{"id":1124708,"date":"2024-05-11T14:05:27","date_gmt":"2024-05-11T18:05:27","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/cheating-in-online-chess-part-1-suspicions-of-engine-assistance-chess-com\/"},"modified":"2024-05-11T14:05:27","modified_gmt":"2024-05-11T18:05:27","slug":"cheating-in-online-chess-part-1-suspicions-of-engine-assistance-chess-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-engines\/cheating-in-online-chess-part-1-suspicions-of-engine-assistance-chess-com\/","title":{"rendered":"Cheating in Online Chess (Part 1): Suspicions of Engine Assistance &#8211; Chess.com"},"content":{"rendered":"<p><p>    Ral Snchez Garca and Hctor Laiz Ibez are currently    conducting a qualitative study on cheating in online chess,    whose preliminary findings they describe in a two-part blog    entry. This blog post is the first of the two parts.  <\/p>\n<p>    Chessable provided support to their research. University    students and faculty research sponsors starting or continuing    chess-themed research may apply before May 15 at    <a href=\"https:\/\/www.chessable.com\/research_awards\" rel=\"nofollow\">https:\/\/www.chessable.com\/research_awards<\/a>    for Chessable Research Awards.  <\/p>\n<p>    The advent of digital platforms in chess has    significantly enhanced the games accessibility and global    reach, yet it has concurrently escalated the prevalence of    cheating, specifically through unauthorized engine assistance.    To study the topic of cheating in online chess, we conducted an    experiment with 24 Spanish male chess players (Elo 2100-2500)    in seven sessions. The players were divided into three    different experimental groups: (A) human; (B) human playing    autonomously with the help of a chess engine during the whole    game; (C) human playing with the restricted help of a chess    engine: they could only ask the researcher for help three times    (consisting of best move and position evaluation) if they had    more than 2 minutes on the clock.  <\/p>\n<p>    We randomly paired players to play a two-game    (changing colours) match of 10+5 (10 minutes with an    increment of 5 seconds). None of them knew the identity of the    opponent; neither his exact Elo rating; nor the condition of    his experimental group. Players used an online platform, using    nicknames with pseudonyms provided by the researchers. We    recorded the games and conducted private semi-structured    interviews with each player right after the match ended. We    asked them about their impressions of the two-game match, how    they assessed their play and their opponents play, and we    specifically asked them about their impression on the    possibility that the opponent could have used a chess engine.    Besides, we asked players using chess engines (conditions B and    C) about their strategies and impressions on how the use of the    engine affected their way of playing and the whole interaction    during the game. Group B and C players were also subject to    questioning on whether they had any type of suspicions    regarding their opponents play and the possibility of them    also having access to external help.  <\/p>\n<p>    After the entire round of interviews, we conducted a    colloquium with all the participants of the specific session in    which we disclosed the experimental conditions of each player.    In the colloquium we oriented the conversation towards the    broader topic of cheating in chess, both over the board and    online.  <\/p>\n<p>    A qualitative content analysis of the interviews and    colloquiums provided findings in two major topics: (1)    emergence of suspicions of cheating during the games by every    participant; (2) strategies and impressions on engine    assistance by those participants in conditions B and    C.  <\/p>\n<p>    This first post deals with the preliminary findings    about (1) the emergence of suspicions of cheating during the    games.  <\/p>\n<p>    First, from the subjective impressions of players, we    could not say with certainty when cheating was taking place or    not. Nonetheless, we could predict (or at least say that it was    more likely to emerge) when suspicions of cheating would emerge    in the participants, regardless of their personalities.    Suspicions of cheating emerged when performative expectations    about chess playing were broken. Performative expectations    refer to what is considered as normal play for a human player    with certain characteristics (i.e., specific Elo rating).    Performative expectations were projected depending on different    factors: (i) stratification; (ii) interaction; (iii)    experimental conditions.  <\/p>\n<p>    (i) Stratification: this term referred first and    foremost to chess hierarchical status expressed in the Elo    rating. A specific Elo rating projects an expected playing    strength. When the playing strength in the actual performance    of the game does not match what is expected for the Elo rating,    suspicions are more likely to occur. During the experiment,    hierarchical status did not influence much the participants    suspicions because they were unaware of the exact Elo rating of    the opponent. The possible range (2100-2500) was so broad that    it could not project a defined expectancy to be tested against    the actual performance of the adversary. Nonetheless, in the    colloquium, a mismatch between Elo rating and actual    performance appeared frequently in the narratives of suspicions    in cheating cases. Also, during the colloquium, participants    talked about other qualifying stratification elements (age,    gender, and nationality) that altered the performative    expectancies bound to the hierarchical status of Elo rating,    thus affecting the emergence of suspicions of    cheating.  <\/p>\n<p>    (ii) Interaction: during the actual chess games,    participants expected to find normally occurring chess events    in relation to questions such as the human-like logic of moves;    consistency of playing strength and style; and time management.    Such normal appearance of play was disrupted when awkward or    incompressible moves appeared; when inconsistency in the    opponents play appeared; or when time management of moves was    erratic and\/or variable. When these non-normal chess events    occurred, the suspicion of engine assistance emerged more    often.  <\/p>\n<p>    Other interaction elements, present in over the board    games, such as awkward emotional responses (e.g., too nervous,    or too calm) were not available in online game. Thus, they did    not appear in the interview narratives of the participants,    even though they were raised in the colloquium discussion on    cheating afterwards.  <\/p>\n<p>    Even though participants could not make a post-hoc    analysis of the games, elements such as a high percentage of    precision in chess moves (related to Elo rating) and    correlation between the opponent patterns and engine patterns    were also raised in the colloquium as clear indexes of    suspicion of cheating by engine assistance.  <\/p>\n<p>    (iii) Experimental conditions: The experiment was    presented as a typical psychological experiment that studied    common topics (decision making in chess), carried out by    university researchers, one of them known to the participants.    Performative expectations about what it entailed to participate    in scientific experiments implied that all participants took    the test under the same conditions, that they were not deceived    or harmed. That is why those who were subjects in condition A    (human) could not conceive the suspicion of cheating in his    adversary; engine assistance would break the expectation that    all participants were under the same conditions and that they    (humans in condition A) would not be deceived. However,    precisely the condition of those who used the engine in    conditions B and C projected the expectation that, since all    experimental subjects were under the same conditions, everyone    could be using chess engines. That explains why subjects using    engine in conditions B and C were more suspicious of their    human counterparts in condition A than the other way around. In    fact, only one subject in condition A suspected about the use    of engine of his opponent.  <\/p>\n<p>    Concluding this first post of preliminary findings    from the study, we found that the mere suspicion of cheating    (engine assistance) by the opponent was enough to alter the    players capacity to engage the game, negatively affecting his    performance. Perhaps the most negative impact on the current    sensation of extended cheating in online chess (Zaksait, 2020,    p. 68), qualified by many participants in the experiment as    paranoia, is precisely this: many players are underperforming    on their chess play due to the suspicions of    cheating.  <\/p>\n<p>    Zaksait, S. (2020). Cheating in chess: a call    for an integrated disciplinary regulation.    Kriminologijos studijos, 8,    57-83.  <\/p>\n<p>    Ral is a lecturer on motor learning and the theory of    play at the Sports Science school of the Polytechnic University    of Madrid. He is also closely connected to the Embodied Design    Research Laboratory (EDRL) of the University of California,    Berkeley. His research blends social and cognitive sciences to    study skill acquisition from an embodied perspective. His    interest in chess deals with the question of distributed    cognition and distributed agency between humans and computers.    Email: <a href=\"mailto:raul.sanchezg@upm.es\">raul.sanchezg@upm.es<\/a>  <\/p>\n<p>    Hctor is an honorary fellow of the Department of    Business Management and Economics at the University of Len.    His research focuses on the digital economy and emerging    technologies. He also works full-time at the Spanish National    Cybersecurity Institute (INCIBE), dealing mainly with matters    related to international relations and EU initiatives. He is a    FIDE Master and plays for Club de Xadrez Fontecarmoa. Email:    <a href=\"mailto:hlaii@unileon.es\">hlaii@unileon.es<\/a>  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.chess.com\/blog\/Chessable\/cheating-in-online-chess-part-1-suspicions-of-engine-assistance\" title=\"Cheating in Online Chess (Part 1): Suspicions of Engine Assistance - Chess.com\">Cheating in Online Chess (Part 1): Suspicions of Engine Assistance - Chess.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Ral Snchez Garca and Hctor Laiz Ibez are currently conducting a qualitative study on cheating in online chess, whose preliminary findings they describe in a two-part blog entry. This blog post is the first of the two parts <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-engines\/cheating-in-online-chess-part-1-suspicions-of-engine-assistance-chess-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[257799],"tags":[],"class_list":["post-1124708","post","type-post","status-publish","format-standard","hentry","category-chess-engines"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124708"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1124708"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1124708\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1124708"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1124708"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1124708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}