Micronational    Seriousness  <\/p>\n<p>    On the matter of micronational seriousness, a few notes. This    is a subject that can be quite vexing for the new    micronationalist. There are several serious micronational    efforts out there, and they take themselves very seriously.    They tend to avoid elements in their nations that are not    mostly grounded in reality; no fictional histories, actual    possession or at least claims of real places, not fictional,    never any \"fake\" citizens, all real. Their goal, in many cases,    is actual independence, on some scale or another. Most will not    open diplomatic relations with less than serious micronations,    feeling that to have open communications with less serious    nations may damage their micronation's reputation and endanger    their goal of sovereignty.  <\/p>\n<p>    It varies from micronation to micronation, but seriousness can    be a real sticking point in micronational relations. As a new    micronationalist, it is important not to get too annoyed when    certain nations refuse to recognize yours, or even reply to    your e-mails. That is their way of doing things, and you have    yours. Seek nations that are at your level of seriousness, and    open relations with them.  <\/p>\n<p>    The Basics  <\/p>\n<p>    Ok, so you have decided to start your country. While you think    about where you want to go with it, we'll start with the    basics. You need citizens. You need a website. For many    micronations, this is most, if not all that their country ever    is, a website and a few dedicated citizens. Some micronations    start without any citizens, build a website and try to lure    citizens in. This is hard, since most micronationalists want    their own country and don't want to share. So, I suggest you    cast about among your friends and family and find your citizens    first. Or, if you wish start without citizens, build a nice    website and see where it goes. Like the movie said, \"if you    build it, they will come\", and they will. But you must have    something interesting, new and exciting. There are a plethora    of one-man kingdoms out there, make your nation spark interest.  <\/p>\n<p>    As a note, your website should not be your nation. If    your nation is just a website, it will not last very long and    never be taken seriously. It should represent your nation, and    be used if you want as a tool for communicating your nation to    the world. It is important that your nation be something beyond    your website, otherwise you will have a hard time developing    your nation into something interesting that will last a while.  <\/p>\n<p>    So, now you have the idea. Get a website through one of the    free hosting places, like Freewebs or Tripod. This will start    you on the right track. I advise that you visit some of the    websites of real nations (we call them \"macronations\") and see    how they are designed, and what elements are included. Look at    their national symbols, descriptions of their government,    culture, people and so on. Get ideas from them and take your    nation's website from there. You may also want to visit    existing micronations, and draw ideas from them. Be careful    that only draw ideas from them, and not specific items,    images, text or formats. Plagiarizing from another nation's    website (or any website) is very bad, and you will end up    regretting it. Trust me. Sometimes, however, the owner of    another website will allow you to \"borrow\" with permission, and    usually with credit given where due. By the way, a message    board or a social networking site is not acceptable for your    nation's website, not if you wish to be taken seriously. The    U.S. Government doesn't conduct it's business via Facebook,    does it? Neither should you. Get a real dedicated website.  <\/p>\n<p>    Once you have a website, and you have ideas of what to put on    it, what's next? Well, you need a flag. I chose my nation's    flag from among those that already exist, in this case Sierra    Leone, and then turned it upside down. I did this so that I    would have a real flag to fly outside when ever I wish,<br \/>\n without    having to sew one from scratch. What flag you choose, though,    is really up to you. Your flag should represent your nation. If    you never plan on actually flying it, it can look like    anything. It is one of many important aspects of your nation,    so think about it carefully. Of course, if you're the Grand    Poobah of your nation, you can change it at will, but be    careful of making too many changes, too often or else you will    appear to be a flake. Rapid, frequent changes should be avoided    studiously. This will require planning for the future some, but    it will pay off diplomatically as your nation appears more    stable and doesn't change on a whim.  <\/p>\n<p>    On to arms. A coat of arms is nice to have, although not    essential. If you have limited graphic capability, you may wish    to postpone this, but you will need to think of it eventually.    Let your arms represent your nation, symbolically. Again, look    at other nation's arms and glean your ideas from there.  <\/p>\n<p>    Other symbols. You can have a national anthem, national bird,    national animal, national food, etc. Whatever you think best    represents your nation. Look around at other macro- and    micronations, get some ideas. You may wish to develop a    coherent \"theme\" for your nation, such as medieval, German or    something like that. Your type of government and your culture    will reflect that theme. While not essential, a theme for your    nation gives it more character and style, and makes it more    interesting.  <\/p>\n<p>    Land. Your nation should possess or at least claim land. I    know, not everyone can buy land, but everyone can claim land.    It doesn't need to be solely yours, claim land that is publicly    owned, like a local park, a nature reserve, that sort of thing.    Go there, plant your flag, and claim the land in the name of    your nation. Take some pictures and go home and load those    pictures onto your website. With a few photos and a land claim    you just gave your nation and its website depth and you made it    interesting. It changes everything, makes you a nation to be    noticed, so go do it!  <\/p>\n<p>    Activities. Sure you just held the elections for the National    Assembly, or you just had a splendid coronation of yourself as    Emperor of Bob's Room - now what? More elections? Establish    foreign relations with Bob's Bathroom? No, you need to get out    in the sun. Go do something in name of your nation. A nation    isn't just about it's government, it's about a world of other    things, too. How about foreign trade? Make something and trade    it for something else from your buddy down the street - voila!    Foreign trade, announcement it on your website. How about    sports? Go play football (either kind) and announce it on your    website. Science? Go explore someplace and, you guessed it,    announce it on your website. Here's a thought: That public land    you claimed in the preceding paragraph? Get a trash bag and go    tidy it up. Take a couple of pictures, and not only put it on    your website, but also send the announcement in to your local    newspaper. Not only is it good for the environment, it's good    publicity for your nation in the real world. And hey, how about    appearing in a local parade? Most towns have a parade sometime    during the year, go ahead and get your imperial self into it!    These are just some ideas, but the overriding concept is there    - get away from the computer and your bedroom and get out in    the world and do things with your nation!  <\/p>\n<p>    The Government  <\/p>\n<p>    So, now, to government. Having a government is often the point    of a micronation, although not always. As you see from the    definitions above, some micronations are political simulations    for the purpose of practicing the workings of government. The    other extreme would be an absolute monarchy, where the workings    of government is in the hands of the king and how things work    is based on how he wants things done. In the latter case,    government plays a comparatively minor part, and your nation    could compensate with an interesting culture or something like    that. In the former case, government is all-important and the    interaction of the government is the draw for new citizens.    Culture, while present, may take a back seat.  <\/p>\n<p>    Your type of government also reflects how others see your    nation. Extreme governments, such as communist or fascist carry    with them much psychological baggage. This can affect not only    who and what kind of citizen becomes part of your nation. It    can also affect the kind of nations that recognize yours and    your overall standing in the micronational world. While    communist nations can be accepted by the micronational    community, for example, fascist nations generally are not, and    your nation will almost certainly be an outcast from the    beginning if you choose this type of government. Monarchies and    republics tend to be more mainstream and garner fewer    preconcieved notions.  <\/p>\n<p>    Speaking of which, acceptance by the community is an often    sought-after goal, although it can be very transitory and    fickle. Design your nation in a manner that makes you happy,    and do it well, and you will naturally make friends. You can't    make everyone happy, and anyway, that is not the point.  <\/p>\n<p>    Which brings us to:  <\/p>\n<p>    Diplomacy  <\/p>\n<p>    Diplomacy, defined by Webster, is the art or practice of    conducting international relations, as in negotiating    alliances, treaties and agreements. A second part to that is    tact and skill in dealing with people. Diplomacy can be a very    big issue for many micronations. Often, when a new nation    emerges, while their internal workings are still being    formalized, diplomatic relations are eagerly sought after. In    this area it is important to take a close look at the nations    you are seeking relations with. As I said above, serious    nations may avoid relations with new nations, often refusing to    open relations at all with those nations that are less serious    than them. This can be very subjective. Seek relations with    those nations that seem to share similar concepts and ideals    with yours. Branch out to other nations as you learn more about    the hobby.  <\/p>\n<p>    When seeking diplomatic relations, begin formally. Do not    assume that the person you are speaking to is as informal as    you might be, instead, assume the opposite. Use standard mail    formats, heading, salutation, body, closing, signature. Later,    if an informal relationship develops between you and a    micronationalist in another nation, informality is allowed. But    communication between two nations should always be formal.  <\/p>\n<p>    Remember, you represent your nation at all times. NATION. Not a    cute little website that you call a nation. If you are going to    play the game, play it right. Your purpose, whether serious or    not, is to have your own country. Behave that way at all times,    as if your nation were real. In this way, you will gain respect    from your peers and gain greater standing in the micronational    world.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to read the rest:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.micronations.webs.com\/index.html\" title=\"How to Start Your Own Micronation\">How to Start Your Own Micronation<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The beginning. So you get up one morning and you do like I did, you watch the movie \"The Mouse That Roared\" or \"Moon Over Parador\", or \"The Prisoner of Zenda\", and you say to yourself, \"Self, I wish I could have my own country <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/micronations\/how-to-start-your-own-micronation\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187812],"tags":[],"class_list":["post-148155","post","type-post","status-publish","format-standard","hentry","category-micronations"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/148155"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=148155"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/148155\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=148155"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=148155"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=148155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}