{"id":1124803,"date":"2024-05-13T12:34:43","date_gmt":"2024-05-13T16:34:43","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/sfu-siat-researcher-uses-virtual-reality-to-help-teen-mental-health-simon-fraser-university-news\/"},"modified":"2024-05-13T12:34:43","modified_gmt":"2024-05-13T16:34:43","slug":"sfu-siat-researcher-uses-virtual-reality-to-help-teen-mental-health-simon-fraser-university-news","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sfu-siat-researcher-uses-virtual-reality-to-help-teen-mental-health-simon-fraser-university-news\/","title":{"rendered":"SFU SIAT researcher uses virtual reality to help teen mental health &#8211; Simon Fraser University News"},"content":{"rendered":"<p><p>      A Simon Fraser University (SFU) researcher is using virtual      reality (VR) to help teens regulate their emotions and is      using their feedback to help design and develop better      technologies for psychologists.     <\/p>\n<p>      Alexandra Kitson, a post-doctoral researcher in the Tangible      Embodied Child-Computer Interaction Lab, supervised by Alissa      N. Antle, in SFUs School of Interactive Arts and Technology,      is presenting five papers with co-authors this week at the      Conference on Human Factors in Computing Systems (CHI 24) in      Oahu, Hawaii.     <\/p>\n<p>      Unlike, say psychology, where studies are often published in      journals, in the field of human-computer interaction the top      venue for publication is at the annual CHI Conference,      ensuring results have impact in a timely way.    <\/p>\n<p>      Two of the papers, which Kitson will be presenting at CHI      '24, investigate the use of digital technologies to support      the development of youth's emotion regulation skills. Working      with youth in the local community, Kitson and her team      explore ways that they could design immersive environments,      such as virtual reality to enhance emotion-regulation      training for teens. Emotion regulation is how people manage      emotions, for example by purposely changing how they think      about a feeling or experience to reframe it. The ability to      use emotion regulation strategies during and after      emotionally laden experiences is correlated with good mental      health.     <\/p>\n<p>      Weve seen a lot of clinical and psychology interventions,      which are great and amazing and work, but teens still find it      difficult to learn and practice managing their emotions and      some interventions are not appealing or motivating for them,      says Kitson. So thats where technology and virtual reality      could potentially come in. We think VR could add \"realness\"      to training and possibly motivate them to keep coming back.          <\/p>\n<p>      The advantage of using VR in emotion regulation training, she      explains, is that it can simulate realistic scenarios that      can evoke visceral, emotional responses, compared to      roleplaying or reading about scenarios. VR and artificial      intelligence (AI) can be used to help people reframe their      thoughts.    <\/p>\n<p>      For example, managing feelings during public speaking is      difficult. Kitson explains, public speaking can be scary, but      in a VR public speaking environment an AI character can      prompt you in real time to help you reframe thoughts of      failure so you can practice keeping your cool. Then when the      time comes to manage your emotions in real life, you'll be      more prepared.    <\/p>\n<p>      As part of her research approach, she works with a diverse      group of teens of different socioeconomical and ethnic      backgrounds, and neurodiversity, to co-design possible uses      of these technologies for emotion regulation skills      development training. The research is funded by NSERC.    <\/p>\n<p>      Kitson is committed to a community-based approach to      research. It goes back to that saying, Nothing for me,      without me, Kitson says. They are the ones who are going      to be using it in the end. I think its important to be able      to involve teens and empower them to be able to contribute      and then make something with us, so they can be like, We      want this kind of experience. We want it to be in this place,      at this time. And this is how we want to access it.    <\/p>\n<p>      Participants included a high-school drama class with students      of low socioeconomic status and different learning abilities.      Compared with students of high socioeconomic status, these      students are typically hard to reach. Getting their      perspectives can be a challenge but offers unique insights      and learnings. In co-design sessions, students shared      personal and emotionally laden lived experiences and then      brainstormed how VR experiences could help them learn to      manage their emotions and respond to their lived experiences      in more adaptive ways.     <\/p>\n<p>      Among the revelations of the study was that teens have      difficulties selecting adaptive ways to manage their negative      thoughts and feelings during emotionally charged situations.      One idea the team envisioned would be to leverage the      unique opportunity in VR to expose adolescents to stressful      situations where supports are embedded into a 3D spatialized      environment, e.g., audio and visual prompts, while also      incorporating gamified components for teens to learn and      develop different emotion regulation skills.     <\/p>\n<p>      Kitson is also presenting three other works at the CHI '24      conference. One paper is about asymmetric gameplay in XR,      where one person is wearing a VR headset and the others      arent. Another paper explores how AI-generated 3D content in      VR could enhance dream reflection. Finally, she will      co-facilitate a workshop on physiological signals in      interactive systems.    <\/p>\n<p>      I like the excitement of cutting-edge tech and being the      first to explore something, or think about what it looks like      in five, 10, 20 years and trying to design prototypes or the      possibilities so we can be better prepared in the future.    <\/p>\n<p>      Kitson acknowledges the collaborative nature of the VR Youth      and Mental Health research project. Co-authors include Alissa      N. Antle, Sadhbh Kenny, Ashu Adhikari, Kenneth Karthik, Artun      Cimensel and Melissa Chan from the TECI lab at SFU and Petr      Slovk (Kings College London), and Katherine Isbister      (University of California at Santa Cruz).    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.sfu.ca\/sfunews\/stories\/2024\/05\/sfu-siat-researcher-uses-virtual-reality-to-help-teen-mental-health.html\" title=\"SFU SIAT researcher uses virtual reality to help teen mental health - Simon Fraser University News\">SFU SIAT researcher uses virtual reality to help teen mental health - Simon Fraser University News<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A Simon Fraser University (SFU) researcher is using virtual reality (VR) to help teens regulate their emotions and is using their feedback to help design and develop better technologies for psychologists. Alexandra Kitson, a post-doctoral researcher in the Tangible Embodied Child-Computer Interaction Lab, supervised by Alissa N <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sfu-siat-researcher-uses-virtual-reality-to-help-teen-mental-health-simon-fraser-university-news\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-1124803","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124803"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1124803"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124803\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1124803"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1124803"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1124803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}