{"id":1119073,"date":"2023-11-02T21:46:29","date_gmt":"2023-11-03T01:46:29","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/uncategorized\/why-the-invincible-created-new-characters-instead-of-using-rohan-gamerant\/"},"modified":"2023-11-02T21:46:29","modified_gmt":"2023-11-03T01:46:29","slug":"why-the-invincible-created-new-characters-instead-of-using-rohan-gamerant","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/atlas-shrugged\/why-the-invincible-created-new-characters-instead-of-using-rohan-gamerant\/","title":{"rendered":"Why The Invincible Created New Characters Instead of Using Rohan &#8211; GameRant"},"content":{"rendered":"<p><p>    The Invincible is the debut title of    Starward Industriesa narrative-driven sci-fi adventure based    on Stanisaw Lems 1964 novel of the same name. While Starward    Industries reveres Lem's source material, they are still taking    some liberties from the original novel, introducing a new cast    and POV character for players to control. Releasing on November    6, The Invincible tells a mature, hard sci-fi story    taking inspiration from     games like Firewatch and Road 96.  <\/p>\n<p>    Game Rant recently spoke with Starward Industries' art    director, Wojciech Ostrycharz, about adapting one of Lem's        celebrated sci-fi novels into a video game format and why    the team ultimately decided to introduce the game's    protagonist, Yasna, in favor of the book's main character,    Rohan. As a fan of Lem himself, Ostrycharz is keenly aware to    readers' attachment to Rohan, and Starward Industries did not    make the decision to exclude him lightly. Rather, the hope is    to honor its source material by making a game good enough to    stand on its own merits.  <\/p>\n<p>    Ostrycharz explained that Starward Industries wanted to tell    Lem's story from a fresh perspective to be as widely accessible    as possible. Starting with a different character gives longtime    fans of Lem something new to enjoy, while those who have never    read Lem's novel do not need to worry about not having read the    original book. Even more important, however, was Starward    Industries' desire to avoid misrepresenting Rohan:  <\/p>\n<p>          \"We also didn't want to translate Lem's character Rohan          directly into the language of the game, precisely because          we know how significant the character is to readers, and          the gaming medium comes with its own opportunities and          limitations.\"        <\/p>\n<p>    If Rohan was portrayed faithfully to the book, players might    feel like their autonomy in the game would be at odds with the    character's authenticity in the book. Deviating from Rohan's    actions in the novel might make the game feel like fan fiction.    Worse yet, watering down Rohan's personality to make him more    broadly accessible as a POV characteror turning him into        a silent or semi-silent protagonistwould be a disservice    to readers' memories.  <\/p>\n<p>    The \"opportunities and limitations\" Ostrycharz refers to the    potential benefit of an adaptation, and the distinction between    games and novels as storytelling media. For the purposes of    portraying philosophical concepts and beliefs, these media can    take the same subject and reach very different conclusions,    with distinctions as significant as those     between Atlas Shrugged and    BioShock. Given those stakes, it makes    sense that Starward Industries would want a new perspective for    a new medium.  <\/p>\n<p>    Despite the shift to a new medium, Ostrycharz believes Lem's    work, and The    Invincible's messages are timeless:  <\/p>\n<p>          \"Both the book and the game strongly reference          anti-imperialism, anti-colonialism, the limits of human          knowledge, and respect for nature, even if it's alien and          incomprehensible. Regis III is an alien planet, but it          could also be an Earthly jungle inhabited by an unknown          species into which we enter with our tanks without a hint          of humility.\"        <\/p>\n<p>    Ostrycharz's evocative analogy drives home The    Invincible's broad appeal to modern audiences. Whereas    BioShock    and other narrative sci-fi games tell violent horror    stories, The Invincible appears to focus on horrors in    a more cerebral and less celebratory sense. Ostrycharz also    stated the game's tagline, \"Not everything everywhere is for    us,\" is a tribute to Lem and his work, and ultimately, that's    something worth thinking about.  <\/p>\n<p>        The Invincible is a story-driven adventure game, adapted        from the hard sci-fi works of Stanislaw Lem. Players will        explore Regis III as Yasna, use tools to search for her        missing crew, and face unforeseen threats.              <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow noopener\" href=\"https:\/\/gamerant.com\/invincible-new-characters-yasna-novel-rohan-why\/\" title=\"Why The Invincible Created New Characters Instead of Using Rohan - GameRant\">Why The Invincible Created New Characters Instead of Using Rohan - GameRant<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The Invincible is the debut title of Starward Industriesa narrative-driven sci-fi adventure based on Stanisaw Lems 1964 novel of the same name. While Starward Industries reveres Lem's source material, they are still taking some liberties from the original novel, introducing a new cast and POV character for players to control.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/atlas-shrugged\/why-the-invincible-created-new-characters-instead-of-using-rohan-gamerant\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187827],"tags":[],"class_list":["post-1119073","post","type-post","status-publish","format-standard","hentry","category-atlas-shrugged"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1119073"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=1119073"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/1119073\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=1119073"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=1119073"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=1119073"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}