{"id":1127565,"date":"2024-07-30T04:05:27","date_gmt":"2024-07-30T08:05:27","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/how-had-i-not-heard-about-nobody-wants-to-die-until-now-thegamer\/"},"modified":"2024-07-30T04:05:27","modified_gmt":"2024-07-30T08:05:27","slug":"how-had-i-not-heard-about-nobody-wants-to-die-until-now-thegamer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/how-had-i-not-heard-about-nobody-wants-to-die-until-now-thegamer\/","title":{"rendered":"How Had I Not Heard About Nobody Wants To Die Until Now? &#8211; TheGamer"},"content":{"rendered":"<p><p>    There is no subgenre I love more than cyberpunk. I've     written about it several times. And yet, as much as I love    it, it often disappoints me  it's filled with ambitious    swings, but few true masterpieces. Even the canonical greats,    like Blade Runner, tend to be flawed. It wasn't until that    film's 25th anniversary in 2007 that we got the Final Cut, the    definitive version that you should watch today. And even that    best possible version is long on mood and short on compelling    plot. It's a movie I deeply love for its masterful production    design, moody cinematography, and evocative score, but if    you're immune to those aesthetic charms, it doesn't really hang    together.  <\/p>\n<p>    This is the difficulty cyberpunk fiction often runs into. Few    subgenres do mood as well, but most storytellers working within    its confines fumble the actual story. There are the rare    masterpieces, like The Matrix, that    manage to bring everything together, but cyberpunk works    usually emphasize one quality to the detriment of all others,    like a cybernetically enhanced boxer who keeps building up the    top-half of his body until he can't stand anymore. This is a    genre of massive strengths and obvious weaknesses.  <\/p>\n<p>        With \"The Hunt,\" Cyberpunk 2077 heads into The Silence of        the Lambs territory, and it rules.      <\/p>\n<p>    However, reviews of Nobody    Wants To Die make it sound like a cyberpunk unicorn. The new    first-person adventure from independent Polish developer    Critical Hit seems to emphasize story while still building a    world that consistently wows you. This game looks incredible,    is right up my alley, and presumably due to the struggles of    marketing indie titles in a saturated market, I hadn't heard    about it until today.  <\/p>\n<p>    Almost as soon as I saw the screenshots I had the retrofuturist    walking sim downloading onto my PS5. But it    is wild to have a game like this  that, in normal    circumstances, I would have been eagerly anticipating, setting    aside money and time for, seeking out previews on YouTube     just suddenly appear. This can happen to anyone, even if you    cover the industry for a living. The gaming industry is so    diffuse now that if you skip one indie showcase on the packed    June schedule, you might not hear about a game that would    become your next obsession.  <\/p>\n<p>    That's a downside of the splintering of E3, but it's a massive    endorsement of the independent space as it stands today. Nobody    Wants To Die, which I'm going to start playing as soon as I    clock out, has reminded me that incredible things are happening    in gaming all the time. I often see posts on social media where    gamers express nostalgia for the good old days when gaming was    more exciting and, yeah, there are trends that I think have    made triple-A games more safe and homogenized than they used to    be. But the indie scene is doing more than enough to pick up    the slack.  <\/p>\n<p>    I've played a few triple-A games that I've liked this year. I'm    putting in the time to get good at XDefiant, slowly    playing through Final    Fantasy 7 Rebirth, and having a good, if repetitive time    with Rise of the    Ronin. But the standouts this year have all been smaller    games from smaller teams. There isn't a triple-A game in my    current top five for the year. Instead, I have picks like Anger    Foot, Crow Country, Celeste 64: Fragments of the Mountain,    Fallen Aces, and Harold Halibut. None of those games are from    big teams and, in a few cases, I had no idea they were coming    out until they were tempting me from a new releases list.  <\/p>\n<p>    Nobody Wants To Die is just the latest example of this trend. A    cool-as-hell indie game with impressive production values and    standout art design that has captured my imagination more than    anything made by a triple-A team this year.  <\/p>\n<p>        As Lucy comes to Guilty Gear Strive, it's time to look back        on the modern anime classic.      <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>The rest is here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.thegamer.com\/not-heard-of-nobody-wants-to-die-cyberpunk-blade-runner-bioshock\/\" title=\"How Had I Not Heard About Nobody Wants To Die Until Now? - TheGamer\">How Had I Not Heard About Nobody Wants To Die Until Now? - TheGamer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> There is no subgenre I love more than cyberpunk. I've written about it several times <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/how-had-i-not-heard-about-nobody-wants-to-die-until-now-thegamer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-1127565","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1127565"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1127565"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1127565\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1127565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1127565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1127565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}