{"id":1125181,"date":"2024-05-23T07:53:29","date_gmt":"2024-05-23T11:53:29","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/two-notes-genome-review-could-this-no-nonsense-guitar-plugin-be-all-you-need-guitar-com\/"},"modified":"2024-05-23T07:53:29","modified_gmt":"2024-05-23T11:53:29","slug":"two-notes-genome-review-could-this-no-nonsense-guitar-plugin-be-all-you-need-guitar-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/genome\/two-notes-genome-review-could-this-no-nonsense-guitar-plugin-be-all-you-need-guitar-com\/","title":{"rendered":"Two Notes Genome review  could this no-nonsense guitar plugin be all you need? &#8211; Guitar.com"},"content":{"rendered":"<p><p>    79.99, two-notes.com  <\/p>\n<p>    Two Notes has recently brought    its hardware amp sim more in    line with the rest of the pedal    world  its recent Opus was a    much more direct competitor to things like the Iridium    and UAFX amp    pedals than the previous C.A.B. products  and , of course,    the logical extension of this is a dedicated full-signal chain    VST plugin in the vein of IK    Multimedias ToneX,    or Neural DSPs suites.    Enter, then, Genome.  <\/p>\n<p>    Genome is a VST plugin that offers pedal, amps, cabinets and    studio effects  with a wide    (and expandable) library of virtual gear to run your guitar    through. It has just recently been updated to version 1.2,    after 1.0 was officially released earlier this year (a beta was    unveiled at NAMM 2022). Theres    no standalone app, so youll need a DAW to host it in, but    there are free options for this on every platform  and    realistically, if youre considering Genome, youre already    making music within your DAW of choice.  <\/p>\n<p>    Genomes UI is fairly self-explanatory, and if youve used    basically any other guitar plugin before, youll get your head    around whats going on pretty quickly. At the very top youve    got some basic input\/output monitoring and level control, and    buttons for the tuner and noise gate. Above the view of    whatever virtual gear youre focusing on, theres a    left-to-right signal chain of 10 blocks.  <\/p>\n<p>    Interacting with this UI is intuitive: blocks can be reordered    by dragging them around, and switched out with a drop-down    menu, and the virtual gears virtual controls are all clearly    laid out and easily adjustable. You can split the signal chain    into two parallel chains and then choose where it merges, and    also pan and mix the two streams. Its very easy to get your    head around, and it all happens quickly and responsively.  <\/p>\n<p>    Using Genome I never feel lost at all  not even in the preset    loading menu, which lets you select from a veritable    shedload of premade signal chains or save your own.    Automation is relatively simple too, with controls easily    assignable to various parameters.  <\/p>\n<p>    The tuner and gate are both perfectly functional, behaving    exactly as youd expect. However right now theres no pre-chain    pitch-shifter  that can be a handy feature for changing    tunings on the fly, so its absence here is a little bit of a    shame. In fact, across the entire effects range, theres    nothing of any pitch variety at all (for now  future updates    may change this). But hows everything else?  <\/p>\n<p>    The default starting preset is, as seems to be tradition, a    super-clean Fender-inspired amp    with a little compression and reverb    on the end. Not the most exciting sound on the planet. However,    like ordering a margherita to gauge the quality of a pizza    place, the execution of the brass-tacks basics can be very    telling.  <\/p>\n<p>    Here, I find the Fendery clean thing very well-executed indeed     theres a liveliness that indicates some attention to detail    has been paid to what makes a clean tone not totally    boring to play. Two Notes has past experience with this    particular sound: its long-time flagship hardware cab sim unit,    the C.A.B. M+ unit came loaded with just a single    Fender-inspired preamp model, so its success here is    unsurprising.  <\/p>\n<p>    The clean tone would go great with a spring reverb, but if you    do want a portion of that surf-flavoured dipping sauce, the two    available spring emulations are part of the paid extra side    of Genome. Its $20 for the basic spring emulation, $50 for the    more complex one. Though its worth noting that compared to    other similar guitar plugins, Genome is fairly affordable off    the bat  and so while some paid extras in the form of some of    the cabinets, amps and effects might initially seem like a    sting in the tail, it allows the plugin to function as a more    affordable bare-bones platform, with a more focused approach to    expandability.  <\/p>\n<p>    In some ways this makes it more enticing than a pricey yet    complete sandbox of infinite options  with the base option    being cheaper, youre likely saving money as long as you know    what you want to expand out into. To help in this regard,    paid-for effects can be demoed within the software.  <\/p>\n<p>    Moving onto some higher-gain sounds, things remain    realistic-sounding and familiar-feeling. Virtual fuzz and    overdrive pedals interact with    virtual tube amps as you would expect their real counterparts    to do  a RAT before an Orange gives woolly midrange    saturation, and a     Tube Screamer before a 5150 gives tight modern metal. Across the board, the amps are just,    well, good  and thats before we smack into the cresting    iceberg that is CODEX. More on that in a second.  <\/p>\n<p>    The cabinet, er, cabinet is well stocked, and of course has    room for your own IRs of choice. But Two Notes DynIR captures    are another one of its strengths, and its with these that I    find the most instant tweakability. Various mic models and    positions provide the sort of continuous tone-twiddling that,    when Im building a preset from the ground up, makes it easy to    achieve a natural sound.  <\/p>\n<p>    Splitting the signal chain is very useful here, too  we all    know parallel drive sounds can be fun, but mixing, matching and    panning different DynIR captures led to some almost completely    mix-ready tones out of a single guitar track.  <\/p>\n<p>    Its worth noting that the effects and amps selection arent as    overwhelmingly huge as some plugins libraries     however, in practice I often found that beyond a certain point    all that really does is increase option paralysis without    actually making the thing more versatile.  <\/p>\n<p>    So, onto the CODEX amp block. This is perhaps the unsung hero    of Genome, as it has the potential to glue various bits of a    digital setup together in a very seamless and cool way.    Compatible with Neural Amp Modeller (NAM), AIDA-X and Proteus    formats , it allows you to load these amp\/pedal captures, shape    them with some extensive EQ, level and gain controls, and treat    them as you would any other block within Genome.  <\/p>\n<p>    While Two Notes is indeed offering paid extras to expand    Genome, AIDA-X, NAM and Proteus are free and open-source    processes  its pleasing to see standards based on so much    flexibility and free sharing of captures integrated    seamlessly into a more expansive and considered plugin. If    youre already using any of these capture formats, the CODEX    aspect of Genome should make it a very appealing prospect    indeed, as it allows for an efficient and controllable way of    integrating them into a live or recorded workflow.  <\/p>\n<p>    As mentioned, the sounds from Genome are pretty damn good, and    it seems Two Notes plans to add more free and paid gear with    updates. But, right now, its still very comprehensive as a    plugin  really, if you were looking at something like ToneX    but the price tag was putting you off, you might find Genome    offers a more affordable and focused alternative. The seamless    compatibility with third-party amp captures is great to see,    too  and there is a free trial, so, if youre curious, why not    have a try yourself?  <\/p>\n<p>    Pros:  <\/p>\n<p>    Cons:  <\/p>\n<p>    As mentioned, ToneX (199.99) is perhaps the most    obvious competitor, and its tiered pricing might or might not    work better for you than Genomes approach to expandability.    Theres also Guitar Rig, Positive Grids BIAS AMP 2, and  if you    want a very focused set of virtual gear  Neural DSPs    various suites.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<br \/>\n<a target=\"_blank\" href=\"https:\/\/guitar.com\/reviews\/effects-pedal\/hands-on-two-notes-genome-review\/\" title=\"Two Notes Genome review  could this no-nonsense guitar plugin be all you need? - Guitar.com\" rel=\"noopener\">Two Notes Genome review  could this no-nonsense guitar plugin be all you need? - Guitar.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> 79.99, two-notes.com Two Notes has recently brought its hardware amp sim more in line with the rest of the pedal world its recent Opus was a much more direct competitor to things like the Iridium and UAFX amp pedals than the previous C.A.B. products and , of course, the logical extension of this is a dedicated full-signal chain VST plugin in the vein of IK Multimedias ToneX, or Neural DSPs suites <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/genome\/two-notes-genome-review-could-this-no-nonsense-guitar-plugin-be-all-you-need-guitar-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[],"class_list":["post-1125181","post","type-post","status-publish","format-standard","hentry","category-genome"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1125181"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1125181"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1125181\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1125181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1125181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1125181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}