{"id":1119640,"date":"2023-11-30T20:32:03","date_gmt":"2023-12-01T01:32:03","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/silent-hill-ascension-could-be-a-bad-sign-for-the-future-of-gaming-cbr-comic-book-resources\/"},"modified":"2023-11-30T20:32:03","modified_gmt":"2023-12-01T01:32:03","slug":"silent-hill-ascension-could-be-a-bad-sign-for-the-future-of-gaming-cbr-comic-book-resources","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ascension\/silent-hill-ascension-could-be-a-bad-sign-for-the-future-of-gaming-cbr-comic-book-resources\/","title":{"rendered":"Silent Hill Ascension Could Be A Bad Sign For The Future Of Gaming &#8211; CBR &#8211; Comic Book Resources"},"content":{"rendered":"<p><p>Summary                    <\/p>\n<p>    Silent    Hill is a beloved franchise. Many of the games in its    early catalog are considered the peak of the psychological    horror genre, Silent Hill 2 being a masterpiece of    storytelling and atmosphere. Even the weaker entries into the    franchise have some who adore and defend them. So the    excitement that the fandom felt at the promise of a new entry    after eleven years of waiting was palpable. There was a lot of    anticipation for Silent Hill: Ascension as the days    got closer to its release, only for many of those hopes to end    up completely dashed in the wave of its release.  <\/p>\n<p>    Gaming spaces have had a contentious relationship with many of    the larger gaming companies in the last few years. Much of it    related to things like poor out-of-the-box quality and the    ever-hated microtransactions. Silent Hill: Ascension    has come to have the reputation of reproducing the feeling of    being in a pachinko parlor without any of the actual excitement    that can come with it. The fact that this style of game was    even released is ultimately a bad sign for the future of gaming    if large studios can assume that they can get away with making    \"games\" like this going forward for beloved and innovative    franchises.  <\/p>\n<p>        The Best Underrated Horror Title While You Wait On the Silent    Hill 2 Remake  <\/p>\n<p>    Part of understanding why the reaction to Silent Hill:    Ascension has been so vitriolic is understanding that it    is only just barely a game. It is a mix of a streamable series    and a \"choose your own adventure\" game at its core. The    audience (i.e., the players) is able to vote at certain points    to     influence the course of the story. The story itself follows    six different characters in very different places, all    connected by cultish deaths and mysteries. The game references    the first three games in the series often and without any real    subtlety involved specifically in the psychological elements.    The game is set to release its episodes over time to goad    audiences back to the app to observe it.  <\/p>\n<p>    The biggest problem is the voting system. Not all votes are    created equal and players can pay for points or a season pass.    These points go towards influencing the decisions in the game,    so players who are willing to sink money into it have a    disproportionate voice in the proceedings. This is where the    major cracks settle in. There are free ways to earn points, of    course, but in a game that relies on the votes of the community    to proceed and change, the fastest way to accumulate these    points is by buying them. There are other sequences that don't    rely on this system, but they aren't robust enough or as    impactful as they should be. This system makes it so that those    who pay money are the ones who shape the story with more    regularity than any of the players who don't think they need to    buy a season pass for something that is basically a cut scene.  <\/p>\n<p>    Microtransactions have always been a point of contention,    especially when they can provide paths to victory or are    gatekeeping some content that deserves to be in the vanilla    version of the game. The release of     Baldur's Gate III had many developers looking rather    bad, especially Blizzard with Diablo IV, because    no microtransactions exist and BG3 still did extremely    well. Diablo IV, by comparison, was universally panned    because of its constant redirection to the in-game store and    the fact that it was nowhere near what the community actually    wanted. For a franchise as classic as Silent Hill to    fall to this specific pain point for gamers is something of a    slap in the face. Despite the fact that it is barely a game, it    fundamentally does not understand what made the franchise so    good and beloved. The graphics are cheap-looking, even for a    mobile game. The story is very on the nose with very little    actual mystery beyond what is conjured up to keep players on    the hook. The biggest sin is the fact that it is ultimately a    pay-to-play game where money will always win the dayand this    is where Silent Hill: Ascension conjures a foreboding    sense of what could be to come for the wider gaming space.  <\/p>\n<p>        Best Horror Movies About Alternate Dimensions And Parallel    Universes  <\/p>\n<p>    After    Netflix canceled free password sharing, the collective    streaming world had to see what would happen. The company would    either lose customers and viewers as people walked away, or it    would gain them and become more profitable. Rather than losing    money, it made money and gained more customers. This has led    other streaming services to consider getting rid of password    sharing themselves and has effectively changed what this space    will look like going forward, as more services see the    potential to make money off of this idea. Several companies,    like Disney+, have already announced their considerations.    Silent Hill: Ascension could easily be seen as a    testing ground for a similar theory and that theory paints an    incredibly bleak future for gaming.  <\/p>\n<p>    Microtransactions have been a pain point for gamers for quite    some time. From Asura's Wrath having its true ending    locked behind DLC to Mass Effect 3 having day one    downloadable content for content that was pretty pivotal to the    plot, the complaints have been there for an incredibly long    time. Games that don't have in-game marketplaces have become    rarer and rarer from triple-A gaming publishers and people are    getting more fed up with the way the system works. Game studios    will defend these choices as needing to prop up revenue and    make more profits, but with game developers' salaries kept low    and executive salaries kept high, the platitude rings hollow.    Large gaming companies make a good amount of money on their    games, but their promises to their shareholders require them to    squeeze as much money out of a game as possible. These policies    and decisions have led to games like Dead Space 3 and    Diablo IV being scorned by the players who loved the    earlier installments in their franchises.  <\/p>\n<p>    What Silent Hill: Ascension proposes through its very    existence is that gamers will take anything as long as they    slap a beloved IP on it. People will spend money to have their    voices heard, to play something that only barely counts as a    game, because it falls into a franchise that they absolutely    adore. It is a pretty dystopian thought. That the future of    gaming won't try to innovate or create something new when    people can be squeezed for every spare dime to play games like    these. If this model is shown to be successful and    profit-generating, it's only logical that gaming companies    would try to continue with this specific trend in design. If    the goal is not to create quality, but to act as a free money    printer, as some of these games do, then this is the ideal    design. Low effort, low cost with high profitability. It cannot    be understated that games that are quality on day one with    well-paid employees and a lack of predatory in-game markets are    becoming more and more in the minority when it comes to    triple-A game production. It's one thing for a game to be bad;    it's wholly another thing for it to be an ill omen in and of    itself.  <\/p>\n<p>    Silent Hill was a franchise that truly changed the    gaming landscape    for horror games. Its innovation in storytelling and    atmosphere rippled throughout gaming for multiple generations    of consoles and gamers alike. At its best, Silent Hill:    Ascension is a predatory insult to everything that the    franchise was once known and praised for. At its worst, it is a    herald of things to come in the unlikely event that its model    is completely successful. Gamers deserve better. They deserve    to be respected if nothing else, as the gaming industry has    only grown in the last thirty years. For so long, developers    have been working for small audiences, but most games now do    better in their first weeks than most movies. Silent Hill:    Ascension is a cash grab that doesn't even bother to dress    up its intentions, and its success will only beget more of its    kind of game.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/www.cbr.com\/silent-hill-ascension-might-be-bad-for-gaming\/\" title=\"Silent Hill Ascension Could Be A Bad Sign For The Future Of Gaming - CBR - Comic Book Resources\">Silent Hill Ascension Could Be A Bad Sign For The Future Of Gaming - CBR - Comic Book Resources<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Summary Silent Hill is a beloved franchise. Many of the games in its early catalog are considered the peak of the psychological horror genre, Silent Hill 2 being a masterpiece of storytelling and atmosphere. Even the weaker entries into the franchise have some who adore and defend them <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ascension\/silent-hill-ascension-could-be-a-bad-sign-for-the-future-of-gaming-cbr-comic-book-resources\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187766],"tags":[],"class_list":["post-1119640","post","type-post","status-publish","format-standard","hentry","category-ascension"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1119640"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1119640"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1119640\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1119640"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1119640"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1119640"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}