{"id":1124808,"date":"2024-05-13T12:34:46","date_gmt":"2024-05-13T16:34:46","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/sandbox-vr-announces-u-s-franchise-initiative-and-international-deal-franchise-times\/"},"modified":"2024-05-13T12:34:46","modified_gmt":"2024-05-13T16:34:46","slug":"sandbox-vr-announces-u-s-franchise-initiative-and-international-deal-franchise-times","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sandbox-vr-announces-u-s-franchise-initiative-and-international-deal-franchise-times\/","title":{"rendered":"Sandbox VR Announces U.S. Franchise Initiative and International Deal &#8211; Franchise Times"},"content":{"rendered":"<p><p>          Sandbox VR shows off what          players looked like in their \"third act\" in and out of          game.        <\/p>\n<p>    At Sandbox VR, guests can transport to a zombie apocalypse, a    pirate ship or even Netflixs hit series Squid Game through    virtual reality gaming technology.  <\/p>\n<p>    The brand initiated its United States franchising plans and    its making waves in the Middle East with a 25-unit deal inked    by Apparel Group.  <\/p>\n<p>    It has been a whirlwind, to say the least, said Lee Hebditch,    director of global franchise operations. Were the    fastest-growing location VR concept in the world.  <\/p>\n<p>    Sandbox VR provides a virtual reality experience for its    customers. All games are developed in-house at studios in    Vancouver and China.  <\/p>\n<p>    Unlike typical VR experiences, which can cause motion sickness    and disorientation, Sandbox has a custom motion-capture set up    that responds to in-game actions. A gaming session takes place    over 45 minutes with up to six people, with the final step    being a mock movie trailer of the best in- and out-of-game    scenes.  <\/p>\n<p>    Over the past 18 months, the brand was hard at work developing    new stores, now up to 46 locations globally.  <\/p>\n<p>    We did that for a number of reasons, actually, said Hebditch.    As we speak, we have a pipeline of international franchise    locations over 100 across the globe.  <\/p>\n<p>    The proven model through both international franchises and U.S.    corporate locations made Sandbox interested in the franchising    model. As for the newest deal with Apparel Group, the    partnership will bring locations across the Middle East.    Apparel Group operates over 80 brands across the Middle East    and the surrounding countries.  <\/p>\n<p>          Sandbox VR recently launched          its U.S. franchising initiative, already signing deals          for Florida.        <\/p>\n<p>    Sandbox is signing deals all over the United States, with deals    signed in Florida and other leads in the works. Fourteen units    are set to open in the U.S. this year.  <\/p>\n<p>    In terms of franchisees, Sandbox looks for experienced    entrepreneurs looking to try something new and unique in the    entertainment space. Operators who are willing to engage with    the community are also high priority, as community involvement    fits with the value of social engagement. Hebditch encourages    franchisees to experiment with community engagement, whether    thats traditional marketing or local initiatives.  <\/p>\n<p>    In a post-pandemic era, theres a heightened emphasis on    fostering connections and that kind of social-shared    experience, said Hebditch. I think location-based    entertainment and VR entertainment hits that nail on the head.  <\/p>\n<p>    As for the games, Hebditch is partial to Deadwood, a zombie    shooter and survival game, and wants to discover if the rumored    nightmare mode is true. He enjoys the teamwork aspect of    Squid Game to complete the tasks (and if youve seen the    show, you know what happens if you dont).  <\/p>\n<p>    To own a Sandbox franchise requires an initial investment of    $764,000 to $1.02 million. According to its franchise    disclosure document, U.S. gross unit sales in 2022 ranged from    $82,722 to $2.69 million.  <\/p>\n<p>    Our goal is to bring people together through world-class    experiences, said Hebditch. We love to focus on the social    aspect, and the whole approach really captures that social    interaction with the players.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continued here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.franchisetimes.com\/franchise_news\/sandbox-vr-announces-u-s-franchise-initiative-and-international-deal\/article_21c95e74-0f0b-11ef-a08b-0fcc54c7f92e.html\" title=\"Sandbox VR Announces U.S. Franchise Initiative and International Deal - Franchise Times\">Sandbox VR Announces U.S. Franchise Initiative and International Deal - Franchise Times<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Sandbox VR shows off what players looked like in their \"third act\" in and out of game. At Sandbox VR, guests can transport to a zombie apocalypse, a pirate ship or even Netflixs hit series Squid Game through virtual reality gaming technology <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sandbox-vr-announces-u-s-franchise-initiative-and-international-deal-franchise-times\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-1124808","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124808"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1124808"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124808\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1124808"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1124808"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1124808"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}