{"id":1124709,"date":"2024-05-11T14:05:27","date_gmt":"2024-05-11T18:05:27","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/cheating-in-online-chess-part-ii-the-analysis-of-engine-use-chess-com\/"},"modified":"2024-05-11T14:05:27","modified_gmt":"2024-05-11T18:05:27","slug":"cheating-in-online-chess-part-ii-the-analysis-of-engine-use-chess-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-engines\/cheating-in-online-chess-part-ii-the-analysis-of-engine-use-chess-com\/","title":{"rendered":"Cheating in Online Chess (Part II): The Analysis of Engine Use &#8211; Chess.com"},"content":{"rendered":"<p><p>    Hctor Laiz Ibez and Ral Snchez Garca are currently    conducting a qualitative study on cheating in online chess,    whose preliminary findings they describe in a two-part blog    entry. This blog post is the second of the two parts.  <\/p>\n<p>    Missed the first part? Read it here!  <\/p>\n<p>    Chessable provided support to their research. University    students and faculty research sponsors starting or continuing    chess-themed research may apply before May 15 at    <a href=\"https:\/\/www.chessable.com\/research_awards\" rel=\"nofollow\">https:\/\/www.chessable.com\/research_awards<\/a>    for Chessable Research Awards.  <\/p>\n<p>    To study the topic of cheating in online chess we    conducted a qualitative study involving 24 Spanish male chess    players, each with an Elo rating between 2100 and 2500. The    players were divided into three different experimental groups:    (A) human; (B) human playing autonomously with the help of a    chess engine during the whole game; (C) human playing with the    restricted help of a chess engine. See Part I for a more    detailed methodological account of the experiment.  <\/p>\n<p>    As part of the study, we sought to dissect the    implications of engine assistance on the integrity of    competitive play, focusing on the behaviours of two distinct    groups under experimental conditions. This post will focus on    the strategies and impressions arising from participants who    had access (unlimited or restricted) to a chess engine: Group B    and Group C.  <\/p>\n<p>    Group Bs engagement with the chess engine was defined    by an unrestricted access policy, allowing players to utilize    technological assistance throughout their games. Participants    were informed that their objective should not necessarily be to    disguise the use of engines, but rather to secure the win.    Nevertheless, the interaction with the engine varied among    players, revealing a diverse range of strategies from heavy    reliance to more selective use.  <\/p>\n<p>    The engines influence was described as addictive by    participants, who noted that it significantly boosted their    confidence. However, this reliance also posed its own set of    challenges, particularly affecting players ability to engage    in independent strategic thinking and making it difficult to    delve into any precise or sharp line calculations. Regarding    the technical setup for engine assistance, Group B players    typically played their moves on a phone and checked the engine    on a PC\/laptop, although a minority swapped programs on the    same PC\/laptop.  <\/p>\n<p>    Concerning expectations of opponent play, most players    initially assumed that their adversary could, as they    themselves, likely cheat or have access to a chess engine.    However, gaining an advantage or observing an opponents    mistake led them to conclude that (a) the opponent was playing    independently; or (b) if they had access to an engine, it was    in a more limited fashion compared to theirs. All Group B    players won and dominated their games, except for one    draw.  <\/p>\n<p>    For Group C, experimental conditions restricted engine    assistance to three specific consultations per game, provided    the player had more than 2 minutes on the clock. This limited    access to Stockfish 15 capabilities introduced a strategic    element to engine use, requiring players to judiciously decide    when to seek help based on the games critical moments. This    assistance included the best engine move (only one move, not    the entire line) and the position evaluation.  <\/p>\n<p>    Group C participants focused on leveraging these    limited opportunities to gain a competitive edge, primarily    using consultations in sharp positions where the correct move    could significantly alter the games course. Trust in the    engines suggestions was absolute. In one case, a player,    despite mishearing a move (misinterpreting f for e) and    verbally expressing concern about its suitability, played it    anyway. Other players followed moves that, in post-game    interviews, they admitted were contrary to their playstyle and    that they would never choose in a real game.  <\/p>\n<p>    Most Group C players believed their opponents might    also employ the 3-wild cards or other types of computer    assistance, given the lack of information about the conditions    under which the other player was playing. This occasionally led    to players hoarding wildcards, relying as much as possible on    their own analysis, and seeking help when they felt their    opponent was getting a favourable position.  <\/p>\n<p>    Engine evaluations were generally considered more    useful than the specific moves, which were described as    confusing without the follow-up moves to justify them as the    best choice. This sometimes caused nervousness among players.    The overall impression was that this type of assistance,    although helpful, did not create a significant imbalance or    provide a sizable advantage under the experiments    conditions.  <\/p>\n<p>    Nevertheless, all participants agreed that, given this    edge and the opportunity to use it in a larger number of games    (200-300), they would greatly improve their use of wildcards,    even adapting their game to take full advantage of this type of    assistance, to maximize its impact.  <\/p>\n<p>    These preliminary findings offer a glimpse into the    dynamics of engine use in online chess, providing valuable    perspectives on how players navigate the challenges and    opportunities presented by technology. By examining the    strategies and motivations behind engine assistance, the    research contributes to a broader understanding of cheating in    chess, highlighting the need for ongoing dialogue and action to    ensure fair play and maintain the games integrity.  <\/p>\n<p>    Hctor is an honorary fellow of the Department of    Business Management and Economics at the University of Len.    His research focuses on the digital economy and emerging    technologies. He also works full-time at the Spanish National    Cybersecurity Institute (INCIBE), dealing mainly with matters    related to international relations and EU initiatives. He is a    FIDE Master and plays for Club de Xadrez Fontecarmoa.    Email: <a href=\"mailto:hlaii@unileon.es\">hlaii@unileon.es<\/a>  <\/p>\n<p>    Ral is a lecturer on motor learning and the theory of    play at the Sports Science school of the Polytechnic University    of Madrid. He is also closely connected to the Embodied Design    Research Laboratory (EDRL) of the University of California,    Berkeley. His research blends social and cognitive sciences to    study skill acquisition from an embodied perspective. His    interest in chess deals with the question of distributed    cognition and distributed agency between humans and computers.    Email: <a href=\"mailto:raul.sanchezg@upm.es\">raul.sanchezg@upm.es<\/a>  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.chess.com\/blog\/Chessable\/cheating-in-online-chess-part-ii-the-analysis-of-engine-use\" title=\"Cheating in Online Chess (Part II): The Analysis of Engine Use - Chess.com\">Cheating in Online Chess (Part II): The Analysis of Engine Use - Chess.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Hctor Laiz Ibez and Ral Snchez Garca are currently conducting a qualitative study on cheating in online chess, whose preliminary findings they describe in a two-part blog entry. This blog post is the second of the two parts. Missed the first part <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-engines\/cheating-in-online-chess-part-ii-the-analysis-of-engine-use-chess-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[257799],"tags":[],"class_list":["post-1124709","post","type-post","status-publish","format-standard","hentry","category-chess-engines"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124709"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1124709"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124709\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1124709"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1124709"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1124709"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}