{"id":1125097,"date":"2024-05-21T09:38:48","date_gmt":"2024-05-21T13:38:48","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/ftl-takes-to-the-high-seas-in-new-indie-pirate-rpg-game-out-now-pcgamesn\/"},"modified":"2024-05-21T09:38:48","modified_gmt":"2024-05-21T13:38:48","slug":"ftl-takes-to-the-high-seas-in-new-indie-pirate-rpg-game-out-now-pcgamesn","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/high-seas\/ftl-takes-to-the-high-seas-in-new-indie-pirate-rpg-game-out-now-pcgamesn\/","title":{"rendered":"FTL takes to the high seas in new indie pirate RPG game, out now &#8211; PCGamesN"},"content":{"rendered":"<p><p>    Were not exactly hurting for pirate games right now. Even    ignoring this years forgettable Skull and Bones, anyone    looking to live a (much gentler, safer) version of the pirates    life can check out games like Return to Monkey Island, Dont    Starve: Shipwrecked, Sea of Thieves, Assassins Creed IV: Black    Flag, and more. Still, theres plenty of room left to continue    working in the genre as evidenced by yesterdays launch of a    new pirate RPG called Seablip, which seems to    draw on FTL and Terraria for inspiration.  <\/p>\n<p>    Seablip looks to be one of the more expansive    takes on the pirate game to date  especially impressive    given its made by lone developer Jardar Solli. It sees players    working to make their characters name as a renowned pirate by    setting out into a watery open world and amassing a fortune    through exploration and combat.  <\/p>\n<p>    As expected from a pirate game, this involves hiring and    upgrading a crew, improving your ship or buying new ones that    provide battle abilities like shields, the ability to deploy    fire or poison gas, and much more. When on land, the player can    also fish, hunt for treasure, and learn how to pick locks to,    as the games Steam page puts it, get up to no good.    Seablips Steam page also describes a bounty hunting system,    explaining that taking down seven different bounty targets    forms the main objective in the current Early Access version.  <\/p>\n<p>    Seablip is available at a 10% discount ($13.49 USD \/ 11.51) on    Steam from now until next Friday May 24 to celebrate its Early    Access launch. Grab a copy right here.  <\/p>\n<p>    Or, if youd rather check out other options, take a look at    some of our favorite RPG    games and indie games for more.  <\/p>\n<p>    You can also follow us on Google    News for daily PC games news, reviews, and guides, or grab    our PCGN deals    tracker to net yourself some bargains.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.pcgamesn.com\/seablip\/early-access-steam-launch\" title=\"FTL takes to the high seas in new indie pirate RPG game, out now - PCGamesN\">FTL takes to the high seas in new indie pirate RPG game, out now - PCGamesN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Were not exactly hurting for pirate games right now. Even ignoring this years forgettable Skull and Bones, anyone looking to live a (much gentler, safer) version of the pirates life can check out games like Return to Monkey Island, Dont Starve: Shipwrecked, Sea of Thieves, Assassins Creed IV: Black Flag, and more. Still, theres plenty of room left to continue working in the genre as evidenced by yesterdays launch of a new pirate RPG called Seablip, which seems to draw on FTL and Terraria for inspiration <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/high-seas\/ftl-takes-to-the-high-seas-in-new-indie-pirate-rpg-game-out-now-pcgamesn\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187813],"tags":[],"class_list":["post-1125097","post","type-post","status-publish","format-standard","hentry","category-high-seas"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1125097"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1125097"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1125097\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1125097"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1125097"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1125097"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}