{"id":1124811,"date":"2024-05-13T12:34:47","date_gmt":"2024-05-13T16:34:47","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/virtual-reality-shows-promise-in-treating-depression-neuroscience-news\/"},"modified":"2024-05-13T12:34:47","modified_gmt":"2024-05-13T16:34:47","slug":"virtual-reality-shows-promise-in-treating-depression-neuroscience-news","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-shows-promise-in-treating-depression-neuroscience-news\/","title":{"rendered":"Virtual Reality Shows Promise in Treating Depression &#8211; Neuroscience News"},"content":{"rendered":"<p><p>    Summary: A new study demonstrates the    potential of virtual reality (VR) in treating major depressive    disorder (MDD). Using extended reality-enhanced behavioral    activation (XR-BA), researchers found that VR interventions    could match the effectiveness of traditional behavioral    activation therapies.  <\/p>\n<p>    Participants used VR headsets to engage in various activities,    from playing VR board games to dancing, which not only reduced    depression symptoms but also made the treatment process more    enjoyable. The study highlights VRs potential to make mental    health care more accessible and engaging, suggesting a    significant advancement in the treatment of depression.  <\/p>\n<p>    Key Facts:  <\/p>\n<p>    Source: JMIR Publications  <\/p>\n<p>    Anew studypublished inJMIR Mental    Healthsheds light on the promising role of virtual    reality (VR) in treating major depressive disorder    (MDD).  <\/p>\n<p>    The research, led by Dr Margot Paul and team from Stanford    University, unveiled the effectiveness of extended reality    (XR)enhanced behavioral activation (XR-BA) in easing symptoms    of depression.  <\/p>\n<p>    MDD affects millions worldwide, and access to evidence-based    psychotherapies remains a challenge for many. Traditional    treatments often face barriers, prompting researchers to    explore innovative solutions. XR, which includes VR,    encompasses various immersive technologies involving    computer-generated environments that blend physical and digital    worlds. Leveraging the immersive power of XR, this study    explored XR-BA as a potential game-changer in MDD treatment.  <\/p>\n<p>    Dr Paul and team conducted a randomized controlled trial among    26 outpatients with MDD receiving remote care. Using a VR Meta    Quest 2 headset, the participants engaged in simulated pleasant    or mastery activities, including playing a magical VR board    game, deciphering clues to solve puzzles, dancing to music, and    playing mini golf alone or with friends.  <\/p>\n<p>    Though the learning curve for using the headset was high,    participants reported that the experience became more enjoyable    and useful over time.  <\/p>\n<p>    The results were comparable to traditional behavioral    activation delivered via telehealth. Both XR-BA and traditional    behavioral activation helped reduce the severity of depression    in a significant way, as measured by the Patient Health    Questionnaire9.  <\/p>\n<p>    Moreover, the findings suggest that individuals in the XR-BA    group might have experienced a heightened expectancy or placebo    response because of the novelty of the technology and implicit    beliefs regarding mental health treatment.  <\/p>\n<p>    These results indicate that XR may help to de-stigmatize    mental healthcare and reduce barriers to individuals seeking    care. Clinicians could use XR as a treatment tool to help    motivate clients to actively participate in their psychotherapy    treatment by completing homework that is novel, fun, and    accessible, remarked Dr Paul.  <\/p>\n<p>    The study underscores the potential of VR, particularly XR-BA,    in revolutionizing depression treatment by offering efficacy    akin to traditional therapy.  <\/p>\n<p>    This is a promising avenue for enhancing treatment outcomes and    addressing barriers to accessing evidence-based psychotherapies    for MDD, potentially expanding care for affected individuals.  <\/p>\n<p>    Additionally, the exploration of XRs capacity to amplify    placebo effects hints at the transformative possibilities of    technology-assisted mental health therapies.  <\/p>\n<p>    Author: Jane Kelly    Source: JMIR Publications    Contact: Jane Kelly  JMIR Publications    Image: The image is credited to Neuroscience    News  <\/p>\n<p>    Original Research: Closed access.    Examining the Efficacy of    Extended RealityEnhanced Behavioral Activation for Adults With    Major Depressive Disorder: Randomized Controlled Trial by    Margot Paul et al. JMIR Mental Health  <\/p>\n<p>    Abstract  <\/p>\n<p>    Examining the Efficacy of Extended RealityEnhanced    Behavioral Activation for Adults With Major Depressive    Disorder: Randomized Controlled Trial  <\/p>\n<p>    Background:  <\/p>\n<p>    Major depressive disorder (MDD) is a global concern with    increasing prevalence. While many evidence-based    psychotherapies (EBPs) have been identified to treat MDD, there    are numerous barriers to patients accessing them. Virtual    reality (VR) has been used as a treatment enhancement for a    variety of mental health disorders, but few studies have    examined its clinical use in treatingMDD.  <\/p>\n<p>    Behavioral activation (BA) is a simple yet effective and    established first-lineEBPforMDDthat has    the potential to be easily enhanced and adapted withVR    technology. A previous report by our group explored the    feasibility and acceptability of VR-enhanced BA in a small    clinical proof-of-concept pilot. This study examines the    clinical efficacy of a more immersive extended reality    (XR)enhanced BA (XR-BA) prototype. This is the first clinical    efficacy test of anXR-BA protocol.  <\/p>\n<p>    Objective:  <\/p>\n<p>    This study examined whether XR-BA was feasible and efficacious    in treatingMDDin an ambulatory telemedicine clinic.  <\/p>\n<p>    Methods:  <\/p>\n<p>    A nonblinded between-subject randomized controlled trial    comparedXR-BAto traditionalBAdelivered    via telehealth.The study used a previously established,    brief 3-week, 4-session BA EBPintervention. The    experimentalXR-BAparticipantswere directed to    use a Meta Quest 2(Reality Labs) VRheadset to    engage in simulated pleasant or mastery activities and were    compared to a control arm, which used only real-life mastery or    pleasant activities as between-session homework.  <\/p>\n<p>    The Patient Health Questionnaire (PHQ)9 was the primary    outcome measure. Independent-sample and    paired-samplettests (2-tailed) were used    to determine statistical significance and confirmed using    structural equation modeling.  <\/p>\n<p>    Results:  <\/p>\n<p>    Overall, 26 participants with MDD were randomized to receive    either XR-BA (n=13, 50%) or traditional BA (n=13, 50%). The    mean age of the 26 participants (n=6, 23% male; n=19, 73%    female; n=1, 4% nonbinary or third gender) was 50.3 (SD 17.3)    years.  <\/p>\n<p>    No adverse events were reported in either group, and no    substantial differences in dropout rates or homework completion    were observed. XR-BA was found to be statistically noninferior    to traditional BA    (t18.6=0.28;P=.78). Both the XR-BA    (t9=2.5;P=.04) and    traditional BA (t10=2.3;P=.04) arms    showed a statistically significant decrease in PHQ-9 and    clinical severity from the beginning of session 1 to the    beginning of session 4.  <\/p>\n<p>    There was a significant decrease inPHQ-8 to    PHQ-9scores between the phone intake and the beginning of    session 1 for theXR-BAgroup    (t11=2.6;P=.03) but not the    traditionalBAgroup    (t11=1.4;P=.20).  <\/p>\n<p>    Conclusions:  <\/p>\n<p>    This study confirmed previous findings that XR-BA may be a    feasible, non-inferior, and acceptable enhancement to    traditional BA. Additionally, there was evidence that supports    the potential of XR to enhance expectation or placebo effects.    Further research is needed to examine the potential of XR to    improve access, outcomes, and barriers to MDD care.  <\/p>\n<p>    Trial Registration:  <\/p>\n<p>    ClinicalTrials.gov NCT05525390;    <a href=\"https:\/\/clinicaltrials.gov\/study\/NCT05525390\" rel=\"nofollow\">https:\/\/clinicaltrials.gov\/study\/NCT05525390<\/a>  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Excerpt from: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/neurosciencenews.com\/depression-virtual-reality-26044\/\" title=\"Virtual Reality Shows Promise in Treating Depression - Neuroscience News\">Virtual Reality Shows Promise in Treating Depression - Neuroscience News<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Summary: A new study demonstrates the potential of virtual reality (VR) in treating major depressive disorder (MDD).  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-shows-promise-in-treating-depression-neuroscience-news\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-1124811","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124811"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1124811"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124811\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1124811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1124811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1124811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}