{"id":1124802,"date":"2024-05-13T12:34:42","date_gmt":"2024-05-13T16:34:42","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/the-navy-brings-training-to-the-fleet-with-vr-atd\/"},"modified":"2024-05-13T12:34:42","modified_gmt":"2024-05-13T16:34:42","slug":"the-navy-brings-training-to-the-fleet-with-vr-atd","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-navy-brings-training-to-the-fleet-with-vr-atd\/","title":{"rendered":"The Navy Brings Training to the Fleet With VR &#8211; ATD"},"content":{"rendered":"<p><p>    A new generation of virtual reality (VR) training simulations    is poised to transform legacy just-in-case classroom training    in the US Navy into just-in-time training on ships and    submarines. Affordable stand-alone VR can multiply reps and    sets of immersive practices before sailors apply real-life    skills.  <\/p>\n<p>    The Navy partnered with my firm to demonstrate the value of VR    training by converting a legacy touchscreen maintenance    training program into a VR simulation that completely engulfs    users. Sailors step into a virtual submarine machinery room of    such convincing fidelity that they experience a sense of being    there. Turning valves and tightening bolts, they feel tactile    vibration in their hands and hear the diesel engine roar to    life when started. The program is self-paced with tutorials,    feedback loops, and scaffolding.  <\/p>\n<p>    Testers gave the VR program a perfect score and said, You felt    like you are actually working on the system and not just a    screen! This enthusiasm resonated with submarine leaders and    has sparked a flurry of ideas to enhance fleet readiness with    VR learning at the point of need, whether its in port or    underway.  <\/p>\n<p>    Anyone who hasnt experienced the startling sensation of being    transported to a virtual environment and performing hands-on    tasks under stress, like troubleshooting a flooded diesel    engine in a submarine machinery room, probably wont appreciate    how far VR technology has come. The feeling of presence is so    convincing that students forget that theyre not actually    there. Users pick up the wrench with their virtual hands, fit    it onto the bolt, and turn it, feeling like they are inside a    submarine.  <\/p>\n<p>    The hyper-realistic models, directional sound, and vibrating    hand controllers hack their senses of sight, feeling, and    hearing. Fully absorbed, they lose track of time and enter a    state of \"flow\" as they learn and practice skills in a safe    environment. Students and instructors from all over the world    (or co-located) can interact seamlessly, appearing as avatars    collaborating on tasks and debriefing, learning with and from    each other in the context of the performance environment.  <\/p>\n<p>    An instructor screen follows students through every step as    they navigate the diesel engine, providing videos and text    instructions to guide them through starting up the engine.    Students grab the instruction screen and position it in mid-air    at a location most suitable for the task theyre performing.    Just like in real life, they use their hands to turn valves,    push buttons, check gauges, tighten bolts, and pull levers. If    they make a mistake, the sim scenario can easily be reset, as    VR has unlimited redos. Arrows at the users feet show them    where to walk to their next task. They have the option to    physically walk around the simulated submarine if their    real-world space is large enough, or use controller thumbsticks    to navigate the virtual space while seated or standing    stationary.  <\/p>\n<p>    The new-gen low-cost, stand-alone VR headsets are portable and    easily deployable at the point of need, even when physically    aboard a submarine. They dont need cords or a PC and can be    experienced seated or standing, self-paced or multi-player.    When comfort, space, or security aboard ships make VR usage    challenging, sailors can still use the application on handheld    gaming PCs (like Asus ROG Ally).  <\/p>\n<p>    The project is still in the R&D phase by the Naval Air    Warfare Center Training Systems Division, but early feedback    should inspire other organizations to upskill and reskill their    workforce with extended reality (XR) practice spaces that    mirror their real-life workplaces. Learning through hands-on    exercises at the moments of need, people can build muscle    memory and cognitive mastery in the presence of peers and    experts. XR promises to accelerate learning at scale, saving    lives, sharpening skills, and flattening the learning curve.  <\/p>\n<p>    Join my ATD24 session in New Orleans, Louisiana, The    Future of Learning Is Spatial, to step inside the new    reality-bending sims that reinvent learning for Fortune 50    companies and government leaders.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.td.org\/atd-blog\/the-navy-brings-training-to-the-fleet-with-vr\" title=\"The Navy Brings Training to the Fleet With VR - ATD\">The Navy Brings Training to the Fleet With VR - ATD<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A new generation of virtual reality (VR) training simulations is poised to transform legacy just-in-case classroom training in the US Navy into just-in-time training on ships and submarines. Affordable stand-alone VR can multiply reps and sets of immersive practices before sailors apply real-life skills. The Navy partnered with my firm to demonstrate the value of VR training by converting a legacy touchscreen maintenance training program into a VR simulation that completely engulfs users <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-navy-brings-training-to-the-fleet-with-vr-atd\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-1124802","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124802"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1124802"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124802\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1124802"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1124802"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1124802"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}