{"id":1127566,"date":"2024-07-30T04:05:28","date_gmt":"2024-07-30T08:05:28","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/after-700-hours-cyberpunk-2077-has-unexpectedly-become-one-of-my-comfort-rpgs-gamesradar\/"},"modified":"2024-07-30T04:05:28","modified_gmt":"2024-07-30T08:05:28","slug":"after-700-hours-cyberpunk-2077-has-unexpectedly-become-one-of-my-comfort-rpgs-gamesradar","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/after-700-hours-cyberpunk-2077-has-unexpectedly-become-one-of-my-comfort-rpgs-gamesradar\/","title":{"rendered":"After 700 hours, Cyberpunk 2077 has unexpectedly become one of my comfort RPGs &#8211; Gamesradar"},"content":{"rendered":"<p><p>    Behind the wheel of my car in Cyberpunk    2077, the real-world slips away. The troubles weighing    on me are pushed to one side, and suddenly all that matters is    the road in front me. Sometimes I don't even have a set    destination in mind. I just drive; soaking in the sights of the    neon-tinted city through my windshield. Then, I relive quests    and gigs I've done many times before. Keanu Reeves' abrasive    rocker Johnny Silverhand keeps me company all the while,    weirdly helping me stave off the loneliness that can so often    take hold. For a place dripping with danger, corruption, and    violence, it might sound odd to say I find it relaxing to get    lost in Night City. But with almost 700 hours behind me in    CD Projekt    Red's RPG, I've come to the conclusion that V's adventure    continues to be unexpectedly comforting.  <\/p>\n<\/p>\n<p>    I've always found solace in repetition. I often rewatch the    same shows, reread my favorite books, or replay the same games    over and over. It's something I've done for as long as I can    remember, and I know I'm far from alone in that. There's a    sense of safety that comes from knowing what to expect, and the    familiarity that comes from revisiting a virtual world you know    so well can also bring a sense of consolation or reprieve.    Whether it be an escape from everyday concerns, or as means to    help pull you through a particularly hard time, there are    certain games I always return to.  <\/p>\n<p>    Now, I'll be the first to admit that I never expected V's    action-packed journey would be one such source of comfort.    Following its rocky launch, I made the decision to hold out for    the     Cyberpunk 2077 PS5 upgrade, which eventually landed    in early 2022. At that point, many parts of the world were    still shut down as a result of the pandemic, and I was still    processing two years of isolation. With a more polished Night    City to explore, I immediately got sucked in, and as I drove    through the streets, I found just the space I needed. When I    played it, it felt like I could breathe again, and I couldn't    seem to get enough of the driving. Even now, when I can go    outside again, I still find myself getting back behind the    wheel just to shut off for a while on tough days.  <\/p>\n<p>    Racing games     have always been a major source of stress relief, and I    often fall into a flow state when I zip across tracks or drive    through the roads of any one of the Forza Horizon entries. I    never expected Cyberpunk 2077's open-world would help me    decompress in much the same way. On occasion, I'll even boot up    the game for that express purpose, shirking all quests to take    my time driving from district to district. Listening to The    Dirge or Body Heat radio station, nothing beats cruising around    at night (particularly when it rains); the city is all aglow    with animated advertisements and I feel like I'm transported    right into the car.   <\/p>\n<p>    Any time I get the chance to sit in the passenger seat as the    likes of Panam, Judy, Jackie, or Claire take the wheel, I never    skip the ride. In fact, I relish any opportunity to sit take in    the views from the window - much as I do aboard the metro these    days. Just as V sits still for a moment, I sink into the moment    on my couch right along with them.  <\/p>\n<\/p>\n<p>    What's perhaps more surprising is that Johnny Silverhand often    brings me a sense of companionship that helps me far more than    it has any right to. Let's be honest, he's not the most likable    fellow to begin with, and your partnership is entirely forced    after a shot at the big leagues gone wrong. In fact, the first    time I played Cyberpunk 2077, I actively tried to distance    myself from him. I outright refused to engage or give him    anything he wanted; unknowingly locking off an ending in the    process. But the more I played in subsequent runs, the more I    opened up to his presence. Eventually, I actually started    enjoying his company and as I did some of Silverhands quests    through the latter part of the game, it even got me    through some particularly lonely episodes in my own    life.  <\/p>\n<p>    That's not to say I care for him half as much as any one of the    companions in BioWare's RPGs,    and I wouldn't say he's stolen my heart in the same way as,    say,     Parvati did in The Outer Worlds or        Karlach in Baldur's    Gate 3. But in a place like Night City, where V is    alone much of the time, Silverhand makes everything feel less    lonely. He may be selfish and harsh at times, but he's with you    through every dangerous mission, gig, and side quest. After    all, since he's in your head, there's no getting away from him,    but it does mean you'll always have someone with you - for    better or worse.  <\/p>\n<p>            Weekly digests, tales from the communities you love,            and more          <\/p>\n<p>    The more hours I spend in Night City, the more I've come to    accept it's a place I want to keep coming back to, if only to    get away from everything for a while. I'm sure I'll no doubt    continue to find myself behind the wheel in Cyberpunk 2077    anytime I need to kick back and unwind.  <\/p>\n<p>    For more, see why     playing Cyberpunk 2077 for the very first time, is making    one of our writers question everything they knew about how an    RPG should look and feel.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.gamesradar.com\/games\/rpg\/after-700-hours-cyberpunk-2077-has-unexpectedly-become-one-of-my-comfort-rpgs\" title=\"After 700 hours, Cyberpunk 2077 has unexpectedly become one of my comfort RPGs - Gamesradar\">After 700 hours, Cyberpunk 2077 has unexpectedly become one of my comfort RPGs - Gamesradar<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Behind the wheel of my car in Cyberpunk 2077, the real-world slips away.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/after-700-hours-cyberpunk-2077-has-unexpectedly-become-one-of-my-comfort-rpgs-gamesradar\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-1127566","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1127566"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1127566"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1127566\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1127566"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1127566"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1127566"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}